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  1. Thanks
    fzdev got a reaction from jldaureil in Some pointers for Datasmith export   
    Regarding your tip #1, surface objects are properly imported into Twinmotion (and Unreal Engine), but are visible only when the surface normal faces the camera.
    If a surface is facing the wrong way, you can reverse its direction as you suggest (using formZ's Reverse tool), OR enable "Double Sided" materials in export options.
  2. Thanks
    fzdev got a reaction from Jaakko in Datasmith for form•Z Technology Preview   
    From the Twinmotion product page:
    From the Unreal Engine product page: