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Showing content with the highest reputation since 10/31/2014 in all areas

  1. 5 points
    Des

    Piano WIP

    In between jobs again so I decided to model our old piano. Modelled in FormZ (obviously!) and rendered in Maxwell. Hope you like... Des
  2. 5 points
    Des

    Piano WIP

    Thanks for your comments guys. Here's an update with the stool added. This is up for sale now on turbosquid Des
  3. 5 points
    7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  4. 5 points
    Tech

    form•Z Anniversary | Thank You

    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey. Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.
  5. 5 points
    Tech

    select by criteria - suggestions, again

    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.
  6. 5 points
    Hello everyone, Happy Birthday form.Z! To me form.Z is like a life form that has been evolving over all this time, so "happy birthday" seems quite fitting. I was very pleased to see this image this morning in my e-mail... I remember rooting around in that Ronchamp model, getting it ready for 3d Printing. I believe the model was created in form.Z 1.0, it was created by another artist, but I was once upon a time charged with making it watertight. The Z-Corp print came out very nicely, and anyone that saw it at the form.Z booth will surely remember it. I remember one form.Z booth customer suggesting that the Ronchamp 3d prints could be offered for sale en masse. Since it is also throwback Thursday, I thought I would share this retro teal interface setting that I set up to give the current interface the feel of the old one. It is less distracting than the stock color setting, and I have found myself reminded of how long we have been using this wonderful application. I actually use a Wacom tablet quite frequently with form.Z, so I like all the system icons showing, and like to have a large target for picking tools with the stylus. I do not use the palette dock at all, I conjure my palettes with shortcut keys. Thank you form.Z and autodessys for all of the long years. I have been able to apply form.Z tools in order to create income in so many ways over all of these years, I almost think of it as a money making application!
  7. 5 points
    Similarly, you can place all your layers in a layer group and then be sure to select "Material" in the "Override Attributes" option. Use the white material to assign to the layer group. This method allows you to maintain the original materials while still having the option to make fake hidden line images.
  8. 5 points
    Tech

    forum update complete

    We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  9. 4 points
    cearch

    Group for "Views"

    Hi, I always end up with hundreds of views which is unwieldy. If there can can be groups for Layers etc then why could there not be Groups for Views as well? Then for instance I could render all my interior views overnight without wasting a lot of time try to sort or rename them. Thanks, Chris
  10. 4 points
    Hi, I have been making Revit Families with formZ. I set up all the parts in formZ in the location I wish with respect to each other and the origin. Cut/copy each part into its own file, and export as dwg 13. (I have noticed that .dwg format is working so very well). Insert/import Cad the part into Revit into the Revit Family .rfa file. It will appear in the correct location. Right click and full explode. Turn off show shape handles in the properties for the object. Assign Revit Material (I usually go and pre-create the materials I need in Revit) and visibility for the part as normal in Revit. Repeat until all parts have been imported and assigned. Next I set up my data, then my part version configurations. (set up all data first before the versions!) Then I save and use as a family. This has been working very well, and has been a very lucrative avenue for me. People who make Revit content properly are hard to come by and in demand, even when companies don't realize it. I made quite a few Revit models here to save the money from going out of house for them (very very expensive) and my leadership realized that it was something they should be doing in-house and created a new position for me to do it full time. Hope this helps those that are looking for a valuable route to use formZ in conjunction with Revit. For me, the price of formZ vs trying to model in Revit with those tools is quite worth it. In addition, importing Solidworks STEP files into formZ works almost without flaw as well. So, I can take a Solidworks file and use formZ to create a Revit Family. In fact formZ should be the "front end" modeler for Revit. The workflow has been almost seamless and headache free, believe it or not. Cheers, John A
  11. 4 points
    Hugo

    formZ 9

    Last few months I uploaded several movie’s with errors to ADS support, they were happy to see these bugs in a movie. It makes supporting and solving much easier, they said. I’m using the latest version of the software and I am happy I could help them in this way. Today I have read this complete thread again and again it seems we users lost our interests. More than a year ago today; no input. So I give it a little kick... ADS, how is it going these days with the development of the next version? Is there anything you can bring to the forum?
  12. 4 points
    rmulley

    Example Images

    Something I've been playing with in Vray...
  13. 4 points
    Justin Montoya

    what does keep textures even do??

    'Keep Textures' needs to be taken out to the pasture and 'retire'... It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file. This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project. I really wish FormZ would stop including it, or at very least do not have it enabled by default. It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps. Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap. Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes. Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option. SNOW, I believe this is your problem as you have 'Keep Textures' enabled. Try creating a new project with Keep Textures turned off. Then Copy and Paste everything from your old file into this new file. Now Save a Copy As ...with Referenced Maps enabled. That may help you to automatically gather and relink all your textures! If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files. And Finally, you can try and add a Folder directory where FormZ will search for the texture files. Edit>Preferences>File Search Paths Use the + button, and pick your project folder (or higher) where the texture maps should be located. Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable. If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path. Hope this helps someone!
  14. 4 points
    Tech

    form•Z 8.6 Update Released

    Here is the list of changes. Mostly stability improvements. http://www.formz.com/products/formz/update/whats_new.html
  15. 4 points
    pipo

