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Showing content with the highest reputation since 11/09/2021 in Posts

  1. 3 points
    Justin Montoya

    Decals are not rendered

    Yes, Decals should be working in V-Ray 5 for FormZ. I'm sure they are working on getting it fixed as it was working in a previous build. V-Ray 5 is a substantial upgrade and worth every penny even without Decals IMHO. I was merely providing an alternative to Decals that is easier to use since Shaded display modes will also show it. I use Shaded Full a lot in my work, sometimes as conceptual development before moving to full V-Ray renderings and have been frustrated by Decals lack of Shaded (OpenGL) support. This alternative allows both Shaded Full and V-Ray to be used on the same project with logos applied to various objects. It's nice to have options isn't it?
  2. 2 points
    ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  3. 2 points
    Simbio3D

    frustration 3d modelling

    First I use facetted because I need to control polygon, how many faces, the way they interact with each other and the smoothing of course. So for me working in smoothing it's a major aspect, where if you freeze the mesh because soon or later you will need to export in whatever software, as for rendering or working with substance, marmoset, share with colleagues etc. The result is dramatic, imagine working on a mesh that you can't even use as low poly. But seriously as an example, make an extruded Polygon of 60 Segments and use the doctor and let me know how the doctor will destroy your cylinder without any reason. And you are obliged to use the doctor after a while with vertex left by boolean soon or later you will face a broken solid, so go and check where is the hole rebuild the face and fix with stitch I know that. I know that I need to work with 2-3 decimals not only with the problem of this message that you need to click 1000th times and have more precision. I know to use extend tool that was working in v6 also in wireframe and some time (often) it crashes, but now in v9 is a nightmare with this pre pick logic. This is my point here IMHO is very unproductive, If this is a normal behave of the software, well, I don't share the same value. @ZTEK If there was some mistake? yes and I can tell you, mostly because of the doctor that ruin the shape, but that's not the point, as in version 6 and even before there was no such nightmare in working in FormZ, you could face some nonplanar face or leave some vertex after boolean, but the doctor never destroys your work apart fix your error. In any case, if you fill to teach the right method show me a video working in Formz just curious. @Hugo so when you model you go directly on 3d you don't start by measuring shape what's so ever, you are already in VR concept well I am not sorry I need so badly 2d that you can imagine. In any case, I start to work in Formz before 2000 and use it in so many projects maybe I getting older so a loose logic but I am still perfectly fine in modelling. To demonstrate here some examples even in video games I use to model in Formz
  4. 2 points
    ZTEK

    Mirroring Objects

    Bo, your object is smooth and the faceting is only visual, because in the object attributes you have the Override Project Smooth Shading option selected. If you deselect it, it will look smooth as you want. Also, if you change the Display Resolution parameter from 50%, which is the default value, to 100% the outlines will look smoother too. Be careful with this value if you have a lot of smooth objects in your project, because it changes the underlying polygonal resolution of the smooth objects, increasing the number of facets considerably. In this example it went from 797 at 50% to 2525 at 100%.
  5. 2 points
    ZTEK

    Datasmith for form•Z Technology Preview

    I started testing Twinmotion for the first time today and had a lot of fun! I did some quick testing with this interior remodeling project I'm working on. Nothing too deep, just following my intuition and using a little brute force. It's very straightforward and intuitive. I liked the result and want to start using it and add it to my workflow, after some more serious study, of course! These images are the ones I usually generate in formZ in Shaded Full combined with Hidden Line and the ones I made today doing my tests in TM. Congratulations to AutoDesSys for the excellent work, and many thanks! Mac mini M1 16GB/1TB macOS Big Sur
  6. 1 point
    Simbio3D

    frustration 3d modelling

    I would like to share my frustration on modelling with Formz. here is a sample situation I create some simple polygon circles with 60 edges a triangle poly then extrude them perpendicular to the reference plane. I use boolean to create a single shape now if I use the doctor things get really wrong. Unfortunately continuing to work without checking the mesh is wrong because you end up with problems with future boolean operations. Now, how can a simple circle object extruded can be wrong and result in missing face, non-planar faces, coplanar faces and at the end break the mesh with the doctor? I have to keep every piece alone for non-getting stuck, but double the time to perform more boolean. I don't remember in version 6 all these difficulties to model such a shape. When modelling I lose much more time in fixing than finishing the work straight forward. I once contacted formz support about another problem with the thicken tool that result in an object non-exportable in STL. the answer was and no solution answer was solved. Hi Fabrizio, It appears that this is a surface object, whereas STL requires solid objects. I'm going to look into this further to see why the Object Doctor isn't resolving the open holes in the model. Regards, fan-duct-hemera.fmz
  7. 1 point
    allanjl

