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fzdev

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Posts posted by fzdev


  1. On 12/3/2020 at 2:09 AM, Jaakko said:

    Hi!

    What is the main difference between Unreal Engine and Twinmotion

    From the Twinmotion product page:

    Quote

    Real-time immersive 3D architectural visualization
    Easily produce high-quality images, panoramas, and standard or 360° VR videos in seconds! For architecture, construction, urban planning, and landscaping professionals, Twinmotion combines an intuitive icon-driven interface with the power of Unreal Engine.

    From the Unreal Engine product page:

    Quote

    Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

     


  2. On 12/4/2020 at 12:59 AM, Des said:

    So far I've only tried out exporting only one model and I'm pretty impressed how fast it is at exporting. Materials are coming in but all need editing as would be expected.

    Say I'm working on a model in TM and after editing all my materials, placed entourage etc. and then I have to make changes in the FZ model, how does TM react to this?

    Here's the great thing about this system: Any material overrides you've applied in Twinmotion should stick. (We tag each exported entity with a unique identifier, so Twinmotion/Unreal can keep track of them.) Just export your model from formZ again, under the same .udatsmith filename. In Twinmotion, go back to the Import area and click on the refresh button just above the icon of your Datasmith file.

    Please give it a try and let us know if you have any issues.


  3. Des,

    Regarding your tip #1, surface objects are properly imported into Twinmotion (and Unreal Engine), but are visible only when the surface normal faces the camera.

    If a surface is facing the wrong way, you can reverse its direction as you suggest (using formZ's Reverse tool), OR enable "Double Sided" materials in export options.

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