    wip & recent renders

  16. 4 points
    Andrew West

    Example Images

    And another
  17. 3 points
    Unreal Studio imports Step, SAT etc via the Datasmith Plugin for Unreal. FormZ exports FBX and OBJ both of which work well with UE4. FormZ supports VRay For BIM and links to other systems like TwinMotion and Lumion, you are better off using Vectorworks or Archicad on a Mac or giving in to Autodesk subscriptions if you are Windows-based. Rhino is good if like me you need to work with point clouds it also has a live link to Lumion. The alternatives are unlikely to match FormZ for fast concepting, but for links to other software and current architectural workflows maybe you need something else to run alongside FormZ. My set up is to go from FormZ to Modo via the Power-Translators plugin. Modo has a direct connect with Unreal.
  18. 3 points
    pkcn

    the instant alternative to hidden line

    We definitively need Hidden Line rendering as we export the result as 2D drawing into Autocad. However, two main concerns about this: - Before FZ 7, we were able to export into Autocad at right scale, using the 2D drawing module (copy from 3D modeler and paste to 2D module and then export in DWG). It is nearly impossible now... - Hidden Line produce a lot of duplicate lines that we need to erase manualy in Autocad - a nightmare! Can we expect some improvement in FZ 9?
  19. 3 points
    Jaakko

    Example Images

    Hi! Here is one project that was finished last year, rendering and final outcome from the shop.
  20. 3 points
    flakie

    Example Images

    Here are a couple of exhibit rendedrings.
  21. 3 points
    AHTOH

    formZ models exchange site!

    And since there was a demand there are two prebuilt kitchens on new Prebuilt kitchens page
  22. 3 points
    Justin Montoya

    Selection Tool

    Danko, I think once you get the hang of it, you will see that FormZ is much, much faster to work with than 3ds max. Key shortcuts and optimizing the interface will set you free. I personally think the toolbar should be on the right with the tool options to reduce the constant mouse movement between the two. I wish the Auto Pick tool worked better, as I have no use for it in its current form. Also, using the Isolate Objects and Reveal Objects shortcuts can be particularly helpful at working through complex scenes where accurate selection can be more difficult. You can access these from a right click after selecting objects, or by the shortcut keys (Shift+CTRL+I and Shift+CTRL+R), so you can quickly focus on only the parts you need to work on. I think this is a newer feature but it has become essential to my workflow.
  23. 3 points
    Hi All, I wanted to thank ADS for the SketchFab exporter. My employer wished to begin offering a 3d rep of the products offered embedded on the company website. I have found the SketchFab exporter to be very solid, it has worked for me every time, even after using the Mesh tool to reduce to triangles. Maps and mapping are amply exported. I simply set up specular or bump settings when I get into the SketchFab interface. This is a great feature that is not to be overlooked if you have a client wanting to display 3d models. We are doing noise control springs, so nothing too exciting, but for now you can so easily create a snazzy 3d version of your model/product that sales reps can show off. My employer is quite impressed. Thanks and Best Regards,, John Alexander
  24. 3 points
    rmulley

    Vray Sunlight

    Ahhhh, the blue filter, that's what it needed! Thanks so much.
  25. 3 points
    Andrew West

    Maxwell vs Vray

    This topic should probably be under the Vray for Form.z category but regardless I am probably the one to answer your question. If you look under that forum you will find a few of my posts pertaining to this subject. At the risk of repeating myself here goes: In overall look and quality I actually think that Maxwell has a slight advantage. I also prefer their material editor since it has more flexibility and greater options. It is also less buggy but that will change as Form.z addresses some of the current quirks in their Vray integration. I am also a big fan of Maxwell's multilight function and its ability to change lighting scenes post process instantly. The other advantage to Maxwell is that their lights seem to be more predictable with realistic settings and their emitters work much better. The obvious downside to Maxwell is that it is painfully slow. Think hours instead of minutes and days instead of hours. I spent over $7k on my computer and still found that I had to spend thousands more every year on render farms to get an image in any realistic time frame. So quality comes at a cost here. Now for V-ray: First it must be noted that it is still a work in progress but over the last year they have made tremendous gains. So if you do buy this just understand that there will be some quirks but that is probably true of most any program. I have even crashed photoshop on occasion. As far as quality and performance is concerned there really is no equal. It is a hundred times faster than Renderzone and a thousand times faster than Maxwell. The quality is far beyond Renderzone and the material options are much better. Lighting takes a little to get used to but we are all working on that along with the material editor. Hopefully they will be greatly improved in the next release. For what its worth I think you need to assess your clients needs and expectations in order to choose what is right for you. I do architecture which is often viewed at a distance so super tight control over things like caustics and hyper realistic materials are not an issue. I think if I was doing product design I might use Maxwell more. What my clients are most concerned about is Budget, realism, and speed. That is why I use V-ray. The material editor is pretty straight forward, lighting is fairly easy to learn, the render settings are pretty obvious, the end results are quite realistic and I can produce top quality renders in minutes rather than hours. To summarize how I feel lets just say that I used Maxwell exclusively for 4 years and then when they released V-ray I did a mix for a year until things settled down. I have not opened Maxwell in over a year now and I probably never will again. All of our clients needs are different so this is just my two cents worth from my position. If you would like to see examples of images we have produced in V-ray check the forum here. I will post more soon. Andrew
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