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Showing content with the highest reputation since 08/25/2018 in all areas

  1. 5 points

    form•Z Anniversary | Thank You

    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey. Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.
  2. 5 points
    Hello everyone, Happy Birthday form.Z! To me form.Z is like a life form that has been evolving over all this time, so "happy birthday" seems quite fitting. I was very pleased to see this image this morning in my e-mail... I remember rooting around in that Ronchamp model, getting it ready for 3d Printing. I believe the model was created in form.Z 1.0, it was created by another artist, but I was once upon a time charged with making it watertight. The Z-Corp print came out very nicely, and anyone that saw it at the form.Z booth will surely remember it. I remember one form.Z booth customer suggesting that the Ronchamp 3d prints could be offered for sale en masse. Since it is also throwback Thursday, I thought I would share this retro teal interface setting that I set up to give the current interface the feel of the old one. It is less distracting than the stock color setting, and I have found myself reminded of how long we have been using this wonderful application. I actually use a Wacom tablet quite frequently with form.Z, so I like all the system icons showing, and like to have a large target for picking tools with the stylus. I do not use the palette dock at all, I conjure my palettes with shortcut keys. Thank you form.Z and autodessys for all of the long years. I have been able to apply form.Z tools in order to create income in so many ways over all of these years, I almost think of it as a money making application!
  3. 5 points
    Similarly, you can place all your layers in a layer group and then be sure to select "Material" in the "Override Attributes" option. Use the white material to assign to the layer group. This method allows you to maintain the original materials while still having the option to make fake hidden line images.
  4. 5 points

    forum update complete

    We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  5. 4 points
    Andrew West

    Example Images

    And another
  6. 3 points

    the instant alternative to hidden line

    hidden line is still awful and I was thinking "there must be a better way..." there is. and it's so easy I feel like a dunce that it took me 5+ years to figure it out. 1. Have a white background and turn off grid and axes. 2. Create a white material and set the reflection to constant. 3. Turn on Antialiasing in Shaded Options Done. Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH better results in regards to text (i didn't do a benchmark test on this, so please don't quote me). I'm literally never using the hidden line again and i am so happy about this so i needed to share.
  7. 3 points

    Example Images

    Hi! Here is one project that was finished last year, rendering and final outcome from the shop.
  8. 3 points
    Chris lund

    form•Z Anniversary | Thank You

    2.8 for me as well, I think. By way of Electric Image. EIAS. Enjoyed the ride!
  9. 3 points

    form•Z Anniversary | Thank You

    Happy birthday formZ! I want' share couple renderings from year 1997 when I started my long journey with formZ 😊. Version was 2.9 I think. Also a picture of the collection of formZ prochures etc. I'd like to thank you ADS developing us formZ!
  10. 3 points

    Some work in progress

    Hello there. It`s been a while since I posted any new stuff made with FormZ. So here is an oriental style caffe. Modeled in FormZ , rendered with Thea for FormZ Plugin
  11. 3 points

    Example Images

    Here are a couple of exhibit rendedrings.
  12. 3 points
    Andrew West

    V-ray troubleshooting

    To all of you out there that are using V-ray now and might be having some issues I have a generic solution to a lot of your troubles. As I get more heavily into materials and lighting I have noticed some really strange and unpredictable behavior. Things like the material editor really slowing down and material previews not showing. Then last week my ability to create and edit V-ray cone lights suddenly vanished. SOLUTION: Throw your Autdessys Preference folder in the trash can. When the program is relaunched the folder will be re created. To find this folder it is in an unusual place (at least for me) Go to : C_Users_(Your Computer Name)_AppData_Roaming_autodessys. Happy hunting. Andrew PS- One other useful tip is to never waste your time with the V-ray Proxy objects. I have been informed that this is an old tool that needed to be included for some reason. It does not work. You should create V-ray scene files if you want to bring in high poly models and keep your resources optimized. It works great for trees, bushes and people. When creating scene files you will find that the program creates a sun light with the scene model. When you import the scene you will need to disable the sun or you will end up with multiple suns in your project. To do this you need to to to the objects V-ray parameters and edit the sun out. Just an FYI
  13. 3 points

    wip & recent renders

  14. 3 points

    Merry Christmas and Happy New Year!

    My last work made with formZ 8.6 and Maxwell 4: Andrea
  15. 3 points

    Merry Christmas and Happy New Year!

    Happy Holidays :) Bernd
  16. 3 points
    Donald Wardlaw

    Measure distance tool.

    Doh. Object snap were turned off. I'm just trying to show I guess, how you can use this program for 25 years and still make your dog look smart....
  17. 3 points

    formZ models exchange site!

