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nano last won the day on November 8 2021

nano had the most liked content!

About nano

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  1. nano

    Decals are not rendered

    You can load an image into the opacity area of your material to make an equivalent cut area around your logo or text to create a decal function. ---- The Chaos Cosmos objects are all implemented in different ways on each different 3d environment as far as I know - for example both Maya and sketchup definitely have different ways to insert the chaos content. I have't yet seen an option anywhere for inserting the objects like a component or a proxy in FormZ VRay while running the beta. They are usually in the VRay toolbar. So they may or may not be in the development future options for FormZ VRay. The faq says... https://www.chaosgroup.com/cosmos#faq and the user guide says... https://docs.chaos.com/display/COSMOS/Installing+and+Using+Chaos+Cosmos+Browser Personally I'd like see access to the Chaos scans product in FormZ so we can get ready prepped high quality materials. I'd be happy to add that to a formZ VRay sub. And I think that would be way easier to implement than inserting the cosmos objects. https://www.chaosgroup.com/scans
  2. Ok I think the problem is compound - kind of me expecting the environmental BK texture to lock to the horizon - which is not happening. And also still not sure if it's sending the image texture direct through to the transparency layer somehow but I don't have the extra time to work it out. I've tried mutliple ways to get it to work but I will just have to develop a better way to add image depth by building a material with the sky refections built in. I tried a background sky panel but even with transparency and translucency I could not get the light levels to work for passing the other light effect through. it just lost all clarity and made it difficult to add other lighting and surface visual effects that I want in the image for other angles and times of day. It doesn't seem to happen as much when a VRay generated sky is used. Also it could be the internal material light refraction and dispersal amplifying the effect. Here's my last quick test to see the layers working... before I go off and rebuild and add the sky reflection to the material. It's a very subtle effect that I'm after.
  3. Yeah thanks I'll explore more of the options in the environment refractions and reflections settings. Usually with VRay on other platforms the sunlight needs a generated sky tied to it to get the full effect happening and to 'bend light around corners' so to speak but it's often set up automatically. But as I said - this is a flat environment background image texture so I expected it to only appear as refection or reflection where there are gaps in the visual line of sight to the background and that those would then be reflected or refracted onto other objects. It should be operating as the equivalent of a 2D texture mapped background panel. All of the objects are 3D objects - plants etc and there is lens depth focus blurring background objects... and there's alot more atmospheric details to be added yet... but I like to get the atmospherics worked out before adding detail. The glass panes are asymmetric double glazed as per engineering requirements for sound absorption - as in they are modelled to real life application. However on the left side there are several trees that should be transferring shadows and images into the panels from outside - but the transparency is not high atm so thats why its extra odd that the sky would be appearing but not all that stuff being visible. The sky should only be appearing as a very faint image on the panels where it gets transferred through the trees and a 'mute' panel behind that. IE that is where you set up a flat rectangle or other plane that sits between the sun and the scene with a texture or colour to act as a shadow layer/diffuser - a bit like the old photo vaseline layer smeared on the front of a camera lens. After some more experiments with extreme and minimal settings the multiplier is not the culprit. see here a reduced multiplier of 5.
  4. I'm not sure whether this is a bug or I'm just not setting the adjustments correctly. I seem to have a light leak into transparent materials from a texture background. Has anyone else encountered this? In this image there are semi transparent panels that should just mostly capture the shadows and some small amount of transferred imagery from the background. However as you can see the actual background seems to be making it's way quite strongly into the transparent panels. The light is a VRAy sun set to about .5 and the background multiplier is set to 10. I'm guessing this may be too high but unsure why it would be generating right across the panels and not being at least partially blocked by obstacles in between the sun and the panels. Possibly I need to place more objects to block it or turn down the multiplier - however I'm setting it high to increase it's affect on the other surrounding textures and surfaces. This is with FormZ 9.2beta with VRay 5 build 1615 - and imaging pass 1.
  5. nano

    Chaos Cosmos & Animation Plug-Ins?

    Hi - just a quick comment from my perspective being a long time user of FormZ and working in the design and arts industry and with other people since the late 1980's... and with many other 3D and CADCAM systems over that time. Regardless of which industry you are working in there are SO MANY tools out there now that will do great things for you. The animation and visual effects area especially is saturated with really high quality systems that do amazing things - once you have used Houdini and the other node based procedural systems with the current available rendering pipelines its hard to imagine why a 'real world' type modeller would be needed - but it is. And the parallel architectural visualisation specific field has likewise spawned numerous fantastic tools. (and a lot of horrible stuff like Revit) I still see FormZ as a very useful and reliable tool in the mix with the others which in my case is primarily for quickly making accurate fairly detailed models that can then if desired be moved across into other systems reliably. This includes a lot of concept 3D visualisation and prototyping with objects for production and architectural spaces and then detailed 'widgets' all of which which FormZ is pretty good for. It has many of the essential modelling and engineering tools that make it easier to create. tbh I think developing the animation side of it any more than the basics would be a waste of time. But making sure the objects you create can be moved easily is a much higher priority. Building good object assets is a really tedious but required part of visual effects and graphic representation and illustration - and in many studios is seen as a separate but essential graphics procedure - just like you have those dull photoshop retouchers working out in the back room. Reliable Integration with all these other systems is from my point of view way more important than trying to reproduce and include the other features directly. Adding VRay integration is a huge step forward (I'd love to see Redshift too) Adding more integration where we can move these models into other systems that also connect directly with VRay would be my preference. Like somehow adding a node based material editor to better access the available underlying features - that are there but hard to navigate. ( I know this would be difficult but pretty significant advance if done) And any new better connections with Chaos Vantage, Enscape, Lumion, Unreal, Unity would be desirable. I think getting a full BIM system might be asking too much. (as discussed elsewhere in the forums) Trying to use a comprehensive all encompassing 3D graphics system is a nice idea but I know lots of people who are fully embedded in Autodesk (Maya, 3DS max, sketchup), MODO, Rhino, Cinema3D, Houdini, Archicad, Blender, ZBrush etc who still all end up complaining endlessly about how they don't do what they need and about all the bugs and tools that don't work properly, their lack of support and their hacks to fix things. And If you work by yourself... you just end up getting more software (and hardware) to do all those things. And spend an awful lot of time trying to (usually ineffectively) balance learning new things with doing 'actual work'.
  6. nano

