Jaakko reacted to johnalexander1571 in Datasmith for form•Z Technology Preview
I watched the webinar given by the developers for the GI engine in Unreal 5.0 early release. The realtime GI requires at this time (in addition to at least a Nvidia RTX 2000 series card) that the walls in your project be separate meshes! The whole thing looked really great but it reminded me of Renderzone Plus, where raytracing does the reflections, AO is handling the nooks and crannies and the final gather handles the big lights. It can do IES and emissives already, but emissives are like the tricks we are already used to (they can't just replace all the lights), except they do propagate in AI. Like always, good diffuse maps win the day. They were also brightening diffuse maps to make them bounce more light.
What is interesting about this is that you can get very sharp 4k (and this method doesn't blur textures at close ranges) at frame rates we who are not gamers drool over. In the time of one rendered animation, you could have the whole house presented with lots of pans and sweeps with all sorts of cool lighting. I don't know if UE has the same sort of simple camera animation as TM, but I suspect this GI engine will come to TM in a year or so.
They showed some good solid archvis results. Certainly makes animation easier. I am finding that all the final compressors sort of wash away all the detail and having the ability to make 4k mp4's right of the screen for all intents and purposes I suspect make for awesome 1080p Youtube results.
Jaakko reacted to Justin Montoya in Mesh lights
I think you should try using emitter material lights for this sort of LED lighting detail. I also use a lot of LED strip lighting on counters and displays, and after many tests and projects, I've found the emitter material lights to be far more efficient to use for this purpose. You can then much more easily adjust the various material lights for the many objects/faces without using the chunky light palette editor. Hopefully our OpenGL based Shaded renderer will support this in the future as well because it is already possible with the OpenGL API, but not implemented because silly RenderZone doesn't support it.
Here's some examples of using only Emitter material lights for detail lighting:
Jaakko reacted to Justin Montoya in Can you make a way for VRay to reduce render time?
Nice John! Thank you for sharing your workaround... That's FormZ ... you workAROUND it.
So when you are exporting your animation from FormZ, may I ask what settings you are using? I find FormZ lack of modern codecs like mp4, and h.264/265 really bothersome. AVI is ancient and the uncompressed version is buggy. I also found exporting VRay animations troublesome since it would not use the Denoiser (Mild), which greatly speeds up rendering each frame. Are you utilizing your RTX 2070 to speed up your rendering?
Hopefully when V-Ray 5 finally drops, we will have several new tools that will make this sort of job easier.
First, there is the newer RTX based engine for RTX GPUs. This is supposedly significantly faster, though like the GPU engine, not all features are carried over from the traditional VRAY CPU engine. The faster RTX GPUs you have, the faster the rendering.
Then there is the new VRay VISION, their real time engine. -
And the new VRay Cosmos looks pretty sweet for integrating outside assets too -
Now I have no idea if any of these will be implemented in our upcoming VRAY 5 for FormZ but I hope they are and especially if it adds enough interest here under the VRay for FormZ forum.
TwinMotion is impressive and I'm happy it's coming to FormZ as a live link one day. Until then, I already know VRay pretty well and these new tools are exciting to expand our arsenal.
Jaakko reacted to ¢hris £und in Simple Snapping Question
Two, what version of fZ are you using? I created a script do do this for v9.x. the script still needs some work, as it is dependent on some changes to the SDK. But, it is functional. Sorry, only works on 9.x
The script allows for a lot more positions than just center. Minimums, Maximums Middle and Center of Gravity of each of the objects considered.
All of which should yield (if my logic/math is correct) 144 possible positions.
The tricky bit, is it currently cannot use pick order but has to use object creation order. So, you have to Cut and paste the object you want to be displaced (this action puts it as being created last in the objects List)
When the SDK allows for pick order, I will update the script.
Hope this helps!
Jaakko reacted to ¢hris £und in A way to make formZ more popular (but you won't like it...)
There are a just a few things to consider here.
1. the iMac Pro was really merely a transition machine while they took way to damn long to come out with a Pro Tower.
