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Showing content with the highest reputation since 02/22/2019 in all areas

  1. 10 points
    Tech

    form•Z 9 beta

    form•Z 9 beta is coming on 9-5-19! Sign up now to be one of the first to receive the v9 beta software: http://www.formz.com/fz9_beta_request Note that you must have a licensed version of form•Z pro 8.5/8.6 to participate in the beta.
  2. 5 points
    Des

    Piano WIP

    In between jobs again so I decided to model our old piano. Modelled in FormZ (obviously!) and rendered in Maxwell. Hope you like... Des
  3. 5 points
    Des

    Piano WIP

    Thanks for your comments guys. Here's an update with the stool added. This is up for sale now on turbosquid Des
  4. 5 points
    7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  5. 5 points
    Tech

    select by criteria - suggestions, again

    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.
  6. 4 points
    cearch

    Group for "Views"

    Hi, I always end up with hundreds of views which is unwieldy. If there can can be groups for Layers etc then why could there not be Groups for Views as well? Then for instance I could render all my interior views overnight without wasting a lot of time try to sort or rename them. Thanks, Chris
  7. 4 points
    Hi, I have been making Revit Families with formZ. I set up all the parts in formZ in the location I wish with respect to each other and the origin. Cut/copy each part into its own file, and export as dwg 13. (I have noticed that .dwg format is working so very well). Insert/import Cad the part into Revit into the Revit Family .rfa file. It will appear in the correct location. Right click and full explode. Turn off show shape handles in the properties for the object. Assign Revit Material (I usually go and pre-create the materials I need in Revit) and visibility for the part as normal in Revit. Repeat until all parts have been imported and assigned. Next I set up my data, then my part version configurations. (set up all data first before the versions!) Then I save and use as a family. This has been working very well, and has been a very lucrative avenue for me. People who make Revit content properly are hard to come by and in demand, even when companies don't realize it. I made quite a few Revit models here to save the money from going out of house for them (very very expensive) and my leadership realized that it was something they should be doing in-house and created a new position for me to do it full time. Hope this helps those that are looking for a valuable route to use formZ in conjunction with Revit. For me, the price of formZ vs trying to model in Revit with those tools is quite worth it. In addition, importing Solidworks STEP files into formZ works almost without flaw as well. So, I can take a Solidworks file and use formZ to create a Revit Family. In fact formZ should be the "front end" modeler for Revit. The workflow has been almost seamless and headache free, believe it or not. Cheers, John A
  8. 4 points
    Hugo

    formZ 9

    Last few months I uploaded several movie’s with errors to ADS support, they were happy to see these bugs in a movie. It makes supporting and solving much easier, they said. I’m using the latest version of the software and I am happy I could help them in this way. Today I have read this complete thread again and again it seems we users lost our interests. More than a year ago today; no input. So I give it a little kick... ADS, how is it going these days with the development of the next version? Is there anything you can bring to the forum?
  9. 4 points
    rmulley

    Example Images

    Something I've been playing with in Vray...
  10. 4 points
    Justin Montoya

    what does keep textures even do??

    'Keep Textures' needs to be taken out to the pasture and 'retire'... It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file. This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project. I really wish FormZ would stop including it, or at very least do not have it enabled by default. It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps. Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap. Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes. Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option. SNOW, I believe this is your problem as you have 'Keep Textures' enabled. Try creating a new project with Keep Textures turned off. Then Copy and Paste everything from your old file into this new file. Now Save a Copy As ...with Referenced Maps enabled. That may help you to automatically gather and relink all your textures! If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files. And Finally, you can try and add a Folder directory where FormZ will search for the texture files. Edit>Preferences>File Search Paths Use the + button, and pick your project folder (or higher) where the texture maps should be located. Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable. If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path. Hope this helps someone!
  11. 4 points
    Tech

    form•Z 8.6 Update Released

    Here is the list of changes. Mostly stability improvements. http://www.formz.com/products/formz/update/whats_new.html
  12. 3 points
    johnalexander1571

    Example Images

    Here is a simple composite I just did. The AC unit is a photo, the mounting hardware is what we sell here at our company. I do a lot of stuff like this. Disclaimer... the AC part is a Getty Image that my company purchased the rights to, so please don't use this image for any reason.
  13. 3 points
    Jaakko

    Example Images

    Hi! To keep this going. Send some renderings.
  14. 3 points
    Tech

    Are there any future updates for FormZ?

