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Des

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Everything posted by Des

  1. Des

    maxwell materials

    Not sure but I think they're bringing out an update soon so they might be doing something to their web-site. But you can still access the materials library directly in the mxed application (material editor), they are all there.
  2. I think you can buy an old iMac for even cheaper online. Regarding the PDFs, in my experience it depends on what program they were created in determine the responsiveness. AutoCad creates terrible PDFs normally due to it triangulating all the fills and hatching so the file becoming way too large for what it's displaying although they can be compressed right down in Preview to display super fast. Here's a snapshot of FormZ & Pages running on my old MacPro. I don't use it for my main modelling any more (one of the machines on my mini Maxwell farm) although this old mac has a pretty decent graphics card for it's age so working in FormZ is actually great using "shaded work" & "shaded full". That might be my only concern with those old iMacs.
  3. One of my machines is a 2008 Mac Pro and runs FormZ 8.5.6 just fine. The OS is El Capitan 10.11.6. and 4GB RAM. Pages is working fine and is version 3 as part of the iWork "08 suite. You shouldn't have any problems with FormZ assuming the computers are in good working order. My experience over the years is that FormZ modelling can be done on pretty much anything, the modelling functions only use one core anyway.
  4. Des

    Best Mac-Windows10 Transfer

    Hi Bo, I'm not at my computer a the moment but I was just thinking you could maybe set up windows sharing on your mac and pass the files over instead of formatting?
  5. Des

    New v9 user questions

    You won't regret the move. It's been so long since I used v6.5 I can't really remember all the differences but you should get to know how the pick options work. If you have Auto Pick selected (I do all the time), hold down the commend key while hovering over your object. This allows topological selection, this is necessary for the texturing as per your query. So to texture different materials on different faces, select your material, select the paint tool, command click on the faces you want. If you want to have different scalings of the materials on the same object, use the edit texture tool and command click the face you want to set the size to. I sometimes use the Map texture tool with the mapping type set to "Best Match Per Face" selected. Then I can use the Edit texture tool to select each face to set the parameters. I usually switch back and forth between "Edit On Face"" and "Edit in 3d" in the Edit Texture Map tool options depending on what I'm doing. I'm sure others here will help with their suggestions with this and with your vray queries. Des
  6. Yes, I've figured that out now. But I did waste a lot of time on my first tries including exporting and importing multiple files to see the differences, all good now. The TM interface takes some getting used to and some functions are buried deep. Anyway, if there are other tips, please post them. Des
  7. I thought I'd start some pointers for smoother export, please add your own so we can all help each other. I'll add more as I find them. 1• Make sure surface objects normals are pointing in the right direction, otherwise they fail to import into TM. Normals for objects such as non-solid glass need to point out and ground surfaces need to point up.
  8. I initially had the same problem so I dragged the Datasmith plugin folder from (FormZ 9/Plugins) to (FormZ 9/FormZ 9.0 pro/Plugins) and it worked. I don't know why there are two plugin folders for FormZ.
  9. So far I've only tried out exporting only one model and I'm pretty impressed how fast it is at exporting. Materials are coming in but all need editing as would be expected. Say I'm working on a model in TM and after editing all my materials, placed entourage etc. and then I have to make changes in the FZ model, how does TM react to this? Also, are there any rules we should follow in FormZ before exporting? For example, is it better to have UV applied materials? Anyway, this is a great direction for FormZ and I'm looking forward to getting a smooth workflow between FormZ and TM. Des
  10. Very nice render! Cool bottle, you should have a warped glass to go with it.. think wine goggles 😆
  11. Des

    Brighter Shaded Work display

    And turn up the ambient light in the lights palette. I usually set it as high as 75% in shaded work. Dz
  12. Des

    clipping plane Q

    That's right, it was never snap-able where the clipping panes "cut" the object as it's not actually cutting the objects. Although the clipping panes can be snapped to the geometry so if you draw a line or insert a point or a segment, then you can snap to that. Or even use the grid snap. Use the blue dot to move the pane to something to snap to, not the central arrow. I think it was always intended to be a graphical tool.
  13. I just thought I'd post my experience with the Maxwell V5 Cloud rendering option. I went to render on the Rebus renderfarm but they don't support Maxwell 5 yet (they said a few more weeks), so I tried out the cloud render option straight from FormZ and I have to say I'm very impressed so far. In the Display Options in FZ, select the Maxwell tab as normal > choose Cloud Render in the "Launch Application" drop down and hit render. The mxnetwork app is then launched, where you just have to log in and name your project. Your file is automatically prepared and uploaded and starts rendering after that. The great thing is that your render can be previewed after about SL 7 or 8 and can be stopped at any time to be downloaded thereafter. This takes out the guesswork compared to other rendering farms where an SL or cost limit is set beforehand. While it is not quite as fast (during the rendering stage, but nearly) as some of the other farms, it is way more friendly to use and is integrated into FormZ very well. No more time preparing a project for upload. If you're on Maxwell V5, give it a go. Des
  14. I think if you go to the macs system preferences and then Security & Privacy (General tab) immediately after you get the message, there will be an "open anyway button". Click that to see if it works. I've had to do that a lot at least once with all of the Maxwell apps (even the nodes, manager etc.) and that includes the newer versions. I'm using macOS Catalina 10.15.7
  15. Des

    New update 9.0.6

    It seems that the missing 2d info is only effecting imported 2d and not 2d drawn in FormZ. Re-importing the 2d info works. The problem with that is re-positioning. Update: Actually, even re-imported 2d geometry is missing when saved and reopened so a real bummer..
  16. Des

    New update 9.0.6

    I concur allanjl, the same is happening to me regarding the missing 2d info in my files. I got a big shock this morning when I went to work on my current jobs with v9.0.6 and all the 2d info was gone! On a mac using macOS Catalina 10.15.7 Otherwise this version seems good but like allanjl I have to revert to the previous version which sucks. Des
  17. Yep, that worked, cheers R2D2
  18. That's weird, it's telling me there are no updated versions available. I'm using v9.0.5.3 (build A26A) You must be on the "special uZers list" Chris... 😄
  19. Des

    V9 update

    Did anyone else notice that ADS just dropped an update to V9? I've been using it for the last couple of hours and haven't spotted anything different so must be a bugs update.. Des
  20. Des

    V9 update

    Same here... 😟
  21. Des

    V9 update

    Yes PAL, I have the same problem on multiple macs. But it's intermittent, I can't seem to find a pattern. I initially thought it happened only on files created in an older version of Fz (8.6) and worked on in V9 but I can't be sure at the moment as I'm constantly working on older models.
  22. Thanks for posting these Pipo, they are outstanding. Do you mind if I ask how much FormZ modelling was involved and if so did you hit any road blocks getting data in Lumion? Also, was there a team involved or did you do all that yourself? There's a lot of work there. I think if I were to go down the path of realtime rendering it'd have to be Twinmotion using the UnReal engine as I'm on a Mac system. Well done, very impressive! Des
  23. Des

    Maxwell Cloud Rendering

    Just to give further info on the cloud render service in Maxwell. This is a job I did a while ago but had to remodel and render again for a redesign and had only two days to do it, so I had to render using the Maxwell cloud service. I gave each image here about 45 minutes. They reached an SL of 18.6 and 19.4 which is ok for the view distances. That calculates at about €3 ($3.50c) each. The original render sizes are 6000 x 4000 pixels and included an alpha and material ID channel with cars and some planting MXS references. Des
  24. Des

    vrmateditor

    I've finally started to play with V-Ray and I'm hoping to complete a project using it, but I've already run into a little problem. The renderer is working fine when I use the Fz built in v-ray material parameters but I'd like to work on the materials inside the vrmateditor. When I try to open it to do so it momentarily appears only in the menu bar (top left on Mac) and then disappears. I tried opening the vrmateditor straight from the finder (formZ 9.0 pro > Plugins > V-Ray for FormZ) but nothing happens. As mentioned I can edit materials straight from FormZ material parameters but that seems a little basic. And so far the V-Ray renderer is running solidly (if a bit cartoony as I'm just learning). I'm used to working on Maxwell materials in the mxed editor and referencing them into FormZ so I'd like to have the same control. Any advice is appreciated. Des
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