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R2D2

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Everything posted by R2D2

  1. R2D2

    Is Thea for FormZ dead ?

    Thea V2.2 has been released looks like the FZ-Plugin is finally out... ☹️
  2. I am a big fan of Thea/FZ and bought the plug-in, question is: - Development is cancelled due to not enough FZ users buying into it...? - ...an update is in the making ? - Thea will be integrated into FormZ 9 (wohoo) ? Any news here ?
  3. I am using FZ with vectorworks and revit. FZ export of dwg/acis works 2018 well for both. (Markus/Hugo) FormZ: the everyday fun part, but know your workarounds. Vectorworks: works well to get drawings from FZ/3d import - just what you would wish FormZ layout would be doing. Revit: works well for quick visuals on realtime / gpu engine from FZ import and eats gazillions of polygons, just like you wish FZ would do. And yes, if we ever get to see V9 (which I sincerely hope for) it should at least include IFC. I dont think FZ needs much more BIM capability than that - if you need serious BIM you are most likely not using FMZ anyway.
  4. Are there any signs of: - AMD support in a future Vray/FMZ release (i.e. Metal/OSX) for GPU rendering ? - Continuation of Nvidia drivers/CUDA support, or will this forever mean sticking to High Sierra - is this at all being further developed for FormZ ? (I know: no support from Mojave on and also not mentioned for next OSX relase, not discussing Nvidia/Apple relations here) IF I want to use OSX AND GPU rendering with Vray/FMZ, whats the perspective ? Thanks
  5. R2D2

    V-Ray FormZ GPU Rendering Future ?

    Thanks guys, yes I am (stuck) with High Sierra and using CUDA. My question really goes to ADS: - Is the Vray Plugin for "GPU rendering" on OSX being developed any further at this moment and will it be updated some time near future for a next Version. ? Most people interested in rendering from within FZ will most likely not buy that plugin now without further perspective. (Then go and buy the new MacPro to run Vray on CPU ...? I guess not) After spending (some) money on Maxwell and Thea, if Vray goes down that path I would have much rather paid the money to go to ADS for FZ development. I just say this in perspective of staying on Mac for modeling FZ but rendering in Windows again (not FormZ then) Thx
  6. Anyone else ? reinstalling Vray and thrashing FZ prefs did not help. screenshot from a blank new file:
  7. Fixed by installing previous version of Vray.
  8. It never occurred to me that I had to click on set devices, but it did not work, it is asking for root privileges but even running FZ as root did not work. On fresh install again it appears that librt_cuda.so is installed directly in "V-Ray for formZ" but Vray is looking for it in the "plugins" folder inside of "V-Ray for formZ". I´ll send an email. Thx
  9. Hello world. No one ? @Tech: can you confirm this working for you ?
  10. Thanks Justin, point taken but I would rather stay on macOS. Usually Tech at least replies something along the lines of „this is working fine here“ , or „yes there is an issue“. And apparently there are not many people left using OSX/Vray/Nvidia/FZ thanks to Apples policies. Using Vray without GPU defeats the point, and so I hope someone can come up with either „this works: user error“ or „this works using OSX version X.xx...“; at this point I just cant render and its been two weeks. But who knows next thing you know Thea comes back using AMD and Vray is dumped.... happy holidays.
  11. Please Tech - anything I can at least try to get this going again ? How can I convince librt_cuda.so to load properly ?
  12. I ended up reinstalling everything from scratch: latest High Sierra, latest CUDA and Nvidia drivers, latest FZ and Vray. Does not work still. Light caches and merging works , but once "rendering" starts its garbled. No toon shader, just new file, Material 1 (white). I get a vray error in the log which seems to be the whats causing it. (librt_cuda.so) I can run the Vray benchmark fine. What to do next ?
  13. That should be correct. You can test a section at half height: the resulting hexagon then has equal length segments. (For a built example house google "Piet Blom cube house")
  14. Has anyone succeded in using the clipper to render a building in section (as with "clipping planes") so that all cut objects are assigned a colour ? (i.e. everything sectioned is red ) Cant get this to work... any hints ? "Use object material" (or unticking it) does not work it seems. This from the manual: Material: Specifies the material used by the clipper. This option is not accessible unless the "Use object material" setting is disabled. ..does not appear in the tool options. Also under "attributes" I only get this:
  15. R2D2

    Stereo Panoramas ?

    right - I forgot doing that...
  16. R2D2

    Stereo Panoramas ?