    Hello, Though we aren't directly integrated with Unreal, TwinMotion, or Lumion, form•Z files can be exported into various different formats to work in each: Unreal: DWG, FBX, IGES, 3DM, SAT, STEP. TwinMotion: FBX, DAE, DWG Lumion: DAE, FBX, DWG, DXF, 3DS, OBJ We are working on incorporating BIM information into our importers but currently do not have a timeline for when it will be included. We will support VRay Next shortly after the version 9 release.
  15. 3 points
    Unreal Studio imports Step, SAT etc via the Datasmith Plugin for Unreal. FormZ exports FBX and OBJ both of which work well with UE4. FormZ supports VRay For BIM and links to other systems like TwinMotion and Lumion, you are better off using Vectorworks or Archicad on a Mac or giving in to Autodesk subscriptions if you are Windows-based. Rhino is good if like me you need to work with point clouds it also has a live link to Lumion. The alternatives are unlikely to match FormZ for fast concepting, but for links to other software and current architectural workflows maybe you need something else to run alongside FormZ. My set up is to go from FormZ to Modo via the Power-Translators plugin. Modo has a direct connect with Unreal.
  16. 3 points
    takehito_matsumoto

    Example Images

    Rendered with formz vray. I am a CG designer living in Japan and have long used FormZ. I sincerely hope that formz will be compatible with the latest CG technologies such as UE4, twinmotion, Unity, LUMION and Substance.
  17. 3 points
    Jaakko

    Example Images

    Hi! One of my latest designs and modelling + rendering.
  18. 3 points
    AHTOH

    Weird component behaviour

    Let me give you an advise: forget about component system in FormZ. It is a total mess. I tried to sort it out on on pretty complex project which resulted total rebuild of all component related modeling. Neither forum nor Support where of help since component system is faulty by design. Alas!
  19. 3 points
    Des

    Useful time wasting WIP

    Seeing that I'm in between work at the moment and was watching some world championships snooker on tv, I decided to model a snooker table, so there... Happy Friday. Des
  20. 3 points
    pkcn

    the instant alternative to hidden line

    We definitively need Hidden Line rendering as we export the result as 2D drawing into Autocad. However, two main concerns about this: - Before FZ 7, we were able to export into Autocad at right scale, using the 2D drawing module (copy from 3D modeler and paste to 2D module and then export in DWG). It is nearly impossible now... - Hidden Line produce a lot of duplicate lines that we need to erase manualy in Autocad - a nightmare! Can we expect some improvement in FZ 9?
  21. 3 points
    Tech

    SDK History

    The SDK has been available since v6 as both a C(/C++) interface and an FSL (form•Z script language) interface. With v9 we are introducing Python support. This simplifies and standardizes the scriptable interface for form•Z making extending form•Z easier and opening an channel to a wealth of existing python libraries that offer a variety of functionality. The C interface will still be supported in v9, but we expect the to be used primarily for existing plugins or development that needs to access external C libraries. FSL will be discontinues. We expect that the Python interface will bring new interest in extensions and to the LAB project which has not been updated in a while. We expect to start beta testing towards the end of next month so stay tuned!
  22. 3 points
    AsOne

    FIX COMPONENTS!

    Please fix components with v9! It is really a necessary feature and even the most basic components crash the program every time I try to use them. I know this has been said many times over, but I will say it again. I had a long hiatus of not using FormZ and now that I'm back in it I find this very frustrating.
  23. 2 points
    David Lemelin

    formZ 9

    Is this application still a living thing? In the years since Upgrading to FZ 8.x I have had three revisions to MODO, two revisions to Rhino and Blender has launched a free 3D application that emphasizes how far 3D tech and hardware have come. There were 2 posts in 2018 about v9 and the few from 2019 sound like calls in the wilderness. Ever since unveiling their support for V-Ray, it's seemed like all further development went into suspended animation. A better rendering solution was a MUST... but there are still lots of things to improve and frankly, considering MODO, Rhino and Blender all have stellar renderers built into the package... the price point on FromZ (which needs an outside renderer to compete) is not making a whole lot of sense. I dunno ADS, feels like you're losing interest or conceding that time has simply passed FormZ by.
  24. 2 points
    snow

    Glitch-tacular

    Me: "One more crash and I'm done with this program!" Also me: "Ah, another project that needs to be finished in an unrealistic amount of time... *opens formZ*"
  25. 2 points
    snow

    Rendering Time

    Justin, If I had a dollar for every time you talked trash about Apple/Mac hardware on this forum I'd be able to treat myself to a nice steak dinner 😂 No hard feelings, your input is always informative and welcomed by all of us formZers. But yes, flakie, if you posted your file or some screenshots of your settings we should be able to better assist you.
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