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Showing content with the highest reputation since 12/16/2018 in all areas

  1. 5 points
    7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  2. 5 points
    Tech

    form•Z Anniversary | Thank You

    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey. Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.
  3. 5 points
    Tech

    select by criteria - suggestions, again

    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.
  4. 5 points
    Hello everyone, Happy Birthday form.Z! To me form.Z is like a life form that has been evolving over all this time, so "happy birthday" seems quite fitting. I was very pleased to see this image this morning in my e-mail... I remember rooting around in that Ronchamp model, getting it ready for 3d Printing. I believe the model was created in form.Z 1.0, it was created by another artist, but I was once upon a time charged with making it watertight. The Z-Corp print came out very nicely, and anyone that saw it at the form.Z booth will surely remember it. I remember one form.Z booth customer suggesting that the Ronchamp 3d prints could be offered for sale en masse. Since it is also throwback Thursday, I thought I would share this retro teal interface setting that I set up to give the current interface the feel of the old one. It is less distracting than the stock color setting, and I have found myself reminded of how long we have been using this wonderful application. I actually use a Wacom tablet quite frequently with form.Z, so I like all the system icons showing, and like to have a large target for picking tools with the stylus. I do not use the palette dock at all, I conjure my palettes with shortcut keys. Thank you form.Z and autodessys for all of the long years. I have been able to apply form.Z tools in order to create income in so many ways over all of these years, I almost think of it as a money making application!
  5. 5 points
    Similarly, you can place all your layers in a layer group and then be sure to select "Material" in the "Override Attributes" option. Use the white material to assign to the layer group. This method allows you to maintain the original materials while still having the option to make fake hidden line images.
  6. 4 points
    rmulley

    Example Images

    Something I've been playing with in Vray...
  7. 4 points
    Justin Montoya

    what does keep textures even do??

    'Keep Textures' needs to be taken out to the pasture and 'retire'... It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file. This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project. I really wish FormZ would stop including it, or at very least do not have it enabled by default. It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps. Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap. Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes. Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option. SNOW, I believe this is your problem as you have 'Keep Textures' enabled. Try creating a new project with Keep Textures turned off. Then Copy and Paste everything from your old file into this new file. Now Save a Copy As ...with Referenced Maps enabled. That may help you to automatically gather and relink all your textures! If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files. And Finally, you can try and add a Folder directory where FormZ will search for the texture files. Edit>Preferences>File Search Paths Use the + button, and pick your project folder (or higher) where the texture maps should be located. Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable. If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path. Hope this helps someone!
  8. 4 points
    Tech

    form•Z 8.6 Update Released

    Here is the list of changes. Mostly stability improvements. http://www.formz.com/products/formz/update/whats_new.html
  9. 4 points
    pipo

    wip & recent renders

  10. 3 points
    Des

    Useful time wasting WIP

    Seeing that I'm in between work at the moment and was watching some world championships snooker on tv, I decided to model a snooker table, so there... Happy Friday. Des
  11. 3 points
    snow

    the instant alternative to hidden line

    hidden line is still awful and I was thinking "there must be a better way..." there is. and it's so easy I feel like a dunce that it took me 5+ years to figure it out. 1. Have a white background and turn off grid and axes. 2. Create a white material and set the reflection to constant. 3. Turn on Antialiasing in Shaded Options Done. Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH better results in regards to text (i didn't do a benchmark test on this, so please don't quote me). I'm literally never using the hidden line again and i am so happy about this so i needed to share.
  12. 3 points
    pkcn

    the instant alternative to hidden line

    We definitively need Hidden Line rendering as we export the result as 2D drawing into Autocad. However, two main concerns about this: - Before FZ 7, we were able to export into Autocad at right scale, using the 2D drawing module (copy from 3D modeler and paste to 2D module and then export in DWG). It is nearly impossible now... - Hidden Line produce a lot of duplicate lines that we need to erase manualy in Autocad - a nightmare! Can we expect some improvement in FZ 9?
  13. 3 points
    Tech

    SDK History

    The SDK has been available since v6 as both a C(/C++) interface and an FSL (form•Z script language) interface. With v9 we are introducing Python support. This simplifies and standardizes the scriptable interface for form•Z making extending form•Z easier and opening an channel to a wealth of existing python libraries that offer a variety of functionality. The C interface will still be supported in v9, but we expect the to be used primarily for existing plugins or development that needs to access external C libraries. FSL will be discontinues. We expect that the Python interface will bring new interest in extensions and to the LAB project which has not been updated in a while. We expect to start beta testing towards the end of next month so stay tuned!
  14. 3 points
    AsOne

    FIX COMPONENTS!

