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R2D2

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R2D2 last won the day on August 9

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  1. R2D2

    Stereo Panoramas ?

    right - I forgot doing that...
  2. R2D2

    Stereo Panoramas ?

    Thanks for the tip Andrew, after unchecking "Hybrid" this produced one image using "progressive, use GPU, Framebuffer". But just once - now it does not work again. After "building light cache" all is scrambled again. Only CPU rendering works but this takes ages compared to GPU... I also thrashed my prefs but it didnt help so back to setting all shortcuts, UI etc. Annoying to say the least...
  3. R2D2

    Stereo Panoramas ?

    "VR Spherical Panorama: Spherical camera with independent horizontal and vertical FOV selection that is useful for generating latlong images for spherical VR use. Stereo: Enables or disables the Stereoscopic rendering mode. Stereoscopic images will be rendered “side-by-side” or “one on top of the other” based on the Output Layout option. You do not need to re-adjust the image resolution as it will adapt automatically." This from the manual - I cant get it to work, a preview showing the panorama starts when I hit render, but on the next iteration everything is just garbled pixels... any hints ?
  4. Has anyone succeded in using the clipper to render a building in section (as with "clipping planes") so that all cut objects are assigned a colour ? (i.e. everything sectioned is red ) Cant get this to work... any hints ? "Use object material" (or unticking it) does not work it seems. This from the manual: Material: Specifies the material used by the clipper. This option is not accessible unless the "Use object material" setting is disabled. ..does not appear in the tool options. Also under "attributes" I only get this:
  5. Has anyone succeded in using the clipper to render a building in section (as with "clipping planes") so that all cut objects are assigned a colour ? (i.e. everything sectioned is red ) Cant get this to work... any hints ? "Use object material" (or unticking it) does not work it seems. This from the manual: Material: Specifies the material used by the clipper. This option is not accessible unless the "Use object material" setting is disabled. ..does not appear in the tool options. Also under "attributes" I only get this:
  6. No - since I have replaced colours from the dwg to render materials. Reimporting brings in all dwg colours again.
  7. So I have done all my materials for Vray, and I import a DWG (Architecture) to render in FZ. DWG has line colours which translate into materials in FormZ (Material 1...x) Now I manually delete the imported materials that come with the dwg and replace them with the needed materials for Vray. i.e. Material 3 (red) becomes a wooden material: delete material 3, replace with wood. Do that 50+ times this takes a while but gives the needed result. render. Problem is that once the Architecture DWG is updated and comes in again (updated version) all of this has to be done again. Can somebody help - how about a script that replaces DWG colours with the materials I have set in my FormZ file ON IMPORT ?
  8. R2D2

    Is Thea for FormZ dead ?

    R.I.P. I guess its time to wrap this up, I contacted Thea half a year ago to find out what is going on. My proposal was to issue an official statement here and call it a day. This never happened, neither from Thea`s nor ADS`s side, which leaves me in the dust if this was terminated by Thea or outcome of the Vray/FZ venture and terminated by ADS. Part from their answer was: …„It is true that the plugin has been removed from our e-shop but w e continue the support and maintenance of the integration. There are changes and enhancements to this integration that would let us evaluate better how to proceed in the future regarding its availability. …please note that you can still use both the plugin and the Studio, as the bundle you had bought contained both of them. Thank you for your patience and understanding.“… Bottom line I would be interested if anybody is still using Thea with FZ. Also if anybody is interested in using my license please let me know and we can try to work something out if a transfer is allowed. Finally I think we users who bought this (basically DOA) product deserve a statement from ADS and/or Thea here. thx
  9. R2D2

    8.6 bugs

    JL, I think if your are doing organic patchworking, Vectorworks is not the right way. It imports solid DWG/ACIS architectural objects well, you can set all your clipping planes, sections etc and assign a "style" to those frames. (i.e. hidden line with bolder outlines, or shaded) Layout all your Sheets and in the end reload the final DWG; everything updates and you add annotations and Dimensions. Maybe try a demo of VW... but be warned it is expensive, and no 3D sections in the basic version (think FZ junior and pro...) Basically I only use it for plans/Layout, that works; but no serious modelling in Vectorworks - forget about it. Missing tools should be a separate thread, for example "make 1/2 sided", c-mesh, are still missing. But as mentioned somewhere modelling is so much better and faster now in V8 than in V6.x, theres no way I would consider using V6 still unless I really had things I could not do with 8. (Which I personally dont have) I am on mac (or on OSX to be precise) and I really like how the latest FZ runs here together with Vray. Zero experience using FZ on windows.
  10. R2D2

    8.6 bugs

    I use vectorworks for drawings when I have to. A good way still is just to reference your FormZ dwg export (ACIS), generate all sections, plans etc. (Viewports) in VW. Add dimensions and Text - dimensions of course will not auto-update. Continue modelling - update your dwg and all viewports in vw, this is a quick way to generate a set of plans, but you need the „architect“ version (pricing is ridiculous) This works well (VW also has good options to hidden line, dahed, shaded modes) and essentially is what people seem to „also“ want to have from within FormZ... quite a task.
  11. R2D2

    Edit group crushes formZ 8.6.2

    No problems here. Osx 10.13.5 FZ 8.6
  12. Sometimes I get this (example: some 3D Person) when I try to reduce polys. Object doctor cant fix it. Any hints apart from trying to unstitch/restitch ? And what does the error message ask me for ?
  13. Bonjour, As far as I understand all the GPU rendering is based on CUDA technology by Nvidia. You may want to check out some results posted in the Vray-benchmark thread. No Quadros there yet - the reason seems to be they are much more expensive but dont increase performance the same amount as price. (Or cuda cores per dollar...) From what I ´ve read the 1080Ti / 1080 / 1070ti/1060 cards are best, so if you are on OSX put one of those in your macpro to test.
  14. Gaming Laptop i7 6700hq GTX 1060 6GB Windows 10 and OSX 10.13 Performance almost identical
  15. I wasn`t referring to the face normal but the segments direction towards the face. in the plane example, no segments run towards that face thus it can not "extend" somewhere. (But you can extend the side segments) (You are right, extrusion and reshape on that square face give the same result, just like "thicken" can do too.) Reshape does not work when you prepick different objects I think. It does work when prepicking several faces of a (simple) object to an extent though. (Generally it works best using just no picking at all - so that it finds the face automatically) Draw a pyramid and cut off the tip now you can: reshape the upper face up - all remains one object, face dimensions remain (or reshape down, substracting volume) extrude the face, making a new object extend the face numerically, where the face is scaled thicken the face (or the whole object) (just as a quick example) My point is I don`t see it as a battle of the tools but as possible ways to get different results, depending on what geometry you work on.
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