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Showing content with the highest reputation since 05/14/2020 in all areas

  1. 9 points
    palarsen

    Bergen, Norway

    Modeled in form•Z, hammered and polished in China
  2. 7 points
    We are pleased to announce AutoDesSys was a recently awarded an Epic MegaGrant to create an interface between form•Z and Epic’s Unreal Engine and Twinmotion. The Datasmith plugin for form•Z is the first product of this exciting collaboration. This plugin allows you to quickly and easily convert your form•Z 3D model for use in Unreal Engine 4 and Twinmotion. A Technology Preview of the Datasmith plugin for form•Z is now available here: http://www.formz.com/fzsite1219/products/unreal.html
  3. 7 points
    setz

    what's new webinar

    Modo and FZ are great companions. I use modo for complicated organic subdivision cage modeling (because it has really good soft selection tools) and then bring the object into FZ where I convert to subdivision and then convert into nurbs. Works really well at creating super complicated organic nurbs shapes that can then be further worked on in FZ with booles etc. Many parts of the mech were done this way (some are pure FZ hard surface modeling.) The parts in this model ended up as separate nurbs solids exports for CNC machining.
  4. 7 points
    Hi All, Here is my fun personal lock-down project I do on the weekends. I hope this might be of interest, because I am quite jazzed about it. I have used form.Z to model the bones and muscles of the human leg using the sub-d tools in order to export them into simulation software and assign Young Modulus to the muscles and sew them onto the bones and them let the computer use finite element analysis calculate the muscles realistically contracting and jiggling with gravity all based on the animated driver bones. This is why cg characters have appeared to be hauntingly weightless all of these years, because only the outer surface is sculpted, it is not necessarily informed by bone and muscle as it should be. The final results of this newer tech are really encouraging and are only now starting to be used in feature films. It is now being adapted to real-time for video games. This is my early result. Long way to go, but I am happy with this so far. https://www.artstation.com/artwork/9eGZkN One facet of my project is the absolute similarity to being Dr. Frankenstein. I had to get into some rather gruesome medical school grade references in order to understand all of the geometry I needed to model inside of the leg. So this will be the official start of Mary Shelley, the FEM solved woman. I think she will be like Wonder Woman. No I don't wear a bra on my head ala Weird Science, although I have thought about it. I am making the skin for the leg this week. Ha ha ha ha ha.... Vincent price laugh.
  5. 6 points
    Tech

    V-Ray update

    We are actively working on V-Ray 5 for form•Z. Its up and running and looking really good. We are very excited about this new version. We hope to have a beta in December.
  6. 6 points
    Hey guys I thought I would throw in my five cents worth here We have been using Lumion since version 7.....but really only a usable option since version 9 The most important consideration is end use .... I don't consider Lumion as a tool for still images full stop , only for animation. The reasons for this are the GI is not advanced enough and the lack of ray tracing require reflection planes to be manually placed of which there are a maximum of 10. Don't get too excited about the "vast" libraries as realistically , only a fraction of this is of medium quality. That being said it is possible to produce animations of reasonable quality as long as you don't get to hung up on the correctness of the render quality. It is an extremely expensive app for what it does.......the updates are frequent but you pay a huge price each time for only very limited enhancements. See below a few examples.....I will post a few more recent ones done with the latest 10.5 when the projects become public so everything below is done with version 9.5
  7. 5 points
    Tech

