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Everything posted by Des

  1. Different ways, Try the Transform tool which lets to move /rotate an object about it's own axis, OR use the "define reference plane" from the a face of the object from which you can rotate. Des
  2. Personally, I don't think it's mathematically possible to create this particular shape where all the adjoining faces are tessellated, non planer and still have the intersection points and outer edges lining up and still be planer. I believe you would only achieve this if using equilateral triangles (not just any triangulated face). If you are machining this from 12mm ply for example, then you only need to have the tessellated butted faces as planer faces (your red faces shown), but with added thickness of say 1mm (use the thicken tool set to centre) differenced from the extruded faces of 12mm. The outer boundary face edges would still not perfectly line up so would have to be planed after assembly. My 2 cents (euro).. 😄 Des
  3. Des

    macOS Mojave

    Hi all, Just wondering if anyone has upgraded to MacOS Mojave yet and used FormZ with it? Cheers, Des
  4. Des

    Modeling frames

    Have you tried clones? Maybe if you build the object from parts made from clones, then you could make a change to one and the rest of the "parts" would update? So if the cube side where clones, once you made a change to the thickness of a side, the rest would be the same. You could even make a component of the clone assembly.. Des
  5. Des

    "Unsmoothing" ?

    Or right click the object to get to the attributes (quicker than what I said before)... Des
  6. Des

    "Unsmoothing" ?

    Select the object > select attributes in tool options > select Smooth shading > toggle on "Override Project Smooth Shading" > toggle on "None". Des
  7. Des

    Cars for Maxwell

    I'm in the same boat Imagix. I have the Dosch 2009 cars which I optimised years ago and still use in my renders, but I bought the 2018 cars which come without the maxwell materials. So I've just started importing them (I prefer the low poly versions as I think they are good enough for my purposes) into Z using the LWO format (seems to import the materials and textures better). There are approximately 26 materials in each car model, so the first thing I do is to "save a copy as" in Z to a new designated folder so I have the materials with texture maps together (about 6 image maps per car ie. number plate, logo etc.). The other materials without texture maps can be copied from the older cars for speed, renamed (altered if required) and re-assigned in Z. Then create mxs in Z, open and edit if required in Maxwell Studio and Bob's your uncle. The whole process takes about an hour or so, but if you squeeze one car in every fews days between jobs, you'll have a nice collection ( there are 15 cars in the 2018 collection). Hope this helps, Des
  8. Des


    I think that is a great bargain Phil! I already have two licenses for just me so I won't be buying. I would suggest to anyone who has a single license to snap this offer up. And anyone who's trying out Fz to get it! Des
  9. Des

    How do I create a face?

    It really depends on the type of object which has a missing face/s and whether the opening is planer or not. If object doctor is unable to fix the missing face then you'll have to replace it yourself and stitch it to the rest of the object. The first thing I would try is to use "select sequence" in tool options, move the cursor over the edge of the missing face and if it selects the correct edges around the hole, copy and paste. If the edge you copied pastes in with a surface, then the surface is planer and can be stitched to the rest there and then. If the edge pastes in without a surface, then it's non-planer in which case use the triangulate tool on it and then stitch. If you are unable to use the select sequence (the sequence goes beyond the opening for example) just trace the opening in a 3d view with the vector line (as a 2d surface) snapping to the points. If the closed vector line has no surface then do as above and triangulate it and stitch. You can draw in triangles as well with the vector tool and stitch them together. If you post a snapshot of the object with it's missing face, it'd be easier to choose the right method... Des
  10. Des

    Lumion plugin

    It's very impressive.. Pity it's not for macs though.
  11. Have you checked your extensions manager to see if the SketchUp (SKP) translator is loaded? It's showing up in my FormZ version Des
  12. Des

    Upgrade paid, not received.

    I'd hazard a guess that thanksgiving in the US might have had something to do with it.. Probably nobody in the Zoffice Des
  13. Des


    Surely this is not a question of your opinion of 3d software? Vray is a new implementation in FormZ and obviously needs tweaking, give it time. My advice.. get another job, nobody should be forced to do anything...
  14. Des

    macOS Mojave

    Thanks PAL, I've updated one of my machines and so far so good.. ?
  15. Des

    forum update complete

    Works very well on desktop and devices. Great stuff ADS ??
  16. Hi Spanner, It displays fine on my machines, have you contacted Support directly? Just thinking out loud, maybe try playing with the Fz OpenGL preferences? Try toggling the Multi Threading and Advanced OpenGL. Don't know if that would help though...
  17. Des

    surface from segments

    As per Shibui's description, use the join in the Edit palette. But unless the points of the shape are planer, it won't automatically create a surface. I've list a few methods among many below for non-planer surfaces. Assuming the wire edges are all joined to one object. 1. "Cover Wire" tool in the "Derive 3" palette which will make a smooth surface. This can then be converted to a nurbs surface if you want. 2. "Nurbs by boundary curve tool". 3. Facetted surface by using the "triangulate tool" using your preferred triangulation option. 4. "Cap tool" in the Derive 3 palette. There are other ways depending on what you want. Hope this helps, Des
  18. It's running very smooth, happy is me
  19. Des

    forum Sign In link

    hello stranger
  20. There is a migration guide video which might help you.. It's old but even still... http://www.formz.com/webinars/webinars_html/formZ_Fast_6_to_7.html I switched years ago and although I missed some things in v6, I'm happier overall with the latest version and have no reason to go back. Modelling is way quicker now. Des
  21. Des

    2d people

    Just do a search for "cutout people". There's loads out there, just make sure they're transparent (png for example) or with an alpha channel. Here's one I found just now https://visualizingarchitecture.com/cutout-people-2017/ Then just apply the texture to a flat upright surface of the same proportion and select align to camera in FormZ so they always face you. Hope this helps Des
  22. In addition to Setz suggestions, you could try leaving your screen resolution in FormZ to what ever your preferred final size is. Then when you want to do a test render, in the Display Options > Maxwell > Image > Scale, set it to 50% or 25% for example. It's easy to just switch it back when you are doing your final image. Des
  23. Objects which have been Subdivided have there own equivalent known as iterations, the default is 3 iterations. Once you click on the subdivided object with the SubD tool, the info is displayed in the Tool Options palette. You can also play with the sharpness of the whole object or individual points/edges/faces as long as the object has been selected with the subdivide tool.. Des
  24. Des

    animation score palette

    Sorry about the multiple attachments, there's something weird happening when I try to post..