2. The M1 in its debut looks impressive. And thus far, we only have the low power mobile chip to give comparisons to. The M1 beats anything currently in it's class. Qualcom's SnapDragon, is simply outclassed. (for now)
3. Microsofts ARM implementation up to this point is sub-par compared to intel/AMD offerings on their own side. Not so for the M1/Intel Comparison. So much so, that the ARM windows was Quasi-Ported over to the M1 mac to run in translation, and it runs better on an M1 than the Microsofts own SnapDragon derivative. I do not pretend this will stay this way. It won't take long for MS to have their WTF moments and get moving again. They can't afford to have another iPod/Zune or iPhone/windows mobile event, and I bet they know it. Ultimately, this is a good thing for both sides of the argument.
4. Yes, there is software that I have had to run that was elusively windows, and I am disappointed that Parallels/VMWare no longer (probably temporarily) have a place. I bet once MS beefs up their ARM hardware to match, the market for it will grow and software will make that transition.
5. As I understand, there is a fair amount of windows software that is not Native to WARM. Stifling the market for the hardware, thus stifling the market for the software, Recursively. This is likely to change now. As much as people do not like apple (often for merit,) they do change the industry, repeatedly.
6. Microsoft themselves have not committed to the ARM platform, thus giving rise to #5. It has been more of a hobby if you will. This too, is likely to change.
7. Microsoft did not really beat Apple to the ARM punch. The M1 and ostensibly further derivatives are in themselves derivatives from their phone chips they have been designing for quite some time. Apple licenses the instruction set, they design the chips on their own.
8. Yes, GPU has lagged historically, pathetically. However, even on the GPU integrated mobile chip, there is a significant boost. Though certainly not on par with discrete GPUs of Nvidia or AMD currently. For that we will just have to wait to see what they do.
9. For apple to push back into the PC market with their own chipset, is a pretty good sign of them showing commitment regardless of their other business models. I too do think that they let the Pro business slide and slide way too far. IMHO, they should have jumped ship from Intel a long time ago and embraced AMD or at least been willing to use the best option to fit their end goal (machine to machine) Should I B&M about MS and their foray into Business products? I mean really? A word processor, how lame! Or their AI devision? or Quantum computing, or WebServices/Servers? Hardware, Mice, keyboards, tablets, hybrids, AR glasses, tables.... yes tables? That means they have an industrial design team, or at least doles out money to have it done for them.
10. The car is still a rumor. And doubtful they will be designing building the chassis and other critical "Car" stuff.
11. Hate on apple all you want. Thats cool that you think that's cool. Damn, your so cool! However consider this. If it weren't for Apple or someone like them, Microsoft would not have needed to advance their products. And quite frankly, likewise. If Apple didn't have someone to rise up to, they never would have. If you haven't figured it out by now, let me in on a little secret. MS is like a grandpa hoarder. They have an extremely difficult time letting go of anything legacy. I sure do wish we could go back to MS Dos. Ah, the good-ol-days. You know, before CAD even existed on anything other than a Mainframe. 5.25" floppy drives oooh yea! Hell, my first computer had a cassette drive. I have even used a computer professionally that used paper punch tape (I "programmed" embroidery machines) (not quite far back enough to have used punch cards) I was pretty good at getting around a VAX/VMS. All legacy stuff, I am really honestly happy to be done with now that I know better.
While I am sure Apple and it's overwhelming willingness to drop legacy concepts is a thorn in ADSs side, as well as other developers. Apple or MS isn't ADSs problem.
*Marketing, yes, is a strong part of it. Much of their marketing used to be through Universities and students. That market of marketing doesn't appear to be viable any longer.
*Technologies, also a strong part of it. Web based platforms are getting stronger. There is a write once deliver anywhere model for you. Would it be worth their effort too do so? I do not know. Personally, I prefer native... but as hardware gets more capable, this may not be an issue in the future (maybe not now, my brain might just be legacy.)
* Open source and free(ish)ware. Many modelers get their feet wet these days on such "products" and have no need to move past them. This has taken much of the student market. In my opinion, ADS should embrace some of the OpenSource Base code to enhance the functionality. How about an open source Physics engine? I think Bullet is one. There is a lot out there that they could, I think, Capitalize on. Now that Python is in the works, this is all I will say about python in this discussion, there are tons of libraries that can be taken advantage of.
* Consolidation. Well, just think of Autodesk. They have so many products (and shelved products they have purchased.) Modo has changed hands at least twice now and into a conglomerate.
* Base philosophy. Things are changing. ADS is small enough to lift its head and see this. Though difficult. This is to their advantage. But it is up to them to do so. And Up to us to prod them to do so. Constructively, of course.