    New update 9.0.6

    "Check for update" now shows 9.0.6 as available. Please note that we always wait 24-48 hours after posting a new version before updating the "check for update" notification just to be sure the distribution is sound before mass installations begin. You can always install the latest version from the link you received with your latest license codes. Here are the highlights of this version. form•Z v9.0.6 (#A283): New stuff SKP translator updated to import/export SketchUp 2020 files. Plus these improvements: - Import performance significantly improved. - Objects will be surfaces by default unless “Construct Solids” is enabled (which is now on by default for new installations). - Import now maintains layers and materials properly. - Non-Roman characters in file names now supported for import and export. - Non-Roman characters in layer name and Material names are now supported. - Import now includes wire objects. - Exporting files with metric units works as expected. General Contour Sections no longer affected by manipulating corresponding Transform Controller Conflicts resolved that could cause Key Shortcuts to stop working. Arc 3 can be inverted with the CMD/Ctrl (Mac/Win) key. Objects created by Duplicate (Edit menu) remain selected. Reference Files window displays correct name. DXF export and import now supports Non-Roman characters in the file name. Exporting DAE and KMZ files works properly Windows Check for Update works as expected no on systems with certain Windows settings. Alt key tap key works as expected Draft Layout Grid Snap now works as expected when combined with the Guide snap Python scripting unfold.py script now works as expected. Scripts are maintained in the Extensions menu and are sorted properly. The getLayer() and setLayer object method have been improved. Additional performance and stability improvements.
  8. 5 points
    "Check for update" now shows 9.0.6 as available. Please note that we always wait 24-48 hours after posting a new version before updating the "check for update" notification just to be sure the distribution is sound before mass installations begin. You can always install the latest version from the link you received with your latest license codes. Here are the highlights of this version. form•Z v9.0.6 (#A283): New stuff SKP translator updated to import/export SketchUp 2020 files. Plus these improvements: - Import performance significantly improved. - Objects will be surfaces by default unless “Construct Solids” is enabled (which is now on by default for new installations). - Import now maintains layers and materials properly. - Non-Roman characters in file names now supported for import and export. - Non-Roman characters in layer name and Material names are now supported. - Import now includes wire objects. - Exporting files with metric units works as expected. General Contour Sections no longer affected by manipulating corresponding Transform Controller Conflicts resolved that could cause Key Shortcuts to stop working. Arc 3 can be inverted with the CMD/Ctrl (Mac/Win) key. Objects created by Duplicate (Edit menu) remain selected. Reference Files window displays correct name. DXF export and import now supports Non-Roman characters in the file name. Exporting DAE and KMZ files works properly Windows Check for Update works as expected no on systems with certain Windows settings. Alt key tap key works as expected Draft Layout Grid Snap now works as expected when combined with the Guide snap Python scripting unfold.py script now works as expected. Scripts are maintained in the Extensions menu and are sorted properly. The getLayer() and setLayer object method have been improved. Additional performance and stability improvements.
  9. 5 points
    snow

    Deleting a custom palette

    Yes. But the issue with giving up formZ is the speed in which I work and the ability to share my files with SolidWorks users. VectorWorks and Rhino come close to formZ in terms or how geometry is modeled and sharing with SolidWorks (Rhino is arguably better because .3dm files can be opened directly into SolidWorks), but if you look at the forums of each respective software you will find droves users posting about bugs, suggestions and other grievances. I think the more you use a certain piece of software then the more aware you are of it's shortcomings which makes the OTHER software look so refined and polished, only to find out years later you're again aware of all it's shortcomings. wash, rinse, repeat.
  10. 5 points
    ¢hris £und

    fZ + Python + CO2

    What do you think? Finally bit the bullet and ordered one of these. And this is what I have been itching about for python! Looking to make some dedicated toolsets for creating patterns for the CO2 machine. Don't know how far I will be able to push it, but I am gonna go for it! ¢£
  11. 5 points
    ¢hris £und

