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Everything posted by Des

  1. Des

    Edit Cone of Vision Crash

    Thanks for letting us know 👍🏻
  2. Des

    Edit Cone of Vision Crash

    I use Edit cone of vision every day on really large files without any crashes. I use FormZ on three machines (2013 iMac, 2020 iMac, and 2017 MacbookPro), no crashes on any of them. Just wondering if you dump your prefs and try again. Also, try contacting support through email, you are more likely to get back to you. They usually respond fairly quickly.
  3. Hi all, as the title says, I'm looking for someone here who has a powerful computer (massive graphics card) running Twinmotion 2021.1.4 I have created an animation from a large project on an iMac with only 4GB video ram but it could be a lot better on a machine with a much better graphics card. It lacks good definition. I'm willing to pay for your time. DM or email me (des at objectpreviews dot com) if you think you'd be able to help. I can use the "resource collector" to make sure all the assets are there. Thanks, Des
  4. Thanks for that Brian although I haven't had any time to play with TM for a while. I think I have to try to improve my TM materials skills before going down that route so I will probably need to get a high end graphics machine just to be able to see how materials look in Ultra setting. Regards, Des
  5. I've no idea if this helps or not. FormZ only exports (in datasmith) textures from the shaded version of the materials. I use Maxwell render so all my materials are referenced mxm material files. They are represented in shaded view in FormZ by the diffuse map but not other maps such as bump, specular etc. So when I am exporting from FormZ using datasmith, I have to make sure that all the materials have the bump maps, specular maps loaded in the Shaded version of the material so they are exported correctly. Maybe this is the same with the Vray materials? Not sure if this has anything to do with your query or not. Des
  6. So good, thanks for sharing! Well done!
  7. Des

    Happy Holidays!!!

    Best wishes to everyone, enjoy the holidays ! Des
  8. Don't know how I missed this until now, it's excellent... https://youtu.be/Z3Czf6csRHQ
  9. Actually, scrap my last post. It's obviously able to run on newer OS's than El Capitan (10.11) seeing that the thread is titled for a hot fix for High Sierra (10.13) 🙄
  10. Not sure, but I think El Capitan. I screen grabbed this just now on one of my older machines... I can't upgrade to any newer OS on that machine so can't be sure.
  11. It just worked for me by putting in the license info from the original registration emails. I have two licenses over three desktops and one laptop, all can run at the same time. I didn't have to contact support (if I remember correctly).
  12. I believe one license allows two computers regardless of platform. Des
  13. Des

    fz 9.2?

    I just did the update yesterday morning and working on a new project. So far everything seems to be working just fine, if anything it seems to be running snappier. Happy so far.. Des
  14. Des

    Apple Silicon M1

    This is very promising, thanks David & ZTEK for sharing.
  15. Des

    Maxwell Grass not working

    One of the most common mistakes I make and can happen very easily is having the surface normal pointing the wrong direction (down instead of up). The grass grows in the direction of the normal. Other than that, I can't be sure. Maybe send your settings/file? Des
  16. Des

    Please welcome PowerCADD

    This seems like a great partnership. Congratulations! Back in the day (nineties) I was using Powercadd for a couple of years while I first tried out FormZ at the same time. Who would have thought they'd get together? I remember Powercadd as being a very solid and capable cad package which produced beautiful drawings. I'm happy..
  17. If you go to the Epic Games Launcher and go to Marketplace, the type into the search Twinmotion, you'll see the Datasmith Twinmotion Importer Plugin. After you install that, install the Twinmotion Content for Unreal Engine (needed so any TM content already in your project will come in). Massive download! The links are on the same page. You can also import data smith files generated from FormZ directly into UE4 using the data smith button at the top but if it's an architectural project it's maybe better to go through Twinmotion first as TM gives more user-friendly control.
  18. Des

    Apple Silicon M1

    I'd love to know as well.. Those new M1pro & M1max chips announced today look seriously fast.
  19. I hate these platform wars and comments like this (quoted below) certainly don't help. As a user of Fz for decades on "the two" platforms, I know which I'd prefer to be working on and you mentioned it already.. I'm writing this on a 13 years old Mac Pro which is still running FormZ and it's OS (2015) beautifully as well as many other programs. Correct to say keep to the topic, then you should too and stop stomping on your un-preferred OS which many, many people use and also stop flattering yourself regarding your contributions here.
  20. I had a quick look and I'm not sure if you can. Maybe email support to see if they can help..
  21. Des

    Drop Objects to a Terrain

    There used to be a script back in the day for FormZ V6.x. called gravity which would do exactly that for you. I don't think it works with V9 😢
  22. Des

    Drop Objects to a Terrain

    Yes, you can use the Surface Scatter tool in the specialties palette. It gives a lot of control regarding amount of copies, direction, justification, etc. It's handy if you have for example a tree or plant cutout that you want scattered on a surface and works great with an undulating nurbs surface. Be careful with high poly objects so you don't overload your file.