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Showing content with the highest reputation since 03/24/2019 in all areas

  1. 3 points
    Tech

    SDK History

    The SDK has been available since v6 as both a C(/C++) interface and an FSL (form•Z script language) interface. With v9 we are introducing Python support. This simplifies and standardizes the scriptable interface for form•Z making extending form•Z easier and opening an channel to a wealth of existing python libraries that offer a variety of functionality. The C interface will still be supported in v9, but we expect the to be used primarily for existing plugins or development that needs to access external C libraries. FSL will be discontinues. We expect that the Python interface will bring new interest in extensions and to the LAB project which has not been updated in a while. We expect to start beta testing towards the end of next month so stay tuned!
  2. 2 points
    setz

    2 Path Sweep

    Skinning the cat another way, cheated by reconstructing the multiple curves into a single nurbz curve and then blending them to form the radius fill; but the end result is very similar and is a clean solid. Untitled1.fmz.zip
  3. 2 points
    FZnoob

    Love the new forum

    "Drag and Drop" Pretty much describes me when I get home everyday...
  4. 2 points
    Chris lund

    SDK History

    My current professional situation has taken me away from modeling. Though, I do a lot more programming. In Python😊 Not professionally, but rather for internal projects. Even though not using fZ professionally, I do use it for personal and internal business projects. I will first update my scripts from FSL to python. For the Mix of reasons of adoring fZ , the Community that supports it, and my continuing interest in programming, there are a number of scripts I have planned beyond my historicals and hope to continue with scripts as of yet unimagined. I would even someday like to be a contributor to the LAB project. But even so, this would take some time to build the quality of my scripts as I don't pretend to be an expert. jldaureil, I realize that the above doesn't answer your question, as Tech did that already. I would like to add, that some of the Utility Scripts currently work with version 8. MIMI for example does (mostly.) As Tech mentioned, when 9 is released that will break all FSL scripts. If you or anyone else has a request of which scripts you want me to update to Python first, please let me know. I would be happy and quite frankly excited to get on this project. Updating my current scripts will be a good warm up exercise. Though, due to my lack of professional use these days I don't know if I will be a candidate for Beta testing any longer. I do hope I will be, Hope isn't much of a strategy. If I get the opportunity to test, I would be doing more testing in the scripting area than in the actual modeling environment, though naturally I will be doing some of that as well. Tech, This is exciting news! I want to beta test the scripting environment. Do hope I haven't been too much of a PIA and will be allowed to test. Don't know the emoji that describes my current expression. <<Sweating Trepidation>> ¢hris £und
  5. 1 point
    snow

    the instant alternative to hidden line

    hidden line is still awful and I was thinking "there must be a better way..." there is. and it's so easy I feel like a dunce that it took me 5+ years to figure it out. 1. Have a white background and turn off grid and axes. 2. Create a white material and set the reflection to constant. 3. Turn on Antialiasing in Shaded Options Done. Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH better results in regards to text (i didn't do a benchmark test on this, so please don't quote me). I'm literally never using the hidden line again and i am so happy about this so i needed to share.
  6. 1 point
    timgarner_10

    Example Images

    Ok so here's my latest attempt. I created a new vray material using the vrmateditor, imported my original jpeg image where Diffuse Color is, imported the normals map I created in Photoshop where the Bump map goes. I probably need to adjust my scaling or blur on my normals/bump map but its definitely looking better than before.
  7. 1 point
    rmulley

    Example Images

    ooooh, I never use the vrmateditor, I do it all in FormZ. Justin said to load the normals map into the bump map area. Good luck... make sure you post your results if you get it looking good, I'm always keen to learn something new.
  8. 1 point
    If I remember correctly, you want to mesh your flat cover, then map the meshed cover, and then do the radial bend.
  9. 1 point
    rmulley

    Example Images

    Tim, Here's the specs for the material I created... not even a bump map.
  10. 1 point
    Justin Montoya

    Example Images

    You can generate a bump map from the image, or better, generate a normal map in Photoshop using the Filter>3d>Generate Normal Map, adjust height as needed, and save it as a separate JPG. Then load it in the Bump Map slot. That should really help give you some depth to the texture. It looks like you have a low resolution texture loaded, or are rendering at an incredibly high resolution. Hard to say without your FormZ file and texture map files. I would also recommend trying both the GPU rendering engine and the normal non GPU VRay engine. They are different, and render differently depending on the scene and textures. Especially Bump maps. The next version of VRAY called VRay Next is supposed to address much of these shortcomings with the GPU renderer.
  11. 1 point
    rmulley

    Example Images

    something like this ? I didn't really do anything differently. Regular texture map you posted, bit of reflection and a bit of glossiness. Not sure why it looks so different to your image. One thing I have issues with though is bump mapping.... it just seems to make the texture a lot brighter for me.
  12. 1 point
    rmulley

    Example Images

    something like this ? I didn't really do anything differently. Regular texture map you posted, bit of reflection and a bit of glossiness. Not sure why it looks so different to your image. One thing I have issues with though is bump mapping.... it just seems to make the texture a lot brighter for me.
  13. 1 point
    AsOne

    Parametric scripting

    Will parametric scripting be coming to FormZ 9?
  14. 1 point
    jldaureil

    SDK History

    Hello everyone This section of the forums seems very quiet ... I am a little lost. I had looked a little bit at the version 6 SDK. At the time I had the idea to see if I could contribute. For lack of basic basic training and also for lack of time I had to give up. I feel that a lot has changed (python?) Would there be someone Chris? or Z support that can make a very short history of SDK form Z? Would it be possible to give me some pointers about the future? (in the perspective of contributing even if I am trained for this) I have the impression that the project "LAB" is stopped Do you know who made this contribution that seemed very dynamic and why it seems extinct?
  15. 1 point
    AsOne

    Geometric pattern inlay on 3D surface

    NURBS surface works great with the Parametric tool. I rebuilt the curved surface as a NURBS object by using a series of lofted splines. Downloaded a DWG pattern and was able to apply it to the surface with the Parametric tool easily. Thanks again!
  16. 1 point
    vbaran

    2 Path Sweep

    Is it what are you looking for?
  17. 1 point
    Smarttec

    Is Maxwell dead?