    VRay 5 beta material bug

    Sry - now realised I should be sending VRay bug reports to support direct. Have now down this and will refrain from forum reports unless useful to others.
  7. nano

    VRay 5 beta material bug

    Further bug found in VRay materials - frequently the material image is not updating after changes and edits and/or changing image maps. But It does seem to update correctly when you randomly toggle the 'Wire Frame Color' checkbox. But there is no pattern to it.
  8. Ok well I've worked out a quick fix method using a combination of traditional negative bump and reflection maps and a few odd settings which at least is creating a simulation that is getting there. Attached image shows initial tests with a fairly crude set up stopped it at about pass 92 though so it's very rough still. I'm still having issues with working through the procedural noise and combing them with the image mapping. Is there are known rough guide for these settings for this FormZ implementation aside from the generic Chaos material? The version 5 caustics and photon mapping are working pretty neat for helping with this type of material render and lighting etc.
  9. Has anybody here done any experiments with corrosion in VRay 5 materials in FormZ? I'm looking for tips on building a procedural corroded metal or painted surface that is slightly eaten out using the edit material v5 interface in FormZ. I'll get their eventually but finding it a little tedious using just the primary edit material system currently available . I'm used to a slightly more broken down visual interface. Here's a sample of the kind of object I'm trying to degrade - A reproduction of a c1869 French Metal Wheel Dual Velocipede. btw - yes I know the foot pedal textures etc need rotating and resetting properly... and the wood components toned down etc... but currently working on getting the metal frame to age. Thanks
  10. Not sure if this is where we should be reporting bugs. Potentially this may be just on MacOSX. FomZbeta9.20b1 Build A43D - VRay Build 1581 Sep13 Several issues with the VRay materials. 1 Import VRay mat button not working Create a new Material Import material VRAY file visual button does not work at all in any scenario. 2 Import VRay material problems Create a new Material Select Material type VRay Leave method as generic Select a VRay material and load it From there you can see edit mode, select material, copy material. But once you click on edit you cannot get back to the option for select and copy material regardless of which method you select. ie. you can't get back out of edit mode selecting method generic or VRay material file 3 Export VRay material crashes FormZ Create a new Material then select type V-Ray - Method generic Export works to documents and desktop etc as expected Select Method - VRay Material Rename the file to anything .vrmat and hit save and it will crash FormZ 4 FormZ feature - (maybe this exists but I cant find it) Can we have a sort materials by type option so that you can do two things - sort and group VRay materials out from the basic and Renderzone materials, and also an option for sorting and grouping active and non active materials so that you can easily delete the plethora of non active materials you end up with.
  11. nano

    Trees and plants for Vray/FormZ

    Have look at Speedtree as an option for buying premade files and also you can get a node locked cinema engine for a just few months at a very good price and model up in precise detail a library of all your desired trees and plants. It also has some VERY nice integration with Unity and Unreal. https://store.speedtree.com Another good option is 'The Grove' which is a plugin for blender and other software if you have it which allows you to grow your own. https://www.thegrove3d.com These are both systems I have tried and used for projects with success with pulling the files into FormZ in the past. Mainly trying to make local Australian eucalyptus which are a pain to model.
  12. Nope not confused. I do what I do just fine and know lots of industry people who do the same as me very successfully with the same or similar equipment and software. I'm not using the current FormZ 9 and VRAY 5 so can't comment on that. It seems this forum has become an agessive echo chamber... so I'll go back to ignoring it and doing my own work.
  13. This is not strictly true either... I've been using Houdini just fine with VRAY5 on a Mac and lots of others I know and online are doing that too for fairly 'serious' projects. You can easily hook up your VRAY on Mac with a couple of slave linux or windows machines using other cards and easily just distribute render to them. And then there is the chaos cloud for when you want more grunt. Just catching up with FORMZ and VRAY again after some time working with other software based projects. Looking forward to seeing how it's running now... Still got the old v8.6 installed and 'just' working although with a dodgy and cranky interface on the current system and about to update finally. I still feel a great deal of sentimental connection.
  14. nano

    VRay Next for FormZ?

    Hi - is there any news on a development path or schedule for VRay Next for FormZ in the works? Now that there is a VRay Next for Sketchup and quite a few other environments it would be good to know if this is going to be happening any time soon.
  15. Has anyone here had any experience using Allegorithmic Substance to create and then port materials to VRay for FormZ? Are you having success with using the Maps just as directly converted across from Substance painter? I'm just starting the process and curious to know if there are any tips for speeding up the setup in VRmateditor.