*** User Base. Yes, I mean us! We are a problem for ADS. Why, because we are also aging. We have less time to play and experiment and give word of mouth and build things just for the cool factor of it. The youth, that is what they do, and as they push forward, they also push forward their toolset. I am sure there are some younger folk here than I. Probably some real young ones too, say in their 30's or 40's. But these are going to be career people too. Not spending their free time pushing the envelope and showing off.... Showing off!!!! AKA word of mouth marketing.
* Predicting demise... Oh that helps. Here, let's create the impressions a company is unhealthy so nobody wants to buy in. Real responsible. It is like a politician telling America what to think by telling America what he thinks America thinks.. (Apologies to any anAmericans out there, but this is something our politicians do and it is effective over our citizenry of both parties. You may recognize the strategy in your homeland as well)
Picking one thing and pointing to it as "the" problem is quite frankly Myopic. And I say this not to defend Apple. It is just a simplistic and myopic mindset. Nobody will solve real problems with this form of thinking. This is meant as a constructive criticism, but take it however you like. You have the right to be offended.
If we want ADS and fZ to survive... Help them help you! Their last beta was open.Wide open. Test, give feedback, not bitchfests (though looking back, I am quite guilty of that too.) Often the bug reports aren't specific but overwhelmingly non-specific. Especially about the UI. And regardless, they have to make decisions. One group of people will want something one way and another will hate it... Deal with it! Or, better yet. Devise a solution at least in concept... don't just tell them something sucks. detail it. And only hope that it fits in with their intentions... don't expect it. I have suggested many things over the 27ish years of being a user... Many have been included, most have not. I deal. Which is why I love Py*** oops, so close!
Quit posting bug reports on the forum!! They have no way to track them long term. The forum just isn't built for it.
Let's quit being the fudy duddies we have become and show our passions like we used to. Quit bitching like old men on a street bench. Remember the days when we had self driven contests? (thanks Dan M! those were good times) Let's quit thinking we are of responsibility mean while pointing the finger anywhere and everywhere else.
Don't get me wrong, ADS has work to do. In some areas, a lot! I formally make myself available to ADS to offer my input, not demands. Should they have use for it.
Hah! I doubt anybody will read all of that. Can't blame anybody for that but me. Though about editing it down, but WTH.
Jaakko reacted to ¢hris £und in Why form•z is not popular any more:
I think one issue to consider is: How does ADS move forward with appealing to younger generations without alienating the rest of us? New users are essential to the future. Not in just the direct sales, but it is the new users that push the envelope and brag/show their work. And, in turn show off the capabilities of their tools.
There are some details in which the original poster is correct on. And if ADS replied a bit defensively, I can't really blame them either. He/She was a bit of a prick about it.
Point out the issues, fine! (as he/she did so) But to throw a tantrum dance around those issues... well... prick comes to mind. (kleiner Schwanz) But, then again, look at me here, I am being a prick right back. Everybody has the right to be offended, so F the f off! (just a joke folks, though I was being serious about everybody has the right to be offended.)
Regarding the images posted in the OP:
1, yes this could resolve better.
2, I think this is new. Though, I do not keep old versions to back test against except version 6.7.x It certainly isn't something I have noticed before.
3, I am missing the problem here. Ok, the icons themselves don't appeal? Cry me an H20 Molecule.
4, Not sure, but the blue dots are admittedly rather vague, and the palette is larger than it needs be. On the second point, this is a modal dialog and thus has no impact on the operation of the program or it's use. So, is inconsequential IMHO. And, oddly, my palette of the same looks different. I have more options. Not sure what detailed version of the app He/She tested but it is possible that was a bug.
Regarding the more detailed points above the images, I will respond to the ones I disagree with. The others I do agree with.
- bad quality check of functions and tools (unlike rhino) This needs to be clarified. Without the specifics this does get into bashing that goes quite well with the tantrum dance later in the post.
- non consistent tool options (unlike c4d) This needs to be clarified. Without the specifics this does get into bashing that goes quite well with the tantrum dance later in the post. Don't different tools require different options? Or should we just have 1 tool and nothing but options.
- interface not customizable enough, even in the pro version (unlike c4d, even rhino!) I actually, kind of agree here, though much of what we do have now is recent and early on in 9 was a cause of much disruption, but has for the most part stabilized. Too, I am not sure how much of that is given to the free version vs Pro. If you used the free version, what do you know of the Pro version? (admittedly, I know nothing of the free version.)