    formZ Sub-D introduction

    Hey all. Here are my first videos regarding, well anything. The audio is poor, so my apologies. Kind of muffled, as my Mic got delayed in shipment. I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through. Unless I can find an equal or crappier robot voice... hmmm? Anyway, feel free to give an honest critique. I won't be able to improve unless I truly know how much I suck at it. Video 1: https://youtu.be/KknlZTgLxTE can possibly be skipped as it discusses Sub-D's in a more general sense. However, it does get into a little bit why sub-D's aren't for everything. Video 2: https://youtu.be/LaWa2Sygpa8 "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh. Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating. To be honest, that was for me too. Regardless, it is about how to add a higher density mesh section to a lower density area. Critical knowledge for shapes that transition and for Polygon flow. It does start out with, a "Don't do this" scenario. Which it took me years to figure this little ditty out Video 3: https://youtu.be/FZveQ4CktqM Continuation of video 2 Video 4: https://youtu.be/qYdqacGKD6g Coke Bottle Part 1 (disclaimer, just an intro into what we will do and what was done wrong by me previously:) Video 5: https://youtu.be/12Vq63AUYcU And finally, the coke bottle. For real this time: Anyway, as mentioned before, critique away! I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary. The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present. I hope this helps, even if you don't enjoy it! ¢hris £und - From Zero PS, the running stream of this thread has been highly edited for the simplicity of future observers. All my following posts are now condensed into this original and cleaned up. ¢£
  12. 4 points
    We do not recommend using Big Sur with form•Z yet. We are still investigating a few issues that have been reported.We hope to have more details on this soon. We will eventually be able to support the new Apple arm64 chips natively, however please understand that this will take some time. While the Rosetta 2 feature of Big Sur allows non-native code to run on arm64, the system prevents you from mixing arm64 code and x86_64 code in the same process. While we could make a native version of form•Z rather quickly, it will take some time for all of the vendors that we work with for extensions and plugins to make arm64 versions of their technology available. This will mitigate the usefulness of a native form•Z app in the short term.
  13. 4 points
    Bo Atkinson

    V9 update

    For countless issues with many kinds of tools, when things get suspicious, I either reset workspace to restore session, or restart formZ, and if still wrong, reboot OS. Loosing custom shortcuts and prefs are usual, also loosing generalized project responses, most of which easily fix by starting new project and closing it immediately, which restores current project immediately after that trick. As for loss of the good old ways changing, yes, I have to accept that too, but the new powers are well worth it. I looked at other 3d apps and downloaded Blender, and am just amazed how they lack some of my particular favorite things. So I don't object to random formZ problems, by persisting until things work out, and new methods pop up, and then I need the outdoor work for exercise, and let the processor chips cool down. ^__^
  14. 4 points
    setz

    what's new webinar

    I've been considering making videos for FZ for a long time now. I love FZ and I have a lot of tips and tricks I could share. The things holding me back are that I have zero experience in video production, and poor voice and camera presence lol. (That's not me in the avatar.) For now, as an alternative to videos there is a great resource on FZ's website for Tips and Tricks: http://www.formz.com/fzsite1219/manuals/TnT/index.htm#t=Add_and_fill_out_Title_Block_templates_to_Layout_documents.htm
  15. 4 points
    Bo Atkinson

    Exploded 3D Drawings

    Long ago the Independent Scale tool had an option to "scale the space between objects", such that assemblies like this bike could have axel parts moved along an axis vector line. I think this was dropped possibly before year 2000... Can Such functionality be brought back to FormZ again? In the case of the the U-Scale tool, objects should be distanced apart from the center snapped point, which actually has a useful architectural advantage , to show clients the optional object spacing in room design phases.
  16. 4 points
    Hey All, Here is a second method to building the coke bottle. While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so. Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out) which would have yielded a smoother blend. Mostly, this is to show how to deal with lofts that have weird twists in them. And why you shouldn't abandon this technique when you do get them. I hope this helps! ¢hris £und
  17. 3 points
    Tech

    New update 9.0.6

    The cause of the hanging in Hugo's file was determined to be an excess of empty animation tracks. The development team is devising a better way to handle these in the future.
  18. 3 points
  19. 3 points
    AsOne

