-
Content count
4 -
Joined
-
Last visited
-
Days Won
1
Posts posted by fzdev
-
-
On 12/4/2020 at 12:59 AM, Des said:Also, are there any rules we should follow in FormZ before exporting? For example, is it better to have UV applied materials?
In our testing, all mapping types are translating equally well.
-
On 12/4/2020 at 12:59 AM, Des said:So far I've only tried out exporting only one model and I'm pretty impressed how fast it is at exporting. Materials are coming in but all need editing as would be expected.
Say I'm working on a model in TM and after editing all my materials, placed entourage etc. and then I have to make changes in the FZ model, how does TM react to this?
Here's the great thing about this system: Any material overrides you've applied in Twinmotion should stick. (We tag each exported entity with a unique identifier, so Twinmotion/Unreal can keep track of them.) Just export your model from formZ again, under the same .udatsmith filename. In Twinmotion, go back to the Import area and click on the refresh button just above the icon of your Datasmith file.
Please give it a try and let us know if you have any issues.
-
Des,
Regarding your tip #1, surface objects are properly imported into Twinmotion (and Unreal Engine), but are visible only when the surface normal faces the camera.
If a surface is facing the wrong way, you can reverse its direction as you suggest (using formZ's Reverse tool), OR enable "Double Sided" materials in export options.
jldaureil reacted to this
Datasmith for form•Z Technology Preview
in Datasmith plugin for form•Z
Posted
From the Twinmotion product page:
From the Unreal Engine product page: