Jump to content
AutoDesSys Forums


Popular Content

Showing content with the highest reputation since 05/16/2021 in Posts

  1. 9 points

    Please welcome PowerCADD

    We are excited to announce that AutoDesSys and Engineered Software are joining forces! PowerCADD has long been recognized as a powerful and natural 2D drawing tool with a solid following. This partnership will enable us to significantly enhance the 2D drawing capabilities we can offer to formZ users. Work has already begun on a new modern PowerCADD. We look forward to sharing details along the way and expect to introduce these exciting new 2D capabilities by the end of next Summer. Here is the announcement on the PowerCADD forum: https://www.engsw.com/PowerCADDForum/viewtopic.php?f=2&t=254
  2. 5 points

    Happy Halloween

    There is a lot happening behind that door...Happy Halloween!!!! Modeled in form·Z and Rendered with V-Ray 5 for form·Z by Brandon Barber
  3. 5 points

    V-Ray 5 for form•Z Beta now available

    Nope not confused. I do what I do just fine and know lots of industry people who do the same as me very successfully with the same or similar equipment and software. I'm not using the current FormZ 9 and VRAY 5 so can't comment on that. It seems this forum has become an agessive echo chamber... so I'll go back to ignoring it and doing my own work.
  4. 5 points
    Have a Great Independence Weekend! V-Ray 5 for form•Z Beta coming next week....check back for details.
  5. 4 points
  6. 4 points
    Hi John, thank you for the kind words. They do physically build quite a lot, I think directors and actors prefer working in "cool" scenery than on a blue stage. At least on the big Sci-fi films, most of what is built is blended into a CG environment (or sometimes replaced entirely I suspect - because paint and plywood has a hard time competing with pixels). It's stimulating to work in this industry, primarily because of the great variety of things to be designed, from spaceships to victorian architecture and everything in between, there's always a mind expanding challenge to be solved. I submitted a bunch of images a long time ago and I haven't sent in more for awhile now. I need to look through and submit some of the newer things I've worked on. There's a lot of Raccoon/Walking Tree stuff. These projects are large collaborations where many people are involved throughout the design process. My duties range from first pass conceptual design modeling, mid-point editing and addition to others work, and at the end of the design process, cleaning up other people's files readying them for Input into Solidworks for toolpathing. Form Z is really useful in doing these kinds of jobs. My primary program is Form Z. Everything starts and ends using FZ. I do use Modo a lot, and I recommend it highly for UV mapping, and for editing and modeling of complicated, organic, Sub-D shapes. Having Sub-D's integrated into FZ has made this a lot easier. For sculpting and painting, I use 3DCoat. There is some overlap between FZ, Modo, and 3DCoat's functionality, but they each excel at their own specific tasks. Form Z works excellently with both Modo and 3DCoat. This trio allows me to model just about anything conceivable, create renders for approvals, make efficient exports to Unreal for VR, and to quickly generate clean, high quality geometry for manufacturing parts.
  7. 3 points
    Ok well I've worked out a quick fix method using a combination of traditional negative bump and reflection maps and a few odd settings which at least is creating a simulation that is getting there. Attached image shows initial tests with a fairly crude set up stopped it at about pass 92 though so it's very rough still. I'm still having issues with working through the procedural noise and combing them with the image mapping. Is there are known rough guide for these settings for this FormZ implementation aside from the generic Chaos material? The version 5 caustics and photon mapping are working pretty neat for helping with this type of material render and lighting etc.
  8. 3 points

    Why form•z is not popular any more:

    FormZ has one of the most user-friendly and fastest CAD modelling workflows on the market. Recently there have been minor issues with the UI (glitchy pallets and poor alignment of text) BUT the issues you talk of do not seem to be related to the FormZ UI but rather inexperience and lack of practice. If you rarely use something how can you be proficient? What I often see is confusion over the distinction between CGI and CAD. It is hard to do CGI in a CAD program just like it is hard to produce manufacturing drawings in a CGI program. I wish someone would remove the clickbait title or this thread entirely, what useful purpose does it serve?
  9. 3 points

    Trees and plants for Vray/FormZ

    The computer does not slow down at all even if there is a lot of stuff.
  10. 3 points

