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Showing content with the highest reputation since 12/17/2017 in all areas

  1. 5 points
    Tech

    forum update complete

    We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  2. 3 points
    rmulley

    Vray Sunlight

    Ahhhh, the blue filter, that's what it needed! Thanks so much.
  3. 3 points
    FZnoob

    sub D help

    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept. Looks like I am going to have to upload it in 2 files due to the size. Here's pg 1
  4. 3 points
    Tech

    displacement

    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
  5. 3 points
    Andrew West

    Maxwell vs Vray

    This topic should probably be under the Vray for Form.z category but regardless I am probably the one to answer your question. If you look under that forum you will find a few of my posts pertaining to this subject. At the risk of repeating myself here goes: In overall look and quality I actually think that Maxwell has a slight advantage. I also prefer their material editor since it has more flexibility and greater options. It is also less buggy but that will change as Form.z addresses some of the current quirks in their Vray integration. I am also a big fan of Maxwell's multilight function and its ability to change lighting scenes post process instantly. The other advantage to Maxwell is that their lights seem to be more predictable with realistic settings and their emitters work much better. The obvious downside to Maxwell is that it is painfully slow. Think hours instead of minutes and days instead of hours. I spent over $7k on my computer and still found that I had to spend thousands more every year on render farms to get an image in any realistic time frame. So quality comes at a cost here. Now for V-ray: First it must be noted that it is still a work in progress but over the last year they have made tremendous gains. So if you do buy this just understand that there will be some quirks but that is probably true of most any program. I have even crashed photoshop on occasion. As far as quality and performance is concerned there really is no equal. It is a hundred times faster than Renderzone and a thousand times faster than Maxwell. The quality is far beyond Renderzone and the material options are much better. Lighting takes a little to get used to but we are all working on that along with the material editor. Hopefully they will be greatly improved in the next release. For what its worth I think you need to assess your clients needs and expectations in order to choose what is right for you. I do architecture which is often viewed at a distance so super tight control over things like caustics and hyper realistic materials are not an issue. I think if I was doing product design I might use Maxwell more. What my clients are most concerned about is Budget, realism, and speed. That is why I use V-ray. The material editor is pretty straight forward, lighting is fairly easy to learn, the render settings are pretty obvious, the end results are quite realistic and I can produce top quality renders in minutes rather than hours. To summarize how I feel lets just say that I used Maxwell exclusively for 4 years and then when they released V-ray I did a mix for a year until things settled down. I have not opened Maxwell in over a year now and I probably never will again. All of our clients needs are different so this is just my two cents worth from my position. If you would like to see examples of images we have produced in V-ray check the forum here. I will post more soon. Andrew
  6. 2 points
    This is a quick study on how to model a candy bar wrapper with subdivision. It's a 2 page pdf. Sub-D Candy Bar.pdf
  7. 2 points
    FZnoob

    sub D help

    sorry for the double post. I thought it was too big. Anyways here's a final render as well.
  8. 2 points
    pylon

    Maxwell vs Vray

    Hi All, Great to see Maxwell is working well for formZ users. As I understand it, there's a lot of ongoing work on the Maxwell core to support multiple GPUs, thus the relative quiet on their site. Maxwell is not going the way of Thea.
  9. 2 points
    FZnoob

    sub D help

    Sometimes I look back over old posts to pick up a tip or 2. When I found this one, I realized I never did get around to doing a sub d tray. So I gave it a go this morning. After a couple of false starts I was able to produce this model using nothing but the sub d tools. It's a clean mesh with no triangles, which I always try to avoid.
  10. 2 points
    palarsen

    macOS Mojave

    Runs perfect
  11. 2 points
    Tech

    Clones - Latest Build 10163

    Clones can be transformed "individually" or "as a family". This is controlled by the option in the transformation tool options. "Individually" apples the transformation to each clones instance about its own local axis and the "as a family" option is applied to the while family as a set. Changes to a parameter of a clone are propagated to each instance individually. What we have observed is that in v8.6, the dynamic display during the transformation always functions "as a family". Once the final click of the transformation is made, the transformation is applied each object when the "individually" option is selected. See images We have logged this aa an issue and also have added suggestion to be show if an object is in a clone in the information tab (and how many siblings it has).
  12. 1 point
    FZnoob

    sub D help

    Thanks guys. I created a 2 page pdf of this and uploaded it to the "tutorial" section of the forum. "Candy Bar Modeled With Subdivision" I hope that FZ sees fit to add a symmetry tool in the future. It would cut the work it half.
  13. 1 point
    Shibui Design

