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Posts posted by Des

  1. 20 hours ago, spaceagency said:

    Got a response from FZ support and after trashing prefs, re-installing FZ 9, etc. But we found the culprit to be an older version of Vray ( Updated Vray to v3.6.8 and the cone of vision works as expected. Many thanks to FZ support and dev team for chasing this down! 👊

    Thanks for letting us know 👍🏻

  2. I use Edit cone of vision every day on really large files without any crashes. I use FormZ on three machines (2013 iMac, 2020 iMac, and 2017 MacbookPro), no crashes on any of them.

    Just wondering if you dump your prefs and try again.

    Also, try contacting support through email, you are more likely to get back to you. They usually respond fairly quickly.

  3. I've no idea if this helps or not. FormZ only exports (in datasmith) textures from the shaded version of the materials. I use Maxwell render so all my materials are referenced mxm material files. They are represented in shaded view in FormZ by the diffuse map but not other maps such as bump, specular etc. So when I am exporting from FormZ using datasmith, I have to make sure that all the materials have the bump maps, specular maps loaded in the Shaded version of the material so they are exported correctly. Maybe this is the same with the Vray materials?

    Not sure if this has anything to do with your query or not.


  4. Hi all, as the title says, I'm looking for someone here who has a powerful computer (massive graphics card) running Twinmotion 2021.1.4

    I have created an animation from a large project on an iMac with only 4GB video ram but it could be a lot better on a machine with a much better graphics card. It lacks good definition.

    I'm willing to pay for your time. DM or email me (des at objectpreviews dot com) if you think you'd be able to help.

    I can use the "resource collector" to make sure all the assets are there.



  5. One of the most common mistakes I make and can happen very easily is having the surface normal pointing the wrong direction (down instead of up). The grass grows in the direction of the normal.

    Other than that, I can't be sure. Maybe send your settings/file?




  6. This seems like a great partnership. Congratulations!

    Back in the day (nineties) I was using Powercadd for a couple of years while I first tried out FormZ at the same time. Who would have thought they'd get together?

    I remember Powercadd as being a very solid and capable cad package which produced beautiful drawings.

    I'm happy..

  7. If you go to the Epic Games Launcher and go to Marketplace, the type into the search Twinmotion, you'll see the Datasmith Twinmotion Importer Plugin.

    After you install that, install the Twinmotion Content for Unreal Engine (needed so any TM content already in your project will come in). Massive download! The links are on the same page.

    You can also import data smith files generated from FormZ directly into UE4 using the data smith button at the top but if it's an architectural project it's maybe better to go through Twinmotion first as TM gives more user-friendly control.

  8. I hate these platform wars and comments like this (quoted below) certainly don't help. As a user of Fz for decades on "the two" platforms, I know which I'd prefer to be working on and you mentioned it already.. I'm writing this on a 13 years old Mac Pro which is still running FormZ and it's OS (2015) beautifully as well as many other programs.

    On 9/7/2021 at 10:51 PM, Justin Montoya said:

    the ApplecrapOS


    1 hour ago, Justin Montoya said:

    Since this forum thread is about VRay 5 for FormZ 9, then we should keep it on that topic since some of us DO have current helpful experience to contribute here.

    Correct to say keep to the topic, then you should too and stop stomping on your un-preferred OS which many, many people use and also stop flattering yourself regarding your contributions here.

  9. Yes, you can use the Surface Scatter tool in the specialties palette. It gives a lot of control regarding amount of copies, direction, justification, etc.

    It's handy if you have for example a tree or plant cutout that you want scattered on a surface and works great with an undulating nurbs surface.

    Be careful with high poly objects so you don't overload your file.