I have been trying to create a regular pattern of studs on the face of an object (the rounded clip).
I used Rectangle for the face - create circle (not inset), for the cylinder and D-angle to taper it (cap, bulge, half sphere etc would also be OK?). Then the Move tool to multiply along a line.These are shallow protruding studs on the inside edges of a clip to stop material slipping between the faces.
First try (triangular clip) were 'inset' circles I think, and produced cut-outs in the face, so reshape for thickness didn't work, also studs faces were unattached and union etc wouldn't work to create a whole object, tried nurbs etc.
There must be a quick, reliable way of doing this. A search for 'bumps' but brings up rendering.
I could do a horizontal section through the whole object to get at the faces to work on, or do a separate face or object and attach that to the inside face of the legs of the of the clip. I have spent some time on this - now reaching a deadline and and would appreciate any advice. I just saw Embossing and macro transformations tips - looked hopeful.
The old triangular clip 'inaccurate' model must have been fixed up by object doctor and netfabb, it printed OK.