    The whole 3D rendering space is in major upheaval and change. Particularly as GPU rendering has entered then scene. That is not to say that there are not past CPU renders as well but denoising acceleration with CUDA based nvidia cards is amazing. However, that doesn't help Mac users and thus 'cloud based' rendering systems will become the answer -ie Rendering as a Service (RaaS). Maxwell is certainly brilliant but the next step in acceleration/speed has taken a while to update as you may see a different direction and a new product is also due soon see this teaser roombox3D.com There is an update for Maxwell Render itself soonish. Rob
  18. 1 point
    gasjar

    FIX COMPONENTS!

    Ditto... My old symbol libraries are dead in storage. Trying to convert them and update them a few years ago became overwhelmingly difficult and time consuming. Everytime I try to get back to using components, crashes plague me. The symbols used to be one of the best implementations of this idea. Set up properly you could simply select one and switch it out with another without complicated interfaces, just a pop-down menu if the symbol libraries were loaded. You could also simply switch the library the symbols in a model referenced and holistically change the character of the model.The components interface is overly complicated and I don't find it as intuitive to use. Perhaps I just need to relearn and recreate 10 years worth of symbols prior to components being introduce, but it was easier to stop using the program for more than specific modelling needs than holistically designing with it. I still find it extremely powerful on the modelling front and with VRay, an immensely powerful renderer. After 25 or so years using it and teaching it, I continue to purchase the updates and swear by its strengths.
  19. 1 point
    AsOne

    FIX COMPONENTS!

    Please fix components with v9! It is really a necessary feature and even the most basic components crash the program every time I try to use them. I know this has been said many times over, but I will say it again. I had a long hiatus of not using FormZ and now that I'm back in it I find this very frustrating.
  20. 1 point
    If indeed the sole purpose is simply a line drawing for illustration purposes this is a great workaround. You can almost get away with the settings for removing backfacing polys in the draw as well with the all white constant faces. The reason for the HL drawings from formZ is the ability to produce scale working drawings that are dimension-able and can be used by framers, dry-wallers, and other tradesmen on paper for a construction site. Until drones and robots completely eliminate humans, we still need to produce such drawings for the complexity of buildings coordinating many systems built by many tradespeople. We stopped using formZ 12 years ago for working drawings. We simply export HLs of what we need from the models and redraw the 2Ds in Vectorworks. The dedicated 2D power of Vectorworks' options from database compilation of various components such as plumbing and lighting fixtures to smart components such as wall tools, made these necessary steps in the production of the 60 page drawing sets we produce for construction of our houses and all their details. Simple imagery is all you need to produce, kudos for not needing to utilize the HL function or needing to produce complex 2-d drawings for coordinating many who work on a construction project, including those using AutoCad and various other flavors of 2D CAD.
  21. 1 point
    3dworks

    select by criteria - suggestions, again

    this has already requested again and again, but i can't find it anymore and it is on the top things making me climb wall up in FZ. when you are using the 'select by criteria' palette on a day by day basis, it's just a pain to select any geometry 'by materials' attribute. the small scrollable window does just show tiny thumbnail without any text, and - as an icing on the cake - the order is even different than in the main material panel. see screenshot. please fix and enhance this, it's almost unusable at this point, but so important if you mass edit complex scenes! hopefully next update? kind regards markus
  22. 1 point
    Tech

    select by criteria - suggestions, again

    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.
  23. 1 point
    AHTOH

    Some work in progress

    And two more.
  24. 1 point
    Malc, Spending time making Layout a more robust and user-friendly drafting program will not "detriment [formZ] of its 3D modeling capabilities...." We will allocate our resources effectively to make the whole formZ package (formZ, Layout, Imager, Viewer, etc.) a great value and enjoyable experience for all of its users. Layout IS a way to to make your views created in the 3D model to another program to produce a working drawing. This is done by following these steps: • Save your views with the .fmz file • Open Layout. • Create a Layout Frame • Select the .fmz file, choose your view and scale in the Frame Parameters, click OK. Does this not work for you? Also, note that exporting/printing both a raster image and a vector image at the same time is not easy to implement given that raster and vector formats are different. That is, JPG is a raster format, DWG is a vector format.
  25. 1 point
    Tech

    formZ Tips and Tricks page released!

    By popular demand, we have just released a new page on our web site (under the Support menu) that consolidates all the Tips and Tricks that we have posted on our Facebook page over the last 2 years. A direct link can be found here: http://www.formz.com/support/tips/tip1.html Clicking on the different banner images at the top will toggle the specific tip that is displayed below, as seen here for Tip 17: If anyone has any additional tips or tricks they would like to share, feel free to post them in this thread. Happy Modeling!
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