    "VR Spherical Panorama: Spherical camera with independent horizontal and vertical FOV selection that is useful for generating latlong images for spherical VR use. Stereo: Enables or disables the Stereoscopic rendering mode. Stereoscopic images will be rendered “side-by-side” or “one on top of the other” based on the Output Layout option. You do not need to re-adjust the image resolution as it will adapt automatically." This from the manual - I cant get it to work, a preview showing the panorama starts when I hit render, but on the next iteration everything is just garbled pixels... any hints ?
  17. R2D2

    Stereo Panoramas ?

    Thanks for the tip Andrew, after unchecking "Hybrid" this produced one image using "progressive, use GPU, Framebuffer". But just once - now it does not work again. After "building light cache" all is scrambled again. Only CPU rendering works but this takes ages compared to GPU... I also thrashed my prefs but it didnt help so back to setting all shortcuts, UI etc. Annoying to say the least...
  18. Has anyone succeded in using the clipper to render a building in section (as with "clipping planes") so that all cut objects are assigned a colour ? (i.e. everything sectioned is red ) Cant get this to work... any hints ? "Use object material" (or unticking it) does not work it seems. This from the manual: Material: Specifies the material used by the clipper. This option is not accessible unless the "Use object material" setting is disabled. ..does not appear in the tool options. Also under "attributes" I only get this:
  19. No - since I have replaced colours from the dwg to render materials. Reimporting brings in all dwg colours again.
  20. So I have done all my materials for Vray, and I import a DWG (Architecture) to render in FZ. DWG has line colours which translate into materials in FormZ (Material 1...x) Now I manually delete the imported materials that come with the dwg and replace them with the needed materials for Vray. i.e. Material 3 (red) becomes a wooden material: delete material 3, replace with wood. Do that 50+ times this takes a while but gives the needed result. render. Problem is that once the Architecture DWG is updated and comes in again (updated version) all of this has to be done again. Can somebody help - how about a script that replaces DWG colours with the materials I have set in my FormZ file ON IMPORT ?
  21. R2D2

    Is Thea for FormZ dead ?

    R.I.P. I guess its time to wrap this up, I contacted Thea half a year ago to find out what is going on. My proposal was to issue an official statement here and call it a day. This never happened, neither from Thea`s nor ADS`s side, which leaves me in the dust if this was terminated by Thea or outcome of the Vray/FZ venture and terminated by ADS. Part from their answer was: …„It is true that the plugin has been removed from our e-shop but w e continue the support and maintenance of the integration. There are changes and enhancements to this integration that would let us evaluate better how to proceed in the future regarding its availability. …please note that you can still use both the plugin and the Studio, as the bundle you had bought contained both of them. Thank you for your patience and understanding.“… Bottom line I would be interested if anybody is still using Thea with FZ. Also if anybody is interested in using my license please let me know and we can try to work something out if a transfer is allowed. Finally I think we users who bought this (basically DOA) product deserve a statement from ADS and/or Thea here. thx
  22. R2D2

    8.6 bugs

    JL, I think if your are doing organic patchworking, Vectorworks is not the right way. It imports solid DWG/ACIS architectural objects well, you can set all your clipping planes, sections etc and assign a "style" to those frames. (i.e. hidden line with bolder outlines, or shaded) Layout all your Sheets and in the end reload the final DWG; everything updates and you add annotations and Dimensions. Maybe try a demo of VW... but be warned it is expensive, and no 3D sections in the basic version (think FZ junior and pro...) Basically I only use it for plans/Layout, that works; but no serious modelling in Vectorworks - forget about it. Missing tools should be a separate thread, for example "make 1/2 sided", c-mesh, are still missing. But as mentioned somewhere modelling is so much better and faster now in V8 than in V6.x, theres no way I would consider using V6 still unless I really had things I could not do with 8. (Which I personally dont have) I am on mac (or on OSX to be precise) and I really like how the latest FZ runs here together with Vray. Zero experience using FZ on windows.
  23. R2D2

    8.6 bugs

    I use vectorworks for drawings when I have to. A good way still is just to reference your FormZ dwg export (ACIS), generate all sections, plans etc. (Viewports) in VW. Add dimensions and Text - dimensions of course will not auto-update. Continue modelling - update your dwg and all viewports in vw, this is a quick way to generate a set of plans, but you need the „architect“ version (pricing is ridiculous) This works well (VW also has good options to hidden line, dahed, shaded modes) and essentially is what people seem to „also“ want to have from within FormZ... quite a task.
  24. R2D2

    Edit group crushes formZ 8.6.2

    No problems here. Osx 10.13.5 FZ 8.6
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