    Please fix components with v9! It is really a necessary feature and even the most basic components crash the program every time I try to use them. I know this has been said many times over, but I will say it again. I had a long hiatus of not using FormZ and now that I'm back in it I find this very frustrating.
  15. 3 points
    Jaakko

    Example Images

    Hi! Here is one project that was finished last year, rendering and final outcome from the shop.
  16. 3 points
    Chris lund

    form•Z Anniversary | Thank You

    2.8 for me as well, I think. By way of Electric Image. EIAS. Enjoyed the ride!
  17. 3 points
    Jaakko

    form•Z Anniversary | Thank You

    Happy birthday formZ! I want' share couple renderings from year 1997 when I started my long journey with formZ 😊. Version was 2.9 I think. Also a picture of the collection of formZ prochures etc. I'd like to thank you ADS developing us formZ!
  18. 3 points
    AHTOH

    Some work in progress

    Hello there. It`s been a while since I posted any new stuff made with FormZ. So here is an oriental style caffe. Modeled in FormZ , rendered with Thea for FormZ Plugin
  19. 3 points
    flakie

    Example Images

    Here are a couple of exhibit rendedrings.
  20. 3 points
    AndyD

    Merry Christmas and Happy New Year!

    My last work made with formZ 8.6 and Maxwell 4: Andrea
  21. 3 points
    bmeissner

    Merry Christmas and Happy New Year!

    Happy Holidays :) Bernd
  22. 2 points
    Chris lund

    SDK History

    My current professional situation has taken me away from modeling. Though, I do a lot more programming. In Python😊 Not professionally, but rather for internal projects. Even though not using fZ professionally, I do use it for personal and internal business projects. I will first update my scripts from FSL to python. For the Mix of reasons of adoring fZ , the Community that supports it, and my continuing interest in programming, there are a number of scripts I have planned beyond my historicals and hope to continue with scripts as of yet unimagined. I would even someday like to be a contributor to the LAB project. But even so, this would take some time to build the quality of my scripts as I don't pretend to be an expert. jldaureil, I realize that the above doesn't answer your question, as Tech did that already. I would like to add, that some of the Utility Scripts currently work with version 8. MIMI for example does (mostly.) As Tech mentioned, when 9 is released that will break all FSL scripts. If you or anyone else has a request of which scripts you want me to update to Python first, please let me know. I would be happy and quite frankly excited to get on this project. Updating my current scripts will be a good warm up exercise. Though, due to my lack of professional use these days I don't know if I will be a candidate for Beta testing any longer. I do hope I will be, Hope isn't much of a strategy. If I get the opportunity to test, I would be doing more testing in the scripting area than in the actual modeling environment, though naturally I will be doing some of that as well. Tech, This is exciting news! I want to beta test the scripting environment. Do hope I haven't been too much of a PIA and will be allowed to test. Don't know the emoji that describes my current expression. <<Sweating Trepidation>> ¢hris £und
  23. 2 points
    gasjar

    FIX COMPONENTS!

    Ditto... My old symbol libraries are dead in storage. Trying to convert them and update them a few years ago became overwhelmingly difficult and time consuming. Everytime I try to get back to using components, crashes plague me. The symbols used to be one of the best implementations of this idea. Set up properly you could simply select one and switch it out with another without complicated interfaces, just a pop-down menu if the symbol libraries were loaded. You could also simply switch the library the symbols in a model referenced and holistically change the character of the model.The components interface is overly complicated and I don't find it as intuitive to use. Perhaps I just need to relearn and recreate 10 years worth of symbols prior to components being introduce, but it was easier to stop using the program for more than specific modelling needs than holistically designing with it. I still find it extremely powerful on the modelling front and with VRay, an immensely powerful renderer. After 25 or so years using it and teaching it, I continue to purchase the updates and swear by its strengths.
  24. 2 points
    Phanos

    Drafting v. Layout

    In the past and up to v.6, one could use the drafting module in FormZ to draw just about anything in 2D with accuracy and ease. With Layout (and unless I am missing something), unfortunately this is not the case anymore. I understand that FormZ is not a drafting program. Nevertheless, I only hope that AutoDesSys will consider restoring (and even improving) some of the older drafting capabilities that allowed us to draw anything (from annotated site and floor plans to construction details) in real and not scaled measurements. Having said this, I believe that creating frames and sheets in Layout with 3D views being directly linked to models could be a great feature to consider.
  25. 2 points
    AHTOH

    form•Z Anniversary | Thank You

    I use FormZ since 2.7 on my Power Mac 7200/90 16 Megs of RAM (!!) It has changed the way I was designing stuff in both good and bad ways. Yet I am grateful it exists and I can do things with it as my primary weapon of choice. And it is getting better year by year, version by version. Thank`s Autodessys.
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