- very slow development (unlike blender) Isn't blender open source? While certainly an issue that ADS has to contend with, this isn't a reasonable comparison. (I could be wrong)
- slow response to whishes from users (like many other companies, but most of them have a solid plug in/addon source) This, historically, I fundamentally disagree. I have put in a great deal of suggestions over the years. Many of them have been included and included immediately in the beta cycle. Not every idea that I have pushed their way has been included... but it would be arrogant of me (more than I already am) for me to assume that any and every idea I have fits with the goals and intent of the company. And quite frankly have any positive impact on other users than myself. So, sure, they could pack and pack and pack tools... that tends to go against the whole UI argument though. A better option is the script/plugin where we the users can do what we need for ourselves. This IMHO, has been a long resurrection in coming. But one I cannot blame ADS for. The API transition is not trivial. And to be clear, plug-ins have been available throughout, it is only the scripting that has been temporarily though significantly interrupted... But we are on our way back. Evangelizing by ADS and users to get developers on board, yea, that could use work.
- Some modern aspects of designing 3d like parametric, history- or node-based design (and a proper integrated renderer), which other software solutions have long used, are not covered here anyway! Parametric, really... Z is parametric. History/Node... yea I think most of us do wish for that. I suspect that Harkens back to some decisions many years ago. And is probably deep seeded into the code where such changes would be extremely disruptive at this point. Proper integrated renderer: Hmmm... My renderer is fully integrated. Albeit Dated since Autodesk purchased it and shelved it for the sole purpose of eliminated or at best hurting competition. V-ray is now available and there are others (yea, kind of) but this is an issue that if you want, pony up the cash.
- It is also not enough to offer state of the art technology (like sub-D), the tools have to evolve! First off, State of the Art sub-D?? Really? Catmull-clark sub-D which pretty sure is still what MODO uses (my personal favorite SDS modeler) harkens back all the way back to 1978... Not exactly State of the art. State of the art would have been T-Splines. Which ADS was actively working on integrating. But oops, Autodesk once again to the rescue with a lead life-saver. Pretty sure they shelved that too. Lastly on this issue. fZ isn't a dedicated SDS modeler. While I personally would like some additional functionality (hell yes, even one tool should be dropped as far as I am concerned.) So, what can we reasonably expect? State of the art? How many other SDS modelers can translate their SDS model to full on Solid object NURBS? I have no reasonable doubt there aren't any others... I don't think it is many. Last I looked (and, yes I am a bit out of date) Modo could not... Can Rhino? I will have to check, I really don't know.
The rest of the bullet points are fair... at least up to the Tantrum Dance. At that point, the OP lost reams of credibility.
P.S. I don't seem know know what a short story is.
Jaakko reacted to setz in Suggestions for Improving the Drafting Module
7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images.
8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials.
I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
Jaakko reacted to AsOne in Live Walkthrough
I am doing A LOT of walkthroughs these days. Live via Zoom, sometimes in person (COVID 19 dependent) and recorded. With the power of Shaded Full rendering this is a great option to communicate the design to clients, produce marketing videos, and simply view the model in house. Twinmotion is a fantastic add to FormZ, but sometimes Shaded Full is all I need and no additional setup or render time is required. Additionally no animation setup is required. It could not be easier. However the navigation visuals get in the way and really detract from the visual quality.
I would love an option to remove the navigation visuals: the yellow feet and targets that are on screen while using the walkthrough tool. There are actually two targets, one that comes up with the tool and a plus sign when you click to start walking. Plus the yellow feet. Circled in red below:
I actually don't see the point of the targets at all. I can see the feet being useful for navigation. Perhaps an option to show/hide the navigation visuals would be best.
Thanks for considering.
Jaakko reacted to AsOne in Walkthrough
A "hack" is to use the walk tool to literally walk around the model, recording your screen while doing so. A bit annoying with the little yellow feet on screen (I have a feature request to disable these as an option), but it works. I do it all the time now to send clients walkthroughs. On Mac you can use Quicktime. It records audio as well, so if you want to narrate or add commentary you can do so. You can record the entire screen or a portion of it. I use Handbrake to reduce the size of the videos.
Jaakko reacted to johnalexander1571 in Point lights
I wanted to share my easy lighting Vray workflow, at least for interiors. One thing first, point lights are bad because in the real world, light never comes from a tiny speck. If it did, you would see bizarre shadows. Light always comes from a surface that has a size, and this makes shadows get blurrier at the edge the farther they are from the subject. Natural shadows are one of the most important for nice renders.
