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jldaureil

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Everything posted by jldaureil

  1. absolutely agree same GPU here RTX 390 24gb for twinmotion
  2. Hello Brian Yes my post was restrictive ... I would like to say : import - export sorry
  3. Do you know if formz will integrate an .ifc import?
  4. override material : LAYER attributes > semi transparent matérial picked from materials hope this helps
  5. does the KMZ export work? I tried with a simple cube but the file is empty if I reimport it on FomZ Google earth sees a message saying that the KML file is empty (I said KML when I export a KMZ Can anyone here help or explain?
  6. allan Epic Games Launcher auto-update error SU-PQR1603 usually occurs when you try to install or run the launcher on your PC while playing Fornite, for example. In order to fix this problem, you will need to make sure to run the launcher as administrator. Are u sure you are launching a admin ? https://www.thewindowsclub.com/epic-games-error-code-su-pqr1603-or-su-pqe1223
  7. hello alan We have quite a strong experience here In addition we actively participate in the Beta community of Twinmotion Currently we use FZ 9 exclusively for the Datasmith export function We work with FZ 6.7.3 We export in groups and the file structure is perfectly converted Material conversion is really basic The texture mapping is transferred with the color map For the rest you have to forget Materials need to be rebuilt in TM We have developed a user library in which we find most of our usual materials For the others it is necessary to work them in TM We asked the question but a better conversion of materials depends on the plugin which is developed by ADS The Epic game team told us that they wanted to get in touch with ADS without any feedback from them... (It's true that it should be more of a priority to develop 2d software on mac.. in short, I don't want to argue...) That said, and therefore apart from this problem of converting materials, the plugin does its job perfectly to convert geometry. We can dream of a plugin that will integrate a direct link but it is probably not planned before 2050 We are already happy not to have to go through another software like SKP so let's not complain! And now we have arrived in paradise: TWINMOTION The software is becoming a leading platform for rendering architecture. It obviously offers both a real-time engine and a path tracer that rivals the best solutions like Vray But what is in the process of revolutionizing the software is its library ecosystem which is already huge and which is going in the times that follow, even more so with the FAB platform. Other developments are coming with the integration of LUMEN which will give TM a totally revolutionary real-time lighting engine (already present on the unreal 5) Frankly Allan I can only encourage you to migrate to TM because the software is already huge but will still experience decisive developments! If you need do not hesitate to contact us by email
  8. the question is in the subject 😁
  9. https://www.youtube.com/channel/UCOjK8lWjcjDowBMKV7n3xhA
  10. hi dpwr, Martin Krasemann's videos are in my opinion the easiest way to learn TM They are available on the Youtube channel Then there is an unofficial but very popular facebook page... For specific problems do not hesitate to raise the questions to the support If you see things that seem problematic and for which you can't find a solution, contact me jldaureil[at]alicepro.fr We can escalate to development manager through the restricted beta testing forum
  11. Hi Andrew What are these quirks ? 😉
  12. Hi Is there an #A460A change log ? http://formz.com/fzsite1219/products/9.x_change_log.pdf
  13. Hi all Is there somebody to confirm theses: Formz 9 draft layout 1-Software cannot import an image in Draft layout main window (not in draft layout mode window) 2-hatching are no longer independent entities but only attributes of an entity 3-It is NOT possible to delete a hatch attribute after creation (but if you cut paste the entitie the hatch attribute is lost) 4- hatching can no longer be placed on layers to be displayed or not on demand 5-Layers can no longer be displayed in the order of the list in the palette to manage overlays Thanks in advance
  14. @R2D2 sorry if I bumped into you, nothing personal It was not my will ... sometimes i talk a little trash What don't you understand in what I wrote? Anyway, thank you for answering my question désolé
  15. @R2D2 well I understood what does not work! We do NOT select everything with ctrl + A or menu Edit + select all If you do that it doesn't work On the other hand if you make a frame selection in topological object then you can deselect the source object. and in this case the copy attribute tool woks correctly (in accordance with its options hidden in my video) I think there is a bug with ctrl + a and select all ... (and it's not the first time I've seen shit with that) Is there a way to choose not to work the addition and removal of sections with shift in Z9 as it exists in Z6? It's really painful because it's not very stable (as we see in my video: suddenly it displays the "+" but for the "-" you have to wait and sometimes it does not display it .. pfff .... otherwise since it works, there is no need to go through a join + legacy map tool ... finally : Placing trees in TM is really very easy especially with the trees from the base library (you can populate a surface with several different kinds of trees or position it more individually. In short, a lot of solution that works formidably ... Of course all additional trees (from Xfrog or any other soft) as mesh do not take wind ... But you just have to find the needed tree... see pics: (real time) (not beta) We are currently participating in the beta ... I can't talk about it but it's a killer! and the development is ultra dynamic