    Importing 3rd party models

    I am an architect. I use FormZ as my primary 3D modeler on every project. I transfer that information to Vectorworks for construction drawings or anything involving notes, text, formatting on a sheet. I have built a system for the two to "talk" and it's an ok system. It could be a lot better if FormZ had the basic capability to reference other file types (DWG in my case). I would LOVE to see Referenced files that are always placed at the same world coordinates (relative to a 0,0,0, point). That way if I need to import consultant data, another 3D model, or my own 2D work from Vectorworks I can do it ONE TIME and then every time the referenced file is updated I won't have to re import. This would allow fluid and fast communication between two programs. Essentially extending the new Reference file capability to file types beyond .fmz. I know the current Reference file capability leaves a lot to be desired, but at least it is a start. I agree 100% with the need to clean up the UI, fix the bugs, and improve import export. I would rather ditch some of the customization of the UI for stability. Occasionally I have to reset the Workspace and I don't mess around with the palettes anymore now I have them where I want them. For a new user the UI would be difficult. Palettes still can get completely lost and the scrolling speed through the dock is very slow. Even the fact that I have to hold Option to scroll the Dock is unintuitive. Who would know this if you just started in the program? I really miss having a scroll bar in the dock. However I believe the desire to have a "one stop shop" is unrealistic in todays marketplace IMHO. Sure it might work out for one person, but is there a program that does it all - for everyone? There isn't really. Sure some do people find one program that works, but for many a hybrid approach is the best way to go. There are too many diverse needs and workflows out there. I could care less about FormZ adding tools to add notes, dimensions, text. Useless for me. I would rather do that in a program already well suited for that task. There would need to be such a quantum leap in FormZ's ability there to get me to use it given how far advanced Vectorworks is in this regard. There are other priorities in my opinion for FormZ. I understand why they came out with Layout (I presume to compete with SketchUp) and I use Layout to export my information (plans, sections, elevations) to Vectorworks, but I don't need them to spend time trying to make it a full fledged production program. For some the modeling in SketchUp is just enough and so is their layout program. For me it isn't nearly robust enough in either department. Does Rhino, Modo, Cinema have a way to create construction documents, full of notes, dimensions, and specifications? REVIT may be amazing at production work, but it sucks at fast fluid modeling. Is there a program that models fast, also has amazing rendering capabilities, AND produces construction documents? And that works equally well for a one man shop, a small firm, a big firm, product design, architecture, visualization specialists? I hear the complaints about 2D work. Seems legit and it would help my workflow. I guess I don't care that much as I can do that work in Vectorworks. However, until we get referenced DWG files it still takes way too much time to keep reimporting information from outside the program. I would rather FormZ concentrate on its strength - fast fluid solid modeling and quick texturing/rendering. At the same time the weaknesses need to be fixed: bugs, UI issues, and then there needs to be some sort of marketing to expand the user base and outreach of the program. If anything I would rather it become or specialized not more general. Of course I'm biased so I want that to be in architecture. Trying to be a program that solves everyones problems is not possible.
  20. 3 points
    I love FormZ for it's general solid modeling quickness. Especially, tools like the 3D Wall tool, Hole Tool, and Reshape are incredibly fast and powerful due to their visual interactivity. The same goes for the basic texture mapping and it's great visual interactivity. But recent changes to the UI (Stupidly separate and BUGGY Inspector Palette, Tool Options palette that won't stay still, Missing and ghosting palettes, cut off text, etc) have made even modeling quickly in it an annoyance that it doesn't need to be. FormZ's UI is now so oddly put together that it looks like pieces from completely different puzzles. It's entirely fixable, but we are rarely seeing these updates despite many requests from all sorts of users. This worries me because UI changes should be some of the easiest to rectify. Then there's this importing 3rd party models problem. It's interesting to see how many other people are starting to really struggle with this in FormZ. There's many things that import better into FormZ 6,7,8 than 9, and many things that just never imported well to begin with. Given the likely future of 3D work requiring collaborating with all sorts of 3D assets, this should be of particular focus on any future formZ update, as without it, there may be no future for FormZ outside of basic modeling and texturing. Sad but true. You will laugh at how easily Rhino imports outside file types compared to FormZ. Even basic things like floorplan DWGs come in to Rhino perfectly just like they would in AutoCAD, with all the Blocks, Text, Hatch, Colors, etc, and you can easily have multiple, complex plans visible in the modeling window without it slowing to a crawl like the same file does in FormZ. Why does FormZ slow down with just imported lines from a DWG? Mesh 3D files like the furniture models we commonly need, come in great to Rhino and don't choke up the program at all like they do in FormZ. This whole issue has become the achilles heel of FormZ. It's an amazingly fast and fluid modeler, but it's inability to play nice with outside geometry is really hurting its capabilities now. Like Andrew said, I believe this is due to the 'solids' nature of FormZ and most other popular modeling applications are surface modelers. Still, formZ will need to fix this quick to stay remotely relevant. Santa- Architectural modeling is OK in Rhino, but it sometimes requires a slightly different approach than super speedy FormZ. It's a Surface modeler originally, but has a solid ... solid toolset too. Many of the solid tools we use are in there, with different names. But some will require an extra step or two to first draw the 2D shape you will turn into 3D. Take the Slab tool in Rhino for instance. This is most similar to FormZ's 3D Wall tool, but first requires you to draw your line, polylines, curves, before you can then start the Slab tool to make it an extruded 3D wall with both height and thickness. Whereas FormZ can often do that on the fly in a single tool depending on the shape. BUT, anything you want to learn is easy to find because of the incredible online documentation in Rhino. Videos GALORE detailing anything you could possibly want to learn in Rhino means becoming self taught is a real possibility. Lynda.com (free with local Library card) has a nice selection of courses from Dave Schultze on Rhino and VRay for Rhino. This sort of accessibility is really intriguing when it can be very difficult to figure out how to use a new software. Just Google "Rhino ______" and you'll find whatever you need. Rhino also has a huge library of plugins and a very active and vibrant community. I wish the modeling and basic texturing was a bit easier, but it's not bad once you get into it after a week or so. I've taken tutorials on many other 3D programs and understand the basics in them. After 15 years of professional work with FormZ, no other 3D software offers the combination of speed and truly accurate and visual modeling that FormZ does. Rhino comes the closest, but needs a little more input to do the same thing. SketchUp comes close but is a purely surface modeler and a very basic one at that. So, I'd ask you how much time do you spend on modeling vs the rest of the process? At some point, the time saved modeling gets easily wasted on these other FormZ problems. Hope this helps you all out there struggling with the same things. I'd truly love for FormZ to be our 1 stop solution to all things 3D and Rendering, but until these problems get recognized and resolved, we all need to be more vocal about it.
  21. 3 points
    Andrew West

