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Showing content with the highest reputation since 12/02/2021 in all areas

  1. 3 points
    Justin Montoya

    Decals are not rendered

    Yes, Decals should be working in V-Ray 5 for FormZ. I'm sure they are working on getting it fixed as it was working in a previous build. V-Ray 5 is a substantial upgrade and worth every penny even without Decals IMHO. I was merely providing an alternative to Decals that is easier to use since Shaded display modes will also show it. I use Shaded Full a lot in my work, sometimes as conceptual development before moving to full V-Ray renderings and have been frustrated by Decals lack of Shaded (OpenGL) support. This alternative allows both Shaded Full and V-Ray to be used on the same project with logos applied to various objects. It's nice to have options isn't it?
  2. 2 points
    Martin Malinski

    frustration 3d modelling

    Thank you Brian, If you feel my criticism is wrong? Maybe you'd care to ask the op how he feels about the thread? ..Did he get his questions answered? Having re-read the thread... One comment stands out as being reasoned; understanding the users preference, ''for those saying "use smooth" have to understand in some industries--like the videogame industry--ALL modelling is polygonal and poly count is crucial for a successful project.'' Unfortunately, they, like me, are still using 8.6.5 so have not experienced object doctor destroying a 60 sided extruded polygon. Is there a problem with object doctor and simple facetted objects in v9? ...Don't know, because it's not been addressed....It seems there may be? I wondered when someone may say what have 'you' offered other than criticism? ... My comments are an observation of the tone of the thread, .. I made that plain, re-read it. Maybe, 'people' should consider their responses...before assuming their way is right... questioning legitimate process's and tools, used by a 'seasoned' user. Trying to help the original poster... By criticising their legitimate method and them? Then pushing smooth modelling... When they have clearly stated 'their' preference and why.... Oh well ...obviously I'm wrong to have pointed out there is still no resolution to the op question... ITS NOTHING TO DO WITH SMOOTH MODELLING Smooth modelling is great, yes ...but so is polygon modelling. (Wait till you need it again) ... Does object doctor work in v9?... or does the op have a case? Finally, adieu ... 
  3. 2 points
    bbuxton

    frustration 3d modelling

    I'm not questioning the OP's experience, but for sure, there is more to this than the Object-doctor not working. I'm not a FormZ expert, but I too picked up formZ at University perhaps the same time as you in 1992. I have been frustrated and ranted about some form Z's less than trivial issues on numerous occasions (components and UI are good examples). But, unfortunately, it does not solve the problem. The comments to use smooth modelling are all correct and helpful. It is usually easier to re-tesselate a smooth object or build over the ugly mesh in a retopo tool like Topogun or 3D Coat. Polygons are generally a bad choice for boolean workflows in any 3D software. It is not arrogant to suggest slowing down and looking at other options, even other software, usually does solve the problem or at least solves enough to muddle through. It is not arrogant to find it odd that a seasoned user is stuck using the Object-doctor rather than more appropriate tool choices. Finally Martin, you have not offered anything to the discussion other than criticism of those trying to help the original poster.
  4. 2 points
    bbuxton

    frustration 3d modelling

    The best way to use the object-doctor (particularly on polygonal geometry) is to only check 1 or 2 options at a time and initially to highlight the problems for you to see what they are, before running the tool again to fix them or if you prefer to correct the issues manually. There are no magic buttons to fix crappy modelling in any software. For what it is, the Object doctor does a pretty good job. Look at what it is doing before getting upset with it. With excellent snapping tools and the ability to lock and edit the workplace quickly, it is not that hard to model cleanly and in particular, keep mesh surfaces planar in formZ.
  5. 2 points
    ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  6. 2 points
    Simbio3D