  16. example If someone can explain to me how I can copy the texture maping settings from one object to the others .... I don't understand why multiple selections with Shift don't work the first time ... The tool pallets come out intepestively ... When I select everything then pick + shift to remove the source object from the selection it's not smooth ... Well I get there then I take the "copy attribute" tool and hop it reselects the source object that I have just deselected It drives me crazy with unnecessary clicks and ultimately not to copy the parameters which is a very simple operation on Z6 2021-12-08 11-39-31COMP.mp4
  17. @santa hi santa Just for the work on Xfrog: In fact I have no problem importing the .objs from our bundle 3000 (all xfrog) including for the textures and that in Z6 as in Z9 Except in Z6 the + Z axis switches under the + y axis which is corrected on import On both versions the textures are imported except the alpha channel of the leaf texture. This is why it must be reinserted by hand. 10 seconds on Z 6 because you just have to clicker match color shader and set "use alpha channel" on the other hand, on z9, let's go to search for the original texture (the exploration window does not use the win 10 standard so you cannot copy the path, in short you are pissed off ... Once the texture is found you snap on the alpha channel and ... well it's not sure that it works ... you have to tinker: change shaded mode stuff like that ... After the problem that sometimes happens with Xfrog trees is that the UV mapping on the branches does not follow the correct proportion of that on the trunk. As in Twinmotion the object arrives as a single object you cannot correct ... So you have to open in FZ then separate then correct the mapping of the branches or and of the trunk then send everything back to TM .. Here the FZ 9 datasmith export is very useful and it is indeed the only thing that works without any problem and very quickly ... It is for this little remapping job that FZ6 is much more efficient than Z9 On Z9 you have to use the texture mapping tool legacy !!! (frankly it makes you laugh) And you can see that the Z6 options have not been imported such as the proportioning of the mapping according to the texture! Why not have been at the end of the reintroduction of this tool? In addition, the window which is already too small and impossible to enlarge on Z6 (which had been requested in the past) is exactly the same on Z9 ... Maybe our developers are still working on 1984 macintosh screens It's tinkered ... What would have been complimentary is the creation of a complete tool in the main window with for example a dedicated pallet like a Ben Dean would have done with a Pylon plug etc., etc ... Frankly how do you explain that we have more difficulties working with the software in its current version than with the version of 10 years ago Put yourself in the shoes of the people who approach the program today and you will understand why it will be difficult to convince them to come to Formz
  18. Hi Brian We were talking about it with my colleague on exactly the same theme: maybe we just can't get used to it ... But definitely when I see the number of things that work badly or that are so annoying with Z9 each time we decide to give this version a chance, we come to the same conclusion: it is software that does not is not finished on windows. Frankly the interface is screwed up (compare to what exists around, starting with Blender ... It's a pity) At the limit the interface problem I pass ... May I see the few tools that I used in this little work on Xfrog, it's a mess. The separation tool has no more options, it left little bits of geometry for everything that Z6 did not do ... The group system has no advantage over that of Z6 When I wanted such a group, it was not clean ... The selections behaved strangely: it was necessary to select on the screen for the selection in the palette to work ... etc. The only trick is the object and face selection from a material in the materials palette. I will be curious to talk about it with some power users from the 2000 era like Craig Williams and others because really here on windows we find that the workflow on z9 brings almost no advantage ... If not which ones? ps The xfrog are sometimes imperfect but they import very well on Twinmotion (the native trees are Xfrog) like .obj Xfrog is redoing part of the library by improving geometry and textures) For us, the geometry is sufficient for most of our projects and we redo the textures with Pixplant and fall to Sampler sometimes we have to correct the mapping (hence this very disappointing Z9 test) For me Fz has lost its dynamism and the quality of its organization and tools We also have the impression that the windows platform is no longer of interest to Autodessys ...
  19. Hello I tried to work a bit with version 9 to work on an .obj (Xfrog tree) So just to tell you the import works after it's just a series of endless problems. Here is a small list: on windows separate objects: but where are the options? The separation leaves little bits of geometry everywhere (FZ 6 does this without problem In my object palette I cannot select objects from a group (with or without the general ungrouping option) then if I select in the window and then the objects become selectable in the palette if I select the group it also highlights a whole series of objects above (not selected but highlighted in blue) Sometimes the list skips: problem on windows I think Then I tried the new mapping tool: result it offers a completely unsuitable mapping suddenly I switch to the legacy tool: but where are the texture proportion options depending on the map? I also wanted to correct a material whose transparency had not been imported. Why are these tiny loading incone Where is the option for match color map? The display in the window does not refresh correctly ... In the end I folded all this I went back to Z where I could do everything correctly and I reopened in Z9 just to do my datasmith export (at least it works) In short, that fun! Frankly I do not know if one day you will release a stable and complete version of FZ 9 under windows ...
  20. Will the next version of power cadd be available on windows?
  21. Hello Chris