SO, Andrew is right, mesh lights are the correct solution. I cannot bring myself to this, I don't know why. I only use the VRay plane light, and the VRay sphere and keep the old workflow. I put the plane lights in the windows, using the translation tools (not the light controls). I throw the VRay spheres in for fills and even general illumination. I make the lights invisible, and hide them form reflections as needed. I turn the plane lights down to 5 (they start at 30), also the spheres. One nice thing about this method is the values for the intensity make sense and respond to intuitive numbers. Plus once you have one set up, you just duplicate them and move them around.
This gives you the old feel of working, but the advantage of the VRay render. I find I do the same in Arnold.
Jaakko reacted to johnalexander1571 in Why form•z is not popular any more:
While you all are mentioning it, my company gives me that AEC suite from AD. And Maya and the engineers use SW. Nice, but in practice, formZ is basically the "brain" program for an octopus of functionality. I do just about everything in formZ, then if I need Revit, for Families, I go there. Need Maya, no prob. Even bring in Solidworks with STEP to make Revit Families. I think the reality of today's work is that you need various apps, but I still find formZ a clear winner for the returns.
At least in the manufacturing world, I don't know how someone would do this without formZ. If someone is sitting there trying to do what I do without it, they would be spending a criminal amount of time working with slower tools and doing many more workarounds. The money being saved in this context is substantial. All models accurate and solid! formZ is truly a jewel in the crown of apps when real work is concerned. It's proper place may be in that AEC suite. It works very well with it.
BUT, the idea behind the AEC package is you wind up paying a big yearly fee to these other guys. Past what a freelancer could do. Using those programs, though, and living in the real world, it becomes clear that you need to be able to use whatever end result program you need for whatever project you have. Notice the focus on making a certain amount of income.
It is actually very nice to have a niche place right now where you can still get permanent software and individual attention. The price for the support is very very reasonable.
As far as interface, I have used them all and done real projects and they all have their downs. They also all have forums where somewhere, folk complain about the interfaces.
formZ came from an altruistic pedigree that is different than the commercial giants out there. If there was a humanitarian project in which formZ was needed, formZ was provided for those at no cost. The creators of formZ started as educators and have never been focused on income. They have always been primarily concerned with what we design and build with formZ. That's what they have been watching.
There used to be a very formal architectural forum/blog that would have articles on new buildings, and if formZ was mentioned in the article as one of the apps used, it was included in that particular thread. I can't find this now for the life of me. Does anyone remember that too and know where it is? That blog was always awesome because there were all these new and wonderful buildings that used formZ in the design process somewhere. It was very inspiring.
Jaakko reacted to Des in Why form•z is not popular any more:
I chose FormZ many years ago because it was on the mac and thought it was the best out of a pile of other software I had worked on.
Guess what? I would still choose FormZ over the rest even with it's quirks and shortcomings. I continue to make a living from it as my main package and would recommend it to anyone who wants to get into the 3d modelling business.
I don't have most of the issues others have such as crashing and it's not because I'm an IT expert, 'cos I'm not. In my long time experience, I have found crashing to be caused from imported bad geometry and the such. Bad imported geometry is not necessarily caused by the software it was created on but mostly the creator.
I agree that the interface needs some work in FormZ, mainly pallets arrangement etc., but I actually like the look and feel/icons etc., call me what you want. I'm actually excited about the dark mode in the next iteration.
valthewu, I think you think you're just trying to help but tbh I think you are just making this forum a depressing place (sorry, most of your 10 posts have been negative). We'd all love to see FormZ doing well and competing with the big boys especially since we've invested in Fz (Just to point out FormZPro is a LOT less expensive than other software it's being compared to on this forum, I mean C4D is $3500, Max $1545 per year and without add ons!, Revit $2310 per year, SU $695 but isn't a patch on Fz). But I think ADS has done remarkably well considering who they compete with.
I think the future is brighter for FormZ with the Twinmotion integration (along with the existing Vray & Maxwell).
Everyones opinion is important here, but lets be more positive about FormZ, it has a hell of a lot more positives than negatives. Lets do more of sharing 3d modelling knowledge, WIPS etc. (if I was considering Fz as a new user, I wouldn't buy it based on all the moaning about it here which obviously doesn't help marketing). ADS have given us this forum for our own benefit to learn etc., not as a rooftop to shout from.
