I want to animate a character (probably a low poly human) in FormZ and would greatly appreciate any suggestions about how to do that. I was thinking of using the radial bend and twist tools to move the character's arms and legs in a similar fashion to that used in the old FormZ 6 penguin videos (eg https://youtu.be/2N_DVekCcRI).
The problem I think I will face is that I can't have the character as a single object or else I won't be able to control the bend/twist on just an arm or a leg. I could slice the character into different objects, and then I would have bend/twist control over each of those parts, but it might be hard to keep the parts together unless there is some way to set up parent/child relationships between objects. I'm not convinced this will work that well, so I thought I'd see if anyone else can offer some suggestions.
Of course, ideally, I'd be able to either rig a character in FormZ or bring a rigged, textured character directly into FormZ to animate.
Any help would be greatly appreciated.