    I'v tried to run some basics scripts on my FZ9 under win 10

    But no scripts works here

    I've contacted Brandon from Autodessys...

    He indicate to install Python on my computer ...

    well done

    But no change here

    Have you an idea why I cannot run any script here  ?

    Thanks you in advance

    Best regards

    1. Show previous comments  2 more
    2. jldaureil

      jldaureil

      I've created the Path variables... but no result...

      image.thumb.png.83034f755c521eb1afeaffeb9c798453.png

    3. ¢hris £und

      ¢hris £und

      So, can you run scripts outside of fZ?

    4. jldaureil

      jldaureil

      Hello

      Christopher

      I've installed :

      1- formzPython (folder inapplication folder and scripts in scripts folder)

      2- Python 3.9 on my machine

      3- Visual studio code (as ide) see my scren shot

      All works fine with this simple print command in .py

       

      BUT FZ9 scripts doesn't works... 😡

       

       

       

      Capture d’écran 2021-10-01 172311.png

  22. thank you Ztek for this testimony I did not follow the same route because I continue to work with Z6 except for the export to Twinmotion with which we ensure the finishing of our scenes and the video renderings We also use the Z6 draft for our plans it's a basic tool but ultimately allows us to do whatever we need I was very happy when I saw that it had been re-introduced in Z9 except that under Windows the bugs are still too problematic Today I just hope that Autodessys will end up realizing a stable software under Windows with all the functionalities of Z6 and the depth of the settings that the user can make himself ... Like such a stable and complete formz 6 with just the right interface upgrades from Z9 Definitely a "PRO" software waiting for Formz 10 !🤣 I guess designers will wait a long time for their build history ... And for my part I turn to other tools that Formz cannot do what I want ...
  23. I forgot We have developed a small base setup which optimizes the base rendering well. (for architecture) If you want we can share it with you tomorrow at the office ... Just send me an email jldaureil[at]alicepro[dot]fr
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