    frustration 3d modelling

    First I use facetted because I need to control polygon, how many faces, the way they interact with each other and the smoothing of course. So for me working in smoothing it's a major aspect, where if you freeze the mesh because soon or later you will need to export in whatever software, as for rendering or working with substance, marmoset, share with colleagues etc. The result is dramatic, imagine working on a mesh that you can't even use as low poly. But seriously as an example, make an extruded Polygon of 60 Segments and use the doctor and let me know how the doctor will destroy your cylinder without any reason. And you are obliged to use the doctor after a while with vertex left by boolean soon or later you will face a broken solid, so go and check where is the hole rebuild the face and fix with stitch I know that. I know that I need to work with 2-3 decimals not only with the problem of this message that you need to click 1000th times and have more precision. I know to use extend tool that was working in v6 also in wireframe and some time (often) it crashes, but now in v9 is a nightmare with this pre pick logic. This is my point here IMHO is very unproductive, If this is a normal behave of the software, well, I don't share the same value. @ZTEK If there was some mistake? yes and I can tell you, mostly because of the doctor that ruin the shape, but that's not the point, as in version 6 and even before there was no such nightmare in working in FormZ, you could face some nonplanar face or leave some vertex after boolean, but the doctor never destroys your work apart fix your error. In any case, if you fill to teach the right method show me a video working in Formz just curious. @Hugo so when you model you go directly on 3d you don't start by measuring shape what's so ever, you are already in VR concept well I am not sorry I need so badly 2d that you can imagine. In any case, I start to work in Formz before 2000 and use it in so many projects maybe I getting older so a loose logic but I am still perfectly fine in modelling. To demonstrate here some examples even in video games I use to model in Formz
  7. 1 point
    jldaureil

    disapointed

    @R2D2 well I understood what does not work! We do NOT select everything with ctrl + A or menu Edit + select all If you do that it doesn't work On the other hand if you make a frame selection in topological object then you can deselect the source object. and in this case the copy attribute tool woks correctly (in accordance with its options hidden in my video) I think there is a bug with ctrl + a and select all ... (and it's not the first time I've seen shit with that) Is there a way to choose not to work the addition and removal of sections with shift in Z9 as it exists in Z6? It's really painful because it's not very stable (as we see in my video: suddenly it displays the "+" but for the "-" you have to wait and sometimes it does not display it .. pfff .... otherwise since it works, there is no need to go through a join + legacy map tool ... finally : Placing trees in TM is really very easy especially with the trees from the base library (you can populate a surface with several different kinds of trees or position it more individually. In short, a lot of solution that works formidably ... Of course all additional trees (from Xfrog or any other soft) as mesh do not take wind ... But you just have to find the needed tree... see pics: (real time) (not beta) We are currently participating in the beta ... I can't talk about it but it's a killer! and the development is ultra dynamic
  8. 1 point
    Diedel, As Des mentioned one license allows two computers to run. I use one license on my desktop. And the same license on my laptop when I am on a trip. It works great. I must confess however, that it wasn't working at first, even though I had only had it installed in one computer to begin with. I had to get support to release the license, then it worked after installing on my laptop.
  9. 1 point
    R2D2

    frustration 3d modelling

    kinda hard to follow: this ? in V9.2
  10. 1 point
    Simbio3D

    frustration 3d modelling

    I would like to share my frustration on modelling with Formz. here is a sample situation I create some simple polygon circles with 60 edges a triangle poly then extrude them perpendicular to the reference plane. I use boolean to create a single shape now if I use the doctor things get really wrong. Unfortunately continuing to work without checking the mesh is wrong because you end up with problems with future boolean operations. Now, how can a simple circle object extruded can be wrong and result in missing face, non-planar faces, coplanar faces and at the end break the mesh with the doctor? I have to keep every piece alone for non-getting stuck, but double the time to perform more boolean. I don't remember in version 6 all these difficulties to model such a shape. When modelling I lose much more time in fixing than finishing the work straight forward. I once contacted formz support about another problem with the thicken tool that result in an object non-exportable in STL. the answer was and no solution answer was solved. Hi Fabrizio, It appears that this is a surface object, whereas STL requires solid objects. I'm going to look into this further to see why the Object Doctor isn't resolving the open holes in the model. Regards, fan-duct-hemera.fmz
  11. 1 point
    bbuxton