    Maxwell vs Vray

    Demands are different by industry. When I'm working on a church sanctuary renovation, my clients expect to see very high quality renderings. Since we are designing with light, we also demand that the render engine is able to paint the picture in a realistic way. We take photometric data of production light fixtures into consideration. In cases like this, and three to four hours generally gives very good results. If the material/light/exposure set up is not correct, time penalties could be worse. I've used both Maxwell and Vray on the same projects in several cases, simply as a point of comparison. Surprisingly, the Vray renders start approaching those same render times due to light bounces. Ask those 3d artists producing those slick interior renderings you see so often how long those vray renders take to process. It's not measured by minutes! On top of that, it takes much more setup time doing test render, tweaking, test render, etc... Total time involved takes longer in my experience using Vray. Consider that once I release a batch of renders on my slave machine, I'm designing other projects. I could then be charging double, but I don't do that... My preference in situations like this is Maxwell because set up time is shorter and quality is higher. When working on event or trade show projects, I cannot spend that much time on a single image. In those cases, I will either use Vray or Cinema 4D Physical renderings. I have developed a very fast workflow to kick these renders out quickly. On a recent, very large project with complex lighting and materials, each image was rendering mostly clean in seven minutes. I was happy with that. Each design iteration had about 12 images. The project saw about 21 design iterations. That adds up to a lot of time! Museum exhibit clients don't expect to see slick photo real images. For this, I simply use RenderZone for color, texture, lighting and overlay composite line work from either hidden line or sketch/doodle styles. I don't like taking the extra time in photoshop to process the images, but this hybrid style communicates very well for this kind of client and they kind of expect that. So, how to earn a living... knowing appropriate workflows for the job requirements and charging appropriately. For sure, there are project budgets or delivery dates dictating what the output looks like.
  14. 1 point
    Shibui Design

    Maxwell vs Vray

    Maxwell has never let me down either, Allan. Nothing beats the Maxwell render engine when it comes to light and shadows, especially for interiors. Multilight is a HUGE difference maker when comparing the two. Apparently Vray already has, or is planning to have a similar feature, but don't think it's available in many integrations. I find the time it takes to set up Vray renders is much longer than Maxwell setups, requiring many, many render tests. I find its integration in FormZ to be very rudimentary, lacking elegance when compared to integration into other softwares. However as so many others note, Maxwell can be prohibitive due to excessive render times. Anytime I have the luxury of time, I turn to Maxwell. On a few projects, I have used both Maxwell and Vray and the difference in image quality is vast, favoring the Maxwell look. It seems their development might be stalled, simply judging from the state of the Maxwell Render website. No new announcements in a long time. Is this one going the way of Thea?
  15. 1 point
    allanjl

    Maxwell vs Vray

    As I mentioned above, I expected to use Maxwell for my latest interior job, and I did. I used 12 computers to render on an insane deadline. 10 renderings in less than 24 hours (render time). I planned to let the computers render overnight, but apparently one of them decided to reboot due to an update, and the whole network decided to stop rendering on rendering #3. To make a long story short, I ended up rendering the last 7 renderings at about 70 min. each; 1778x1000 pixels.. Used the denoiser feature, and everything worked out. I wish I could post the images, but the owner of this office is crazy possessive of his designs. In conclusion, I found the vray still has some issues. For instance, if you want to create a cove light by using an emissive material, the light output gets very weird, and it gets awfully slow. If you use a native vray spherical light source, and you want to hide it from camera, and you have quite a few of them in the scene, only a few actually hide from camera, and some will show up. Anyway, maxwell has never really let me down when it comes to quality. My five cents.
  16. 1 point
    AHDD Designer

    macOS Mojave

    At first sight even the old (and for certain things still proven) version 6.7.3 is running with Mojave. Really really nice!
  17. 1 point
    allanjl

    Maxwell vs Vray

    I have used Maxwell for interiors extensively and I am very pleased with it. The level of realism is unmatched by any other software I've come accross. I have done only exteriors with Vray and it works great because of its speed and the fact that exteriors don't require multiple lights bouncing to get good results. I am about to embark in a test of interiors with Vray. I will post about the results soon. Chances are though, if it doesn't look stunning, I will use Maxwell instead.
  18. 1 point
    Swine

    Substance

    Please add support for Allegorithmic Substance.
  19. 1 point
    Tech

    2d people

    There is also a small set of 2d people (and trees) in the default components that ship with formZ.
  20. 1 point
    AHTOH

    formZ models exchange site!

    Hello folks. You might find useful men silhouettes in FormZ format found on Various page and kitchen corner cabinet carousel from italian manufacturer VIBO at furniture detail page. Also there are proper models of some other furniture details: drawer box system BBox from Boyard and sliding cabinet doors from italian manufacturer Aristo. All models in precise dimensions and Enjoy, Anton.
  21. 1 point
    Andrew West

    Example Images

    Here is another example of exterior and interior lighting. The final render at 4500 pxl wide took about 14min. I am very impressed with the speed and quality of Vray these days but there are still a few bugs to work out. I also wish they would fix this forum so that my images can be viewed at full res.
  22. 1 point
    AHTOH

    formZ models exchange site!

    Annoying news: some new models added. Don`t bother yourself to see.
  23. 1 point
    AC1000

    Sun settings not updating

    Try this.
  24. 1 point
    3dfever

    Top Ten FormZ 9 list

    For formZ it would be great to have a parametric door and window creation tool where libraries of all common door and window types could be modified. This would include libraries of interior and exterior casing profiles, sills, vertical and horizontal muntins counts, frame types, etc - all with dimension inputs. Perhaps someone has already produced this but cannot find.
  25. 1 point
    etroxel

    Maxwell for formZ 4.1.1.1 Public Release

    This looks like an amazing release! Thanks Pylon for supporting this so well.
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