    VRAY - Huge Material Problem!

    Update time. We finally tracked down the issue at the beginning of this post. There has always been some issue with materials not previewing in the palette or materials not showing properly on the model. Or in my case lots of missing textures upon render. The FIX: You must have KEEP TEXTURES turned on in project settings. Then you must turn on Opens Fast or your save times will be really long. It was such a simple thing that ended up causing a lot of issues.
  22. 3 points
    setz

    Circle tangent to three lines

    Found it on my back-up hard drive. Here it is for anyone else who may need it. Tested and working in V8.6 and 9. arc_tlines.zip
  23. 3 points
    palarsen

    Bergen, Norway

    There is a steel cylinder inside carrying the load. The sculptures are welded on to it and filled with concrete up to about one meter.
  24. 3 points
    Des

    Match view question

    It all depends on the lens/camera used. There are FOV (Field Of View) calculators available on line which allow you to input the sensor size etc. to get the angle. But I prefer to align the views manually using known reference points. It's very important to set your Image Options to the same aspect ratio to the original photo. I usually make a copy of the original photo (6000x4000) and reduce it to say 2400x1600 before importing as a background image in Fz, it's quicker to load etc. and I can resize later before I go to render. Take this example below of an older project; I knew the position I took the shot and was able to draw a circle on the plan. Draw on a reference layer with known features, go to perspective view and use Edit cone of Vision to point and adjust the camera lining up the known features and plan, sometimes the spin needs adjusting as well. As a check you can see the focal comes out at 28.33mm with an angle of 64.86º. If I open the original photo and check its EXIF data the focal length is 18mm but remember that each lens used has a "multiplier" number. Mine just happens to be 1.6, so multiply the exif data focal length by 1.6 and you get 28.8 which is not far off at all considering the farther away the centre of interest there is a slight bend in the angle. Also consider your camera height (eye level), if you have the level of the ground level great but it usually needs adjusting as well. So going back to the Match View tool, I only use it as a starting point for some projects where I have modelled a certain amount of existing features accurately (not usually though) so I have points to snap to when lining it up. It can be hit and miss though.
  25. 3 points
    Andrew West

    Example Images

    Indeed it does. But with a little bit of work this is the end result. There were dozens of color tweaks and some dodge and burn which were made pretty easy by isolating those materials.
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