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Showing content with the highest reputation since 11/14/2019 in Posts

  1. 3 points
    Andrew West

    Example Images

    Nice images. How are you applying the decals? More examples will hopefully help build our little community. Here is one of mine. The nice thing about this image is that no matter how many lights I throw in the mix it still renders fairly quickly.
  2. 3 points
    rmulley

    Example Images

    Been quiet in here lately....
  3. 2 points
    johnalexander1571

    Example Images

    Actually, the setting I used for this render are mostly the default settings. I did turn on AO, but I have not seen the effect in my renders. I set the depth of field distance in inches to where I wanted the clear portion of the image. Quality was .005 to get the noise free depth of field. Chromatic aberration is a little trick I ran into recently trying to learn more about mimicking photos. Sometimes, (I am not sure under what conditions yet) cameras displace the red, blue, and green channels. I saw a tutorial on YouTube where the presenter used the Lens Correction in Photoshop to offset the three channels from each other. I just drag the sliders a little bit off center.
  4. 2 points
    johnalexander1571

    Example Images

    One I just finished last week. Learned about chromatic aberration on this one.
  5. 2 points
    allanjl

    Example Images

    Very nice Andrew. I suppose the image you posted is also done in the way they've asked you. Very well lit, no strong shadows. Real estate purposes. Below is my design for a custom home. Thankfully, I'm not required to light up the building the same way. I like to render with strong shadows to show the three dimensional quality of the design, and the end user is fine with it.
  6. 1 point
    Chris lund

    New material naming

    Setz, I do intend on some other direct point manipulation tools. This would be a good addition to them. such as arranging in geometric shapes. with different planes as options. (topo selection level would be points.) Circle, square... Maybe have a second selection that the points could align too... Shift to nearest neighbor or average (within a tolerance setting option) option to Join/Stitch when possible. Now Quantize, I can definitely see a tool like this making wrong choices, but as you said, maybe make them more obvious. It may be possible to leave some kind of marker behind where the points that were shifted so you can go back and verify correct placements. thinking: creating a new layer and adding circles or spheres where the points go moved to, or from. both? Any way, yea, consider it considered. cheers! ¢£
  7. 1 point
    setz

    New material naming

    Hi Chris, I have an idea for a plugin that I thought you may be able to create if you were interested, (the last time I did any coding myself was in Pascal back in 1984). It would be a Quantize Tool. Select an object, set a quantize increment in the options, fire the tool. It would move each point in the object to a point in 3D space that was nearest to a location on the increment defined in the options. I often get models and drafting docs from people who model without using snaps. It's maddening to have things very slightly out of line and not square, it wreaks havoc when using the Reshape tool. A quantize tool would either straighten things out or make them more obvious; by making them more visibly skewed. While it would be very useful on facetted objects, I don't think the results would work on many smooth objects, but might in some cases. Let me know what you think. Cheers. (sorry to bomb in on this discussion but figured this was the best place to get your attention)
  8. 1 point
    SJD

    Vray

    hope this is ok but here are a few interior images from the Chaos website to demonstrate what I mean, all modelled in 3ds max. I appreciate that the quality of each image is down to the artistry of the individual user - I'm just trying to establish if it's possible to achieve this level within FormZ before I invest time putting it into my workflow thanks
  9. 1 point
    pipo

    Lumion plugin

    lumion imports many file formats.....unless its a live plugin it doesn't make much difference we have no issue using fz (mac) models in lumion , basically the same as using sketchup/lumion without live link https://www.youtube.com/watch?v=Zcsdy6Dzliw
  10. 1 point
    johnalexander1571

    Example Images

    Here is a simple composite I just did. The AC unit is a photo, the mounting hardware is what we sell here at our company. I do a lot of stuff like this. Disclaimer... the AC part is a Getty Image that my company purchased the rights to, so please don't use this image for any reason.
  11. 1 point
    Jaakko

    Example Images

    Thanks! 1. Do a nurbs curve. 2 Make a cylinder = thickness of rope. 3. Give it a cylinder texture. 4. Change texture to a UV coordinates (Edit Texture Tool). 5. Then use Bend Along Path tool to a cylinder, the rope texture should now follow nicely the curves. Hope this helps
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