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Des

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Everything posted by Des

  1. Des

    UHD Resolution Monitors - Blurry

    Sorry I can't help Walter, other than to suggest emailing Support directly with a description of your system and maybe some snapshots. Maybe try going to Preferences in the FormZPRo menu > Select OpenGL > and check "Enable Multi Threading and Use Advanced OpenGL". But tbh I think that only effects the working space rather than the FormZ interface.
  2. Des

    UHD Resolution Monitors - Blurry

    I'm no expert but have you checked that the graphics card in your computer is able to display at UHD? I did have an opportunity to work on a system last year using a UHD monitor with FormZ and all was well.. Des
  3. Des

    Piano WIP

    Hey thanks Jaakko 🤗
  4. I've had Vray for a while now on a laptop but I want to move the license to my main machine where all my jobs and materials are. I can't find where I have an option to deactivate one machine and set to another. I have the license server and FormZ Vray installed. Can anyone give me any advice? Cheers, Des
  5. Des

    Weird component behaviour

    Did you make a component of a clone? That would be expected behaviour if you did. Des
  6. Seeing that I'm in between work at the moment and was watching some world championships snooker on tv, I decided to model a snooker table, so there... Happy Friday. Des
  7. Des

    Paint tool

    Yes, it is great. I use it a lot for placing plants on a ground surfaces.
  8. Des

    undos are still broken

    I'm just wondering if you have your undos set to use Unlimited or not. I have mine set to 12 operations and don't get any problems. When I'm sometimes working on very large files (especially with imported data) I can get a slowdown on functions, but resetting the undo/redo solves that instantly. Des
  9. Des

    Useful time wasting WIP

    Hi John, I just got around to sending the file to Anton so he can share it on the https://www.formz.xyz site, but if you need it quicker, PM me and I'll send you a direct download link. It's way too large for posting here. I had to remove some of the wood textures as they are arroway textures which I'm not allowed to share but I'm sure you have plenty of your own. The rest are maxwell materials. The file is large so I set all objects to low resolution to try to reduce it, but you can increase again if required. Des
  10. Des

    Useful time wasting WIP

    Sure John and thanks Allan! I'll post it with Anton on the form-models site so anyone can have it. Give me a few days as I'm kind of holidaying at the moment cos of my towns racing festival is on and so on.... Remember though that this is a snooker table, not a pool table. Snooker tables are 12' x 6' (very big!)... Dezzzz
  11. What Justin said....
  12. I think the texture files are stored in the native fmz file when "Keep Textures" is selected for easy transportation but not in an export format. If it is not selected, the file is smaller but the paths to the textures can't change otherwise you have to relink. From my experience any FormZ file which is exported to another format such as FBX will have to be relinked when imported again but the materials will be there for all the objects so re-assigning the textures to those materials will need to be linked again to the textures. I also think this is normal as I have to relink textures even in another 3d package after an import. Des
  13. Very impressive sheet setz.. technical art 😮
  14. Des

    Image Options

    I think there is a limit of 2048 x 2048 when you save out from Shaded full and shaded work.
  15. Des

    The formz change I would most like to see.

    You can do that already by going to Project Settings > Appearance > Select or create and custom style > Select Pre-Pick to change the colour to green or whatever. Des
  16. Des

    .fza and .fzb

    This works fine for me when I save-as or duplicate the file. The backup file won't be saved at that moment unless you change something in the new file and then re-save, then the backup file will be written. Just change a view and back again and re-save. Des
  17. There doesn't seem to be an option to export without lights. Maybe just 'Save As' your FormZ file, delete the lights and export from the copy to keep your original intact? Des
  18. Hi Pylon, I know I asked about this before, but I was wondering if there is any news regarding a components to instances option in any upcoming versions? I realise that it's an issue with FormZ code or something like that, but maybe with all the talk about FZ version 9, that this could be addressed? Thanks in advance, Des
  19. Des

    Components to Instances

    Just wondering if this might help with the creation and control of components/MXS references to instances when 9 comes out? Don't know if these are connected in any way, but to be able to use instances from the Maxwell plugin would be amazing. I'm thinking of foliage etc. Des
  20. Des

    2 Path Sweep

    I agree that the sweep tool needs some attention to make it more intuitive, but I've learned it's "personality" better so I don't have many issues. Regarding your file, the paths have similar curved radii (in fact the out path is smaller than the inner) so I think it's expected that you'll get strange results. I would approach this shape differently such as rounding (to holdline) for example. That's assuming you want the radii sweep not as ADS example (which is more of a natural sweep).
  21. Des

    form•Z 8.6 Update Released

    Hey ADS, thanks for the update to v8.6.5. Do you think you could post the list of changes? So far today the updated version is running fine, nice and smooth.. Des
  22. Des

    Is Maxwell dead?

    Me too! I hope it's not going away. Funny enough that although the NextLimit forum is very quiet, they seem very active on twitter by posting renders on an almost daily basis. Fernando Tella of Next Limit said on their forum last month that it is not abandoned and they will have news in the "short-mid term" Fingers crossed... Des
  23. And here's to another few decades! 🤘 What is it now, 28 years or so? Cheers, Des
  24. I've been trying to perfect the most efficient way to do this for years and every job ends up being done differently depending on the project. Terrain size verses amount of roadways/paths and terrain undulation are some of the factors to consider. In the past for most jobs I used the terrain tool to generate the landform, then chop away to get the roads etc. Accuracy was dependant on the resolution of the terrain as well especially when sweeping profiles (kerbs). More recently I have had success with a combination of nurbs, sweeps, cover wire tool and even sub-division surfaces. When using these objects in conjunction with the "Segment Sequence" pick option (for selection of the sweep paths for the kerbs). After kerbs (curbs?) are formed (swept) I generally boolean split them at driveways and create the dishing of the kerb separately. It would be a big job to create a tutorial, especially for different scenarios. Maybe a snapshot of the type of terrain/streets you are thinking of doing (as a starting point). Des
  25. Des

    Picking Inside Objects

    I think this is normal when using Auto Pick, it is simply selecting the "Closure". But moving the cursor over the object in the middle auto selects that object as well. I find that using the Auto Pick to select closures is extremely handy for example selecting the closure in a window frame, copying and pasting results in the closures being pasted as new surfaces which can be the glass. I'm pretty sure it's been like this since v7. It can catch you out however if you happen to have "Allow Drag" selected in the tool options in which case you can inadvertently distort the wall enclosure. I normally have that unselected. The Auto Pick tool in conjunction with the TAB key is quite powerful especially when there are multiple enclosures inside one another. Des
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