    And since there was a demand there are two prebuilt kitchens on new Prebuilt kitchens page
  18. 3 points
    Justin Montoya

    Selection Tool

    Danko, I think once you get the hang of it, you will see that FormZ is much, much faster to work with than 3ds max. Key shortcuts and optimizing the interface will set you free. I personally think the toolbar should be on the right with the tool options to reduce the constant mouse movement between the two. I wish the Auto Pick tool worked better, as I have no use for it in its current form. Also, using the Isolate Objects and Reveal Objects shortcuts can be particularly helpful at working through complex scenes where accurate selection can be more difficult. You can access these from a right click after selecting objects, or by the shortcut keys (Shift+CTRL+I and Shift+CTRL+R), so you can quickly focus on only the parts you need to work on. I think this is a newer feature but it has become essential to my workflow.
  19. 3 points
    Hi All, I wanted to thank ADS for the SketchFab exporter. My employer wished to begin offering a 3d rep of the products offered embedded on the company website. I have found the SketchFab exporter to be very solid, it has worked for me every time, even after using the Mesh tool to reduce to triangles. Maps and mapping are amply exported. I simply set up specular or bump settings when I get into the SketchFab interface. This is a great feature that is not to be overlooked if you have a client wanting to display 3d models. We are doing noise control springs, so nothing too exciting, but for now you can so easily create a snazzy 3d version of your model/product that sales reps can show off. My employer is quite impressed. Thanks and Best Regards,, John Alexander
  20. 3 points

    Vray Sunlight

    Ahhhh, the blue filter, that's what it needed! Thanks so much.
  21. 3 points

    sub D help

    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept. Looks like I am going to have to upload it in 2 files due to the size. Here's pg 1
  22. 3 points


    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
  23. 3 points
    Andrew West

    Maxwell vs Vray

    This topic should probably be under the Vray for Form.z category but regardless I am probably the one to answer your question. If you look under that forum you will find a few of my posts pertaining to this subject. At the risk of repeating myself here goes: In overall look and quality I actually think that Maxwell has a slight advantage. I also prefer their material editor since it has more flexibility and greater options. It is also less buggy but that will change as Form.z addresses some of the current quirks in their Vray integration. I am also a big fan of Maxwell's multilight function and its ability to change lighting scenes post process instantly. The other advantage to Maxwell is that their lights seem to be more predictable with realistic settings and their emitters work much better. The obvious downside to Maxwell is that it is painfully slow. Think hours instead of minutes and days instead of hours. I spent over $7k on my computer and still found that I had to spend thousands more every year on render farms to get an image in any realistic time frame. So quality comes at a cost here. Now for V-ray: First it must be noted that it is still a work in progress but over the last year they have made tremendous gains. So if you do buy this just understand that there will be some quirks but that is probably true of most any program. I have even crashed photoshop on occasion. As far as quality and performance is concerned there really is no equal. It is a hundred times faster than Renderzone and a thousand times faster than Maxwell. The quality is far beyond Renderzone and the material options are much better. Lighting takes a little to get used to but we are all working on that along with the material editor. Hopefully they will be greatly improved in the next release. For what its worth I think you need to assess your clients needs and expectations in order to choose what is right for you. I do architecture which is often viewed at a distance so super tight control over things like caustics and hyper realistic materials are not an issue. I think if I was doing product design I might use Maxwell more. What my clients are most concerned about is Budget, realism, and speed. That is why I use V-ray. The material editor is pretty straight forward, lighting is fairly easy to learn, the render settings are pretty obvious, the end results are quite realistic and I can produce top quality renders in minutes rather than hours. To summarize how I feel lets just say that I used Maxwell exclusively for 4 years and then when they released V-ray I did a mix for a year until things settled down. I have not opened Maxwell in over a year now and I probably never will again. All of our clients needs are different so this is just my two cents worth from my position. If you would like to see examples of images we have produced in V-ray check the forum here. I will post more soon. Andrew
  24. 2 points

    form•Z Anniversary | Thank You

    I use FormZ since 2.7 on my Power Mac 7200/90 16 Megs of RAM (!!) It has changed the way I was designing stuff in both good and bad ways. Yet I am grateful it exists and I can do things with it as my primary weapon of choice. And it is getting better year by year, version by version. Thank`s Autodessys.
  25. 2 points

    Formz to flat layout drawings

    Hiya, I use to output my designs to a laser cutter. I transformed all my components to the same plane and then turned them into 2D profiles with the 'Derive Faces' tool and then used the 'Projection' tool to 'flatten' them. I exported to DWG and imported into CorelDraw to output to my laser. Thanks, Nige.