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nano

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nano last won the day on September 8

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About nano

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  1. nano

    Trees and plants for Vray/FormZ

    Have look at Speedtree as an option for buying premade files and also you can get a node locked cinema engine for a just few months at a very good price and model up in precise detail a library of all your desired trees and plants. It also has some VERY nice integration with Unity and Unreal. https://store.speedtree.com Another good option is 'The Grove' which is a plugin for blender and other software if you have it which allows you to grow your own. https://www.thegrove3d.com These are both systems I have tried and used for projects with success with pulling the files into FormZ in the past. Mainly trying to make local Australian eucalyptus which are a pain to model.
  2. Nope not confused. I do what I do just fine and know lots of industry people who do the same as me very successfully with the same or similar equipment and software. I'm not using the current FormZ 9 and VRAY 5 so can't comment on that. It seems this forum has become an agessive echo chamber... so I'll go back to ignoring it and doing my own work.
  3. This is not strictly true either... I've been using Houdini just fine with VRAY5 on a Mac and lots of others I know and online are doing that too for fairly 'serious' projects. You can easily hook up your VRAY on Mac with a couple of slave linux or windows machines using other cards and easily just distribute render to them. And then there is the chaos cloud for when you want more grunt. Just catching up with FORMZ and VRAY again after some time working with other software based projects. Looking forward to seeing how it's running now... Still got the old v8.6 installed and 'just' working although with a dodgy and cranky interface on the current system and about to update finally. I still feel a great deal of sentimental connection.
  4. nano

    VRay Next for FormZ?

    Hi - is there any news on a development path or schedule for VRay Next for FormZ in the works? Now that there is a VRay Next for Sketchup and quite a few other environments it would be good to know if this is going to be happening any time soon.
  5. Has anyone here had any experience using Allegorithmic Substance to create and then port materials to VRay for FormZ? Are you having success with using the Maps just as directly converted across from Substance painter? I'm just starting the process and curious to know if there are any tips for speeding up the setup in VRmateditor.
  6. sry duplicates posted for some reason by system and I can't delete them
  7. Can I just put in a request for a functional way to save a VRay fur setting to a preset that can be re loaded or applied to objects in the next release or update? I'm finding directly editing the object attributes for the fur settings a pain - especially when you are doing test renders that require minor situational alterations to numerous objects. It's not really a time saving work around as an alternative in changing the main setting in detail and then reapplying them individually. It would be very good to be able to do this directly from the object attributes dialog box so you can edit one object and then more quickly reapply them across a range. Thanks - that is all...
  8. Can I just put in a request for a functional way to save a VRay fur setting to a preset that can be re loaded or applied to objects in the next release or update? I'm finding directly editing the object attributes for the fur settings a pain - especially when you are doing test renders that require minor situational alterations to numerous objects. It's not really a time saving work around as an alternative in changing the main setting in detail and then reapplying them individually. It would be very good to be able to do this directly from the object attributes dialog box so you can edit one object and then more quickly reapply them across a range. Thanks - that is all...
  9. nano

    VRay reinstall

    Just thought I'd mention this... I just rebuilt my Mac from scratch after a major 'issue' with the current 10.14 Mojave system and reinstalled FormZ 8.6.3.1 and VRay build 1221 on a freshly fully formatted drive. All went ok except for the VRay install which gave the error can't find 127.0.0.1 server. I noticed that with the latest install that came direct from the FormZ site it did not ask for the chaos account login or say that it was explicitly installing the server as it installed the plugin. I did a permissions fix on the Chaosgroup folder as mentioned in earlier posts on this forum and then just downloaded the latest license server 5.1.2 from the chaos website and installed it - immediately it ran all OK on starting up FormZ. Anyway - summary - the latest license server works OK if downloaded direct from the Chaosgroup website - If like me you have to reformat your drive and rebuild your system...
  10. nano

    8.6 bugs

    I'm having a few repeating problems that have occurred since recent update Using MacOSX 10.13.5 - FZ 8.6.2 build 10099 and vray plugin 3.6.1 installed... The select function only in lofts and sweeps often does not take and requires me to select profiles and paths twice to get it to register. Also along this the cursor is frequently getting jammed into an enlarged size and then stays that way even when quit out of FormZ. It may be a system level issue but whatever triggers it is only happening inside FormZ.
  11. nano

    Render animation in vray?

    Yes it could be the system version...but this is the first time it has worked for me - after doing the last update for vray... i'm using OSX 10.13.4 Formz 8.6.2 Vray 3.6.1. here's a quick extract of the sample animation i just did which worked ok. It's crude but i just wanted to see a reflective object moving... it's a gif cause it would not let me upload an mpg. (btw i'd recommend gif brewery to any mac users for converting video to gifs ) now i'm off to try something much bigger and more complex... i'll post some samples when i get them functioning...
  12. nano

    Render animation in vray?

    it's working for me now too with the latest updates on the Mac. Just tried saving to a quicktime animation file and it seems to be doing the renders which are visible no vray preview grey image and no more of the save errors. I'll post a sample when it completes... and screen grab of the settings i've used.
  13. bump - any progress on adding any viable environmental fog yet?
  14. nano

    VRay Fur - editing gravity axis

    Yeah some of these features are things that really fill some big gaps that have been there in formz for illustration use. There are so many materials that can be enhanced using these tools if carefully applied. There have been many times that i have had to place very accurate and carefully modelled objects with very ordinary rendered surfaces into what i would consider very crap looking surroundings because i ran out of time and/or could not create or apply suitable materials, camera and lighting effects. Even if not applied to the core detailed models for a project this plugins extra tools still allow for a better visualisation context. I also have been using Formz from the early times and I think this is actually a significant improvement - especially with the speed to quality of imaging results ratio. I still see Formz as a solid and reliable modelling tool that does most of what i want to do quickly and efficiently and this just adds another layer of interest and reliability to its use for me. And there is a huge history of use of VRay out there to refer to for ideas given the range of other modelling software and platforms that also use VRay. It's just a matter of working out how it works specifically in this new software context and getting the most out of it.
  15. nano

    VRay Fur - editing gravity axis

    There is a lot of fun to be had playing with this that will suck up time like a blackhole... If you initially set the base length of fur very long it makes the minor changes to the variables much more obvious and easier to test out. Some of the most interesting variables to play with are the distribution - try setting it to something like 0.002 or even lower lower and see what happens. Also try setting the base size to a large number like 15 or more and the base length like about 20 and watch the cells interact. It's great for imitating organic structures and things like stone paths and foam surfaces when you do this and play with the taper. this has 0 gravity base. Also I have found that the origin surface shape makes for a lot of variation - so for example try a flat disc, a torus, a cube. a hemisphere and a twisted mesh all with the same settings and see what happens... applying it to various subdivision surfaces are also very interesting... Building fabrics with a bit of fur surfacing can be fast and sometimes more effective than just a single material fabric surface - but in combination with the displacement tool you can get some very nice effects. It can just give the objects a bit of a visual 'lift' that helps suspend visual belief... Here is an example throw rug that i threw earlier... a fabric material with furry fibres added for extra texture...
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