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Showing content with the highest reputation since 10/20/2019 in Posts

  1. 2 points
    We are happy to inform you that after considering your requests, we have decided that we will continue supporting and developing the form·Z plugin. We estimate that Maxwell 5 for form·Z 8 will be released before the end of the year, and when AutoDesSys launches form·Z 9, we will start developing this plugin for Maxwell 5 too!! Thank you for your patience, understanding and trust. LEARN MORE Now, Maxwell 5 is yours. Now, the time is yours. Be Maxwell 5's campaign image! If you would like to be Maxwell 5's campaign image, send your Maxwell 5 render to: maxwelldesk@nextlimit.com The contestants will be featured on our Social Media every week! Finalists will be featured on Fridays and the winner will be the image of one of Maxwell 5's campaigns! Don't miss this opportunity and send us your work now!
  2. 2 points
    I just got this answer from Next Limit: Dear Kristoffer,We are contacting you because we have finally made a decision about the formZ plugin development.GOOD NEWS: WE WILL CONTINUE SUPPORTING AND DEVELOPING formZ FOR MAXWELL 5!!We estimate a month to release Maxwell 5 for formZ 8, and then they launch formZ 9, we will start developing this plugin for Maxwell 5 too!!Thank you for your patience, understanding and trust.Kind regards,
  3. 2 points
    Recombatant

    'Burling'

    Hi Chris, Looks great! Thanks! Here's a picture of my last try. -Craig
  4. 2 points
    Chris lund

    'Burling'

    Spelling, I am not so good at... English is my 3rd language... sadly, however I don't have a first or second or a fourth.🙄 Sure! If you are insisting a Geometric solution as apposed to a visual with bump mapping..... This might seem strange, but it will work. Looks like a lot, but doesn't take long at all to do. 1. draw a circle, but using the poly tool set to how many Knurls you want to go around your object center the poly-circle on the 0,0,0 and keep the circle so that it's controls are parallel with one of the world coordinates (helps later in step 4 and up) 2. measure the one of the facets and keep that number. 3. extrude the "circle" to a hight that matches the length measured above. 4. Using the Pick tool, set to face. select one of the square faces that is adjacent to one of the world axis and select copy. 5. delete the disk object and paste the copied face. (If you wan't I can explain why we are jumping through hoops to get this) 6. Using the 'Point Extrusion' Looks like a Pyramid set the height of the Knurls Probably no higher than the length of that earlier facet... Typical would probably be about half or maybe 2/3rds of that length. and apply. 7. swing your view around, so that you see the bottom of the pyramid, select that face and delete it. Now you will have a single knurl that is a surface object. 8. Turn off all snaps except the point snap. using the rotate tool, and setting the Multi-copy to the number of facets-1 Copy rotate the pyramid so that one edge of copy 1 will snap the the far edge of the original.... you should now have a ring of pyramids. 9, object-select all of them and using the stitch tool stitch them together. 10 multi-copy them and move them so that the edges snap so that you now have a cylinder of them. and then stitch those together. I toggle the movemet to be perpendicular to the plane to ease the action. 11. Cap.. Below, I tried a different method, that has half the steps, but it would be a nightmare to clean up all of the back facing polys. So the above is what I came up with.
  5. 1 point
    SJD

    Vray

    hope this is ok but here are a few interior images from the Chaos website to demonstrate what I mean, all modelled in 3ds max. I appreciate that the quality of each image is down to the artistry of the individual user - I'm just trying to establish if it's possible to achieve this level within FormZ before I invest time putting it into my workflow thanks
  6. 1 point
    ZTEK

    Meet up in Seattle?

    Hi, I'm visiting Seattle from Santiago, Chile until the beginning of December, and I will be moving here next summer... so, I'm looking to connect with other users in the area, particularly anyone in the architectural design field... are there any other users in the Seattle area to meet up with? Best, Marcelo
  7. 1 point
    vva

    Curve by formula

    Thank you for investigating this! in the meantime I found an Exel doc with a good graph that I used as underlay and made the curve as nurbs. so I got this: vva
  8. 1 point
    FZnoob

    Maxwell Render 5 for FormZ Needs Your Help

    Good for you Des. One less thing to worry with I suppose.
  9. 1 point
    AndyD

    Continued FormZ & Maxwell development for V9

    Thanks Next Limit! Pylon is back...
  10. 1 point
    mojo

    Continued FormZ & Maxwell development for V9

    Thanks for these good news! 😀
  11. 1 point
    pkcn

    Continued FormZ & Maxwell development for V9

    Hello, We just received this message from Next Limit: Dear Patrick, We are contacting you because we have finally made a decision about the formZ plugin development. GOOD NEWS: WE WILL CONTINUE SUPPORTING AND DEVELOPING formZ FOR MAXWELL 5!! We estimate a month to release Maxwell 5 for formZ 8, and then they launch formZ 9, we will start developing this plugin for Maxwell 5 too!! Thank you for your patience, understanding and trust. Kind regards, " we have now to be patient and cross fingers!
  12. 1 point
    Recombatant

    'Burling'

    Hi, Let's see if I can make sense. Ha! In the attached photo from left to right... the numbers are the resolution (number of facets) of the source circle that I used to make that object and the knurl. 100 was way too fine for the knurl, but great for the smooth parts. So ALL the smooth parts are 100 facets. 40 was cool, but the knurl is just too big. 50 worked very well, but there's a spiral 'look' on the real world knurl I'm attempting to duplicate on this model. So I tried doing a 'Twist' on it, which is very close to what I'm after, just not perfect. If I can't get it any better than that, I'll live with it, I guess. But I don't think it's the best it could be. I'd try to 'Shear' it and see if that would make the knurl a diamond shape, but 'Sheer' deform is only available in Animation Workspace and it's not a good way to model things, seems like. Seems imprecise to me. I may not understand how to do it correctly. I just wish I could Sheer the object and investigate if that would work. I can try to do this whole thing using a diamond shape for the initial knurl. That would make the knurl seem to have a spiral look. In fact, I did try that. It got difficult to manage the stitching. I'm going to try that again right now. Later -Craig
  13. 1 point
    Come on guys we need your help to get NextLimit to respond and develop (co-develop) the future Maxwell 5 plugin for formZ9 at this stage on the Maxwell forum there are only '15' requests - that will have to be more than '100' to get any effect. and change their thinking. There must be more than 15 people using Maxwell or who want it... If your not already on the Maxwell forum - 'Join' https://forum.maxwellrender.com/index.php and add your support Maxwell 5 is huge advancement now incorporating the latest nVidia GPU acceleration for 'Fire' - rendering - additive materials and converts V-Ray scene files with more still to come - make it happen as well for formZ Rob
  14. 1 point
    Come on guys we need your help to get NextLimit to respond and develop (co-develop) the future Maxwell 5 plugin for formZ9 at this stage on the Maxwell forum there are only '15' requests - that will have to be more than '100' to get any effect. and change their thinking. There must be more than 15 people using Maxwell or who want it... If your not already on the Maxwell forum - 'Join' https://forum.maxwellrender.com/index.php and add your support Maxwell 5 is huge advancement now incorporating the latest nVidia GPU acceleration for 'Fire' - rendering - additive materials and converts V-Ray scene files with more still to come - make it happen as well for formZ Rob
  15. 1 point
    Recombatant

    'Burling'

    Hey Chris, Thanks very, very much for showing me all that. Very appreciated! Woop! -Craig
  16. 1 point
    Chris lund

    'Burling'

    last step (11) in my instructions say to "Cap" which would make it a solid. Didn't think I needed to explain how to cap it.
  17. 1 point
    Chris lund

    Modeling Speed vs. Rendering Speed

    Though, I think as the others, this probably isn't a place where the mac would be better or worse. as, AsOne notes. it is only a single core that is being used for these operations. The only reason why a mac may be better is in the Pro models that use the workstation CPU. Xeon Chips. But frankly, apple/Intel has not done such a great job of keeping these chips on the same trajectory as the "i" series has. Unless you want to dump a crap load of money for the newest models that have been announced. I think I will opt for an i9 machine and hackintosh it. Available RAM could be a factor. If you want though, it would be interesting to see what the xeon chips could compare against... my xeon based pro is 7 years old. my i7 mac is 5. The thing to do would be to post a file and what the operation on it would be so that we could benchmark oranges for oranges.
  18. 1 point
    Anwar

    Modeling Speed vs. Rendering Speed

    Hi Chris and everyone, Thanks for your replies. Chris, the three operations in modeling I have found that can be painfully slow on PC's are: 1) Moving large objects with 10s of thousands of faces 2) Using booleans to carve up large terrain models (again, for sites more than a mile across with many thousands of faces) 3) Generating hidden lines of scenes with objects containing 10s of thousands of faces Do any of these perform better on a Mac? Thanks, Anwar
  19. 1 point
    AHTOH

    formZ models exchange site!

    Hello There are some good and some bad news for you. The good one: from now and on you can share your models on paid basis. So anyone of you who will share his/her/it`s models will get paid as soon as model will be bought. The bad one: from now and on models are distributed on paid basis. This drastic step is being made to stimulate to share the ones who did not want to do it for free. Pricing Pricing is more than moderate for the moment yet anyone could claim his/her/it`s/their price for the model shared. Anyway you will get 70% of retail price of model sold via this site. Models All models will be provided with textures. All of them checked and well formed. Thinking of this I will keep my fingers crossed to see you among forms.xyz members. Best regards, Anton Voloshin.
  20. 1 point
    johnalexander1571

    Example Images

    Here is a simple composite I just did. The AC unit is a photo, the mounting hardware is what we sell here at our company. I do a lot of stuff like this. Disclaimer... the AC part is a Getty Image that my company purchased the rights to, so please don't use this image for any reason.
  21. 1 point
    Jaakko

    Example Images

    Thanks! 1. Do a nurbs curve. 2 Make a cylinder = thickness of rope. 3. Give it a cylinder texture. 4. Change texture to a UV coordinates (Edit Texture Tool). 5. Then use Bend Along Path tool to a cylinder, the rope texture should now follow nicely the curves. Hope this helps
  22. 1 point
    Great! Thank you. Version 6.7.3 is still a stable and useful tool – especially the drafting part!
  23. 1 point
    Thank you for keeping V6 alive. It is still, even after all these years, a very useful tool.
  24. 1 point
    Our main workflow is bringing things into Maya for rendering in V-Ray/Arnold/Renderman. The projects I work on have VFX production values so we require very high quality geometry and using IfcOpen helps us manage the 'rats nest' geometry often associated with BIM exports. I highlighted it to Tech because I think it could be relatively easy for AutoDesSys to develop a plugin that would import with no tessellation requirements at all, seeing as IFC is a derivative of STEP. Even without an AutoDesSys specific solution the plugin for Blender offers lots of options for cleaning up the geometry first and managing material mappings and such like (and with Blender also being free, it's a great option to have).
  25. 0 points
    R2D2

    Is Thea for FormZ dead ?

    Thea V2.2 has been released looks like the FZ-Plugin is finally out... ☹️
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