Jaakko reacted to kac in Why form•z is not popular any more:
I never understood the point of product bashing. It seems you like blender better, if so then why spend money on FormZ? Go back to blender and stick with it.
Personally I have no problems with FormZ here. I did take the time and read through the manual on the tools. Reading is a powerful function many don't bother and would rather flame a product than learn how to use it as it was intended. I have been doing 3d modeling since the early 90's, been on beta teams for major brands.
Jaakko reacted to setz in Creating facetted with number of poly
Simbio, this was a tricky transition for me as well. Low poly count is very important in my workflow. I made a template file with various predefined settings, and while they don't solve for your specific request, they are useful in getting polycounts down. The problem I was having was that on objects with both very large and very small radiuses the poly count would be inefficient; these presets keep counts low for these types of objects.
Attached is a copy of the file with the presets. They are listed as ".05" - ".00002" which represents the size of a poly in relation to the size of the object. Each preset roughly doubles the resolution. .05 is very coarse - .00002 is quite fine. Make sure that your Project Settings/Working Units allow for FZ to have "Number of Decimal Places" be at least 6 for the finer presets to function correctly.
You can easily add these to any file (including your Template File) by clicking on the folder button shown in the screen grab.
Hope this helps.
Jaakko reacted to Tech in Why form•z is not popular any more:
Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
Jaakko reacted to kim in Form Z version 9.1.0 (Build A396)
I am blown away with this latest update on FZ 9. I am finding it a lot smoother and faster than the previous version. Usually small updates don't make a difference but this recent update certainly has. IMHOP.
I just love it when an upgrade makes my computer feel new again. Thanks to everyone at Autodesys for working so hard on improving FZ for us all.
I am currently running FZ on Catalina 10.15.7, on a MBP 16 inch.
Jaakko reacted to Andrew West in Why isn't formz more popular?
Over the years I have made many comments about where I think Form.z should focus their attention. The one thing I never mentioned was social media marketing since that is beyond my level of expertise (which shows in my shrinking client list). All I hear lately is how social media is the only thing people use to discover new products. I am not sure if that applies to technical software but it certainly wouldn't hurt to try. How to create "buzz" about your product in the media world seems to be done by specialists now. While I am not one, I would be more than happy to get paid to be a social media influencer or a Youtube star. That kind of shallow meaningless existence is something I just haven't tried yet. On the other hand, I still believe that having a stellar reputation for support and rock solid software are indispensable to old timers like me. Those are the areas that I feel have been the most challenging over the last decade. However, every once and a while, they introduce something that I think will really help expand their base. The two that come to mind immediately are V-ray and TwinMotion/ Unreal. I just hope that they can aggressively promote these new features to people outside this forum. Furthermore, adding more direct integration with other third party software will be the key to survival for any 3d software. Unfortunately, that is probably going to be expensive.
Jaakko reacted to rickdm in Why isn't formz more popular?
I am another 25+ year user. Had Chris Yessios as a Professor in school (way before from.z), and started on the first Windows version in 94 (?). Yes, there are things that could be done to improve this program, but the first thing you need to do is let people know you are NOT DEAD! Last time you came to the AIA convention (2015 maybe?) I talked to several folks who were surprised you were still around. But you stopped coming. Get out there. Post articles and case studies on your web site and link it to Facebook and linkedin. Get your users to send you cool images and post them several times a week on Instagram. I know money must be tight, but you are going to have to spend some money on marketing staff to get you out there. Don't die a slow death, take a risk, get out there while you still can.
I am getting close to retiring, you've got to get some new folks in here!
Jaakko reacted to DaveVT in form•Z v9.1 with Twinmotion and Unreal support
Just tried Twinmotion with FZ 9.1. No problems with the 9.1 upgrade. Very easy install of the FZ plug-ins for Twinmotion.
The exports are very quick and effortless however some texture maps do not come over accurately. Had a couple that did not export or exported as a different material and a couple that exported as glossy when that is not the case when rendered as smooth shaded or in V-Ray. Install of Twinmotion and Unreal Engine required a few tries but after that it is a very short learning curve. Adding landscape is fantastic and adds much to the image quality. Wish their vegetation library was available in FZ.
Tried 2 different architectural models (.fmz) with detailed interiors and furniture one at 37Mb and one at 351 Mb