    frustration 3d modelling

    "Not that hard to model cleanly? ... Why make this comment? or this 'fix crappy modelling'? ..." FormZ is a great modeller and I stand by that it is not that hard to model cleanly when using it. ----------------------------------------- 'sigh....' we all do 'crappy modelling' and 80% of the time it does not matter. When it does matter it is important to slow down and look at what went wrong and pay attention to details. Pressing the magic Object-doctor button with all the options checked and blaming the software for being rubbish is a surprising response from someone with '20 years of experience (????)' using FormZ. Generally, I use FormZ and work with smooth objects when I need to produce drawings or models with manufacturing in mind. I also use formZ as a polygon modeller when massing out iterative design concepts - because it is faster than anything else for this. When modelling for render or to take into Marmoset TB or Substance etc I use Modo as it is more suitable for this type of work. Frequently going back and forth between the two, I rarely have issues with smooth objects translating well, so the OP's strict adherence to Polygons is a little hard to understand.
  12. 1 point
    allanjl

    frustration 3d modelling

    bbuxton. I completely agree with you. I never had object doctor mess up an object on my project. The only times I had problems with it, were when my object wasn't well formed to begin with.
  13. 1 point
    allanjl

    Decals are not rendered

    Martin. We are just trying to find an alternate solution to your problem and at the same time also showing some insight. But if this is not what you want, then try contacting support directly.
  14. 1 point
    snow

    frustration 3d modelling

    Smooth modeling has its perks such that you can produce mathematically correct smooth geometry like cylinders, spheres, wires, NURBS, etc. BUT, for those saying "use smooth" have to understand in some industries--like the videogame industry--ALL modeling is polygonal and poly count is crucial for a successful project. Modeling in smooth and then select all convert to facetted is not an ideal option because you often want different resolutions per object. Objects in the foreground deserve more resolution than those in the back, so in order to keep from clicking and converting on every object in the scene, just skip the convert step and create in facetted. Also, smooth modeling in formZ is not without its problems. I personally prefer to work with smooth geometry (my models often go into solidworks, so keeping smooth edges helps give more accurate dimensions for engineering), and quite often smooth objects fail to be modified by moving points. Example: If I have to resize a bracket/wire /1" metal tube, I switch to wireframe view, set topological level to points, select the points on the edge, and MOVE the points. This fails about 20% of the time where FormZ just rubberbands the points and corrupts the geometry. then I have to switch to orthographic view, draw a line, split, move, and union. It's incredibly annoying. Modeling in facetted would not have this issue. Lastly, I'm on 8.6.5 on Windows 10 and I didn't have an issue with the object doctor destroying a 60 sided extruded polygon?
  15. 1 point
    Justin Montoya

    frustration 3d modelling

    I agree with the others. You clearly have very nice modeling skills, but with the modern SMOOTH geometry, you will have an even easier time, and you can really stop worrying about and thinking about faceting segments. If at the end of your smooth modeling, you can easily use the Convert Object tool to make it Faceted if you need to for some reason.
  16. 0 points
    Martin Malinski

    frustration 3d modelling

    Conclusion, Object doctor still breaks simple faceted objects... But it doesn't matter, because you can use smooth objects? Seriously... If an tool is broken. ...It's broken. Thanks for the report... if it is broken? ...It needs fixing! All the best
  17. 0 points
    Martin Malinski

    Decals are not rendered

    My problem? ... I already know the solution offered in this thread, as I'm sure most users do. Whilst workarounds are good... The question is, are they or should they be a necessity? ..(For support that is offered as a 'new' option in an 'update')...So, the only reasoned response.. would be. Vray 5 decals support works straight out the box... Or, it doesn't? Still no clarification, other than 'should be working' All the best
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