    Layout and fonts. Again

    OK folks. Finally I found a good solution for printing my multipage Layouts. Here we go: I do all the text with Note tool. I make a content frame to fit my actual frame in order not to have separate frame around my content. I case I need to have multiple content frames within one page I choose an option «Match frame to content» Then I export my page to image. Due to high monitor resolutions now days I have pretty high res image. And finally I get my pages all together to Acrobat Pro. Voila — I have perfect Layout print!
  11. 3 points
    I loved the concept of Layout and would use it as much as I possibly could because I feel it makes the FZ suite a powerful application. But I was always waiting, in the hope that ADS would get it to work properly. Two weeks ago, I had a serious setback with Layout and have decided to find an alternative. Because a lot of my decision making was done with the help of reading this forum, I thought that I would share the workflow I have created to produce my working drawings. This workflow is new and my notes were roughly made, more as a reminder to myself than as an instruction to others. It would not surprise me if there are errors in the document. Please read and use at your own peril. There is a built in redundancy going through QCAD Pro but I find it useful as QCAD has some good geometric tools. BTW the QCAD forum is really good. I also bought the QCAD intro to CAD book by Andrew Mustun. Even though it is aimed at folks coming from actual drafting to CAD, Andrew explains some of the tools really well. As most of you know, going into Affinity Publisher is unbelievable. What I love most from this app is that you can utilize not only the Publisher tools but also the Designer and Photo tools, all in the same document. If you have comments or criticisms please feel free to post. It is all part and parcel of a continuing learning process. Workflow Notes- FZ to Publisher.pdf
  12. 3 points

    Layout and fonts. Again

    Change the smallest detail is not an issue at all, when I use the Aff.Publisher. create a view or a scene in the modeller. The image size will be for instance 200x200 on 300dpi. Make the PNG image and store in the folder with images you want to use in the Aff.P. Create your layout in Aff.P. and you can easily make more sheets etc. After you change something in the modeller, save again the view/scene and override the image in the folder. Open Aff.P. And your layout will be updated manually or automatically, depending your setup AFF.P. You will have all control over your output, always. You never have with FormZ layout. There is always missing, or dimension is moving or drawing is half…. Once you get these issues twice, you cannot trust the layout anymore. So, I won’t use…
  13. 3 points
    Thanks Des for the directions. I can now import Obj files into FZ. I have attached two files to show the import settings I used and the results. FZ does it again!!! 😊 Just in case anyone is interested, I am posting a link to a site run by Elliot Hartley. IMHOP he has written the best article talking about LIDAR apps for the iPhone 12 Pro. https://www.geoplanit.co.uk/?p=5638
  14. 2 points

    Datasmith for form•Z Technology Preview

    I started testing Twinmotion for the first time today and had a lot of fun! I did some quick testing with this interior remodeling project I'm working on. Nothing too deep, just following my intuition and using a little brute force. It's very straightforward and intuitive. I liked the result and want to start using it and add it to my workflow, after some more serious study, of course! These images are the ones I usually generate in formZ in Shaded Full combined with Hidden Line and the ones I made today doing my tests in TM. Congratulations to AutoDesSys for the excellent work, and many thanks! Mac mini M1 16GB/1TB macOS Big Sur
  15. 2 points
    Ok I think the problem is compound - kind of me expecting the environmental BK texture to lock to the horizon - which is not happening. And also still not sure if it's sending the image texture direct through to the transparency layer somehow but I don't have the extra time to work it out. I've tried mutliple ways to get it to work but I will just have to develop a better way to add image depth by building a material with the sky refections built in. I tried a background sky panel but even with transparency and translucency I could not get the light levels to work for passing the other light effect through. it just lost all clarity and made it difficult to add other lighting and surface visual effects that I want in the image for other angles and times of day. It doesn't seem to happen as much when a VRay generated sky is used. Also it could be the internal material light refraction and dispersal amplifying the effect. Here's my last quick test to see the layers working... before I go off and rebuild and add the sky reflection to the material. It's a very subtle effect that I'm after.
  16. 2 points

    fz 9.2?

