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Showing content with the highest reputation since 10/31/2014 in all areas

  1. 5 points
    Tech

    forum update complete

    We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  2. 5 points
    AutoDesSys

    FireStation

    From the album: Yazeed Alamasi

    This image shows an exterior perspective of the building, as seen from Main Street.
  3. 4 points
    AutoDesSys

    school roof

    From the album: Yazeed Alamasi

    This image shows an exterior perspective of the building, as seen from top of the school.
  4. 4 points
    AutoDesSys

    school court

    From the album: Yazeed Alamasi

    This image shows an exterior perspective of the building, as seen from Main access to the court.
  5. 4 points
    AutoDesSys

    Image 7

    From the album: Thadeus Pasi

    A chair that was inspired by the traditional basket-stools in Uganda.
  6. 4 points
    AutoDesSys

    Image 5

    From the album: Thadeus Pasi

    The entrance court with a water feature for visitors to enjoy the remedial qualities of water.
  7. 3 points
    Donald Wardlaw

    Measure distance tool.

    Doh. Object snap were turned off. I'm just trying to show I guess, how you can use this program for 25 years and still make your dog look smart....
  8. 3 points
    AHTOH

    formZ models exchange site!

    And since there was a demand there are two prebuilt kitchens on new Prebuilt kitchens page
  9. 3 points
    FZnoob

    sub D help

    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept. Looks like I am going to have to upload it in 2 files due to the size. Here's pg 1
  10. 3 points
    Tech

    displacement

    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
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