    9.2 has been working well so far - thx. Now playing around with the "mobile install": FZ 9.2 plus Vray floating window on the iPad via sidecar... 🙂
  17. 2 points

    Please welcome PowerCADD

    What great news! Congratulations, and thank you very much for continuing to look for new ways to advance formZ development. I've been following on the Engineered Software forum the latest news about the company's closure. It has been a good learning experience to read the different reactions of the users, reflecting on how essential is the software we chose to develop our work and how dependent we are. Like many other users of formZ and PowerCAD, I hope everything goes well, and very interested that the partnership works. For that reason, my immediate reaction is I would like to get involved and help if necessary, offering to actively participate with my method and experience and in the tests and trials as soon as possible. As I have said before, I have been testing different CAD/BIM software in the search to update my hybrid 2D/3D workflow, which for years I developed moving my models from formZ to AutoCAD. After my tests during all this year, I decided on BricsCAD to replace AutoCAD. The key for my decision was the DWG format to move the 3D geometry back and forth, although both apps are dissociated in practice. I don't necessarily expect to develop all the 3D/2D work modeling and documenting in formZ. After using Archicad for several years before formZ, the experience taught me that it's better to be more open and flexible if your primary focus is design and exploration. What I would expect, however, is to have a well-integrated system that produces a good workflow 3D><2D that makes sense, being fundamental that the information is not degraded in the transfer, in particular numerical precision. If the result of the formZ/PowerCAD alliance goes further, even better! I look forward to knowing more details. Congrats, and thanks again! 😁
  18. 2 points

    Please welcome PowerCADD

    Wow, this is a win/win. Congratulations ADS. More fresh/new FZ customers adding stability to the company and a likely much improved 2D implementation. Excellent! (I just joined their forum to boost interest in FZ)
  19. 2 points

    Apple Silicon M1

    Some time ago, I postponed buying a Mac mini M1 while waiting for the second generation. In fact, I bought one and returned it without trying it, which I regret today! However, I've been testing formZ 9.2 beta on my wife's MacBook Air M1 16Gb/1Tb, and it has been working very well, although I haven't pushed it too hard. The new MacBook Pro+Max looks AMAZING in many senses, not just CPU and GPU incredibly powerful. I don't have any doubt that formZ 9.2 works great on them under Rosetta. Although, I don't have any idea about the reality of ACIS, Maxwell, and V-Ray. As a tidbit of interest on the subject, I recommend reading and listening to the interviews with Steve Johnson, Chief Technology Officer, Vectorworks, on architosh.com, and the podcast from September 26 on Inside the Apple Studio with Neal Pann. There's a lot of marketing in these interviews, of course, but it's interesting nonetheless. https://architosh.com/2021/10/the-arm-wars-vectorworks-2022-is-the-first-bim-on-arm-the-m1-interview/ https://podcasts.apple.com/cl/podcast/inside-the-apple-studio/id1568790267?l=en&i=1000536686644 Also, these days there are several interesting online events that I'm sure will include the topic of the new Apple M1+Pro+Max processors, such as the BricsCAD Sumit, Vectorworks Design Sumit, and Unreal Buil: Architecture. It's been a year of patient waiting, and for now, I decided to keep waiting a bit more for a fully charged next Mac Mini M1 Max. Only because I want a desktop computer, for a change. In the meantime, I decided to buy (again!) a Mac mini M1 to kill the anxiety, and I don't care if it doesn't make any sense! Last, about the question, below I'm quoting a previous response on 4/30/21 to the same question from Innes Yates, an architect from Vancouver. "Thanks Marcelo, I hope for an update for 9.1 as well, and eventually for a native version for apple silicon. Like you, we purchased the M1 Mac mini to replace on older Macbook and couldn't wait. The M1 mini is very snappy. It's completely silent and stays cool, I haven't even heard the fan come on yet. The performance is very good but with large models in FZ, complex drawings in Vectorworks, and rendering with Maxwell and Twinmotion, things start to lag a bit. With maximum RAM limited to 16 GB, it's not really a long-term solution for workstation-level performance. I'm looking forward to the newer higher performance silicon macs."
  20. 2 points

    V-Ray 5 for form•Z Beta now available

    I hate these platform wars and comments like this (quoted below) certainly don't help. As a user of Fz for decades on "the two" platforms, I know which I'd prefer to be working on and you mentioned it already.. I'm writing this on a 13 years old Mac Pro which is still running FormZ and it's OS (2015) beautifully as well as many other programs. Correct to say keep to the topic, then you should too and stop stomping on your un-preferred OS which many, many people use and also stop flattering yourself regarding your contributions here.
  21. 2 points

    Drop Objects to a Terrain

    Also look into the Paint Objects Tool Plug-in from LAB (Thanks Ben!) lab.formz.com Basic Workflow Pre-pick or post-pick any number of source objects, groups, or Components. Hold down the shift key to select multiple objects. To paint, first release the shift key if depressed, then click and drag over the target surface(s). Once the source objects have been loaded into the tool, you can paint multiple strokes (click-drag movements) without re-selecting them. Reload with New Source Objects Paint Objects tool active, it is possible to ‘reload’ with new source objects without clearing the collision detection buffer. From the formZ main menu, choose Edit > Deselect, or hit your equivalent key shortcut. Then, select a new object and begin painting again. Note that it is necessary to hold down the shift key to select multiple objects. Speeding things up When placing objects with many thousands of polygons, Paint Objects may respond more slowly. For a more responsive experience, try the following: Enable ‘Bounding Box Preview’ mode. Consider joining groups composed of many objects into fewer objects (use formZ’s Join tool). Consider converting the source geometry to a Component. Then, in Display Options, change Component Display to Bounding Box. Most tool options are self-explanatory, but a few details follow: Bounding Box Preview When enabled, bounding boxes will be placed when painting. When the mouse button is released at the end of a stroke, the bounding boxes will be replaced with the final geometry. With complex objects, this speeds up painting dramatically. Place Mode Single creates a single instance. This is like formZ’s existing copy mode, but enhanced, since you can still use the randomization and collision detection features that the plugin provides. Draw issues a linear stream of objects along the cursor position. Click-drag with the mouse to paint, release the mouse button to stop. A low density will create a line of objects with random gaps. Paint places objects in a randomly within a circular brush field. Falloff None will distribute placements evenly throughout the brush field. Linear will concentrate placements near the center of the brush. Cubic will result in even greater concentration at the center, and few placements near the edge. Placement Intersections Allow. Placements are allowed to freely intersect. Avoid: Good uses world-aligned bounding boxes to reject intersections. Avoid: Better uses local object/group axis-aligned bounding boxes. Allows for significantly tighter packing than the Good option, with similar performance. This is the default; it works perfectly for most applications. Source objects’ axes should be aligned to the minimum of the object for best results. Avoid: Best computes actual intersections of objects. May be slow. Source Axes Use Object/Group Axes. Use formZ’s Edit Axes tool to modify the origin and axis of the source object/group/Component. This allows one to, for instance, set the axis so placements will be slightly embedded when painted on a destination surface. Bottom, Center of Selection. The source origin will be computed at the average point for x and y, and at the minimum for z. Axes will be world-aligned. Useful for many entourage cases, where this is often the desired origin.
  22. 2 points
    Justin Montoya

    Depth of field v_ray

    Yes, I think the Focus Target Tool is a bit off, but it's easily adjusted to work. Auto Focus on this object was 646... but dropping it to 550 gave the desired result:
  23. 2 points
    Ok, .obj is fine here, images and mapping are intact. My cat, corvette fix-it book, and Marshall amp. Like Des, cat is my supervisor.
  24. 2 points
    I just tried this out and it's so cool. I did a little test using 3d Scanner App on my iPhone 12 pro of my sleeping dog beside me where I work. I don't think it's too bad considering I just used the low res setting for a few seconds. There were some triangles floating around but I used the separate tool and marque selected them and deleted. Make sure to turn up the Image Textures resolution (at least 2048 pixels) in Display Options. This is so much fun, thanks for posting Kim. Santa, you're being way too harsh, will you move on..
  25. 2 points
    I watched the webinar given by the developers for the GI engine in Unreal 5.0 early release. The realtime GI requires at this time (in addition to at least a Nvidia RTX 2000 series card) that the walls in your project be separate meshes! The whole thing looked really great but it reminded me of Renderzone Plus, where raytracing does the reflections, AO is handling the nooks and crannies and the final gather handles the big lights. It can do IES and emissives already, but emissives are like the tricks we are already used to (they can't just replace all the lights), except they do propagate in AI. Like always, good diffuse maps win the day. They were also brightening diffuse maps to make them bounce more light. What is interesting about this is that you can get very sharp 4k (and this method doesn't blur textures at close ranges) at frame rates we who are not gamers drool over. In the time of one rendered animation, you could have the whole house presented with lots of pans and sweeps with all sorts of cool lighting. I don't know if UE has the same sort of simple camera animation as TM, but I suspect this GI engine will come to TM in a year or so. They showed some good solid archvis results. Certainly makes animation easier. I am finding that all the final compressors sort of wash away all the detail and having the ability to make 4k mp4's right of the screen for all intents and purposes I suspect make for awesome 1080p Youtube results.