    Decals are not rendered

    Martin. We are just trying to find an alternate solution to your problem and at the same time also showing some insight. But if this is not what you want, then try contacting support directly.
  8. 1 point
    snow

    frustration 3d modelling

    Smooth modeling has its perks such that you can produce mathematically correct smooth geometry like cylinders, spheres, wires, NURBS, etc. BUT, for those saying "use smooth" have to understand in some industries--like the videogame industry--ALL modeling is polygonal and poly count is crucial for a successful project. Modeling in smooth and then select all convert to facetted is not an ideal option because you often want different resolutions per object. Objects in the foreground deserve more resolution than those in the back, so in order to keep from clicking and converting on every object in the scene, just skip the convert step and create in facetted. Also, smooth modeling in formZ is not without its problems. I personally prefer to work with smooth geometry (my models often go into solidworks, so keeping smooth edges helps give more accurate dimensions for engineering), and quite often smooth objects fail to be modified by moving points. Example: If I have to resize a bracket/wire /1" metal tube, I switch to wireframe view, set topological level to points, select the points on the edge, and MOVE the points. This fails about 20% of the time where FormZ just rubberbands the points and corrupts the geometry. then I have to switch to orthographic view, draw a line, split, move, and union. It's incredibly annoying. Modeling in facetted would not have this issue. Lastly, I'm on 8.6.5 on Windows 10 and I didn't have an issue with the object doctor destroying a 60 sided extruded polygon?
  9. 1 point
    Justin Montoya

    frustration 3d modelling

    I agree with the others. You clearly have very nice modeling skills, but with the modern SMOOTH geometry, you will have an even easier time, and you can really stop worrying about and thinking about faceting segments. If at the end of your smooth modeling, you can easily use the Convert Object tool to make it Faceted if you need to for some reason.
  10. 1 point
    Justin Montoya

    Decals are not rendered

    Hello, If you offset and trim a surface slightly above your object, you can use a PNG transparency map to achieve a nice Decal look, even with a logo on a spherical, metallic surface:
  11. 1 point
    allanjl

    frustration 3d modelling

    From the looks of it, you're approaching modeling this thing in 2D first. Hence your difficulties. Instead of creating perfect 2D elevations, and then trying to extrude, you should try using guides to locate the edges of your geometry and center of your circles. Then sculpt this thing in 3D from the start using smooth geometry. I read you mention you want control of your circles resolutions, etc., But you can achieve that with smooth objects and get accurate results much easier. It seems you didn't like people questioning your modelling skills. But if you want help, you should accept criticism. It seems you're using formZ as it was 15 years ago; I know because I have used it for over 20 years. Also, can you post a picture of your what you're trying to accomplish. It's hard to follow the 2D shapes overlapping each other.
  12. 1 point
    ZTEK

    Datasmith for form•Z Technology Preview

    After a week of learning and testing, these are some of the final images for the client and contractors. I'm also finishing some panoramas that I think will be very useful. It was a very entertaining process, and it didn't take me long to learn the basics, which is the best thing. With more time using it, I hope to improve, but so far, I'm happy. It's been a long time since I've done renderings of this type and interiors only a few times. Many years ago, I decided to show all my projects in formZ Shaded Full only, which was a great decision to optimize my work system, focusing more on my designs and the build and production aspects. So Twinmotion is very welcome in my new toolbox for my Seattle life, and I hope to start using it more often. My only comment, and concern, is that mirrors don't work very well and are problematic, as seen in the bathroom images. I don't know, but I guess the new Path Tracer rendering engine fixes reflectivity issues and the like, but currently, it only works on Windows and not macOS. Being optimistic, I think this will happen sometime soon, especially after Enscape announced its macOS version for next year, which I expect will put some pressure on Epic, but who knows!
  13. 1 point
    ZTEK

    Apple Silicon M1

    I have been testing formZ and Twinmotion on my new Mac mini M1 16GB/1TB with no major issues and good results in general for the kind of projects I'm working on, not very big. I'm using fZ 9.2 A460 and TM 2022.1.0 Preview on macOS Big Sur. None of them optimized yet, of course. The files I'm working on in formZ are ~45MB, and the test file in Twinmotion is ~408MB. I have no problems if I work on both at the same time. As I write, both are running in the background, and TM is rendering seven panorama images at 6K to upload to Twinmotion Cloud (Early Access). I share a screenshot where you can see that the Mac mini is not even using swap memory.
  14. 1 point
    David Lemelin

    Apple Silicon M1

    I received my 16" M1 max MacBook Pro yesterday and have been testing out FormZ 9.1 and Maxwell... It all runs. FormZ isn't nearly as smooth as I would have expected from all that GPU power, but Maxwell does render a LOT faster than my old i7 MBP. That said, I expect much greater performance once these apps are optimized. I hope this will not require that we wait multiple years, but with FormZ and Maxwell... well, sometimes things take time. I will be doing more testing with other 3D apps and renderers to validate what I'm seeing in FZ9 and Maxwell 5.2. I'm not dissatisfied at all... but I am anxious to see software running natively on these chips. Oh, and for those who care... all-day Maxwell rendering and modeling at the same time, zero fans. Zero. As for the cost of this machine (+$5k Can) it's a lot... but my last MBP was a 2013 i7, fully specced out and it has been running and rendering for 8 years without a peep (still running the very latest OS update). Only thing I swapped was the battery last year. In comparison, I've never had a PC laptop survive more than 3 years usably. You get what you pay for, and with Apple, it just works. And lasts.
  15. 1 point
    ¢hris £und

    (Off Topic) Mac Users PowerTool

    Hey all Mac users, I have just recently come across a new tool that seriously helps with control and functionality of the Mac. Big, Big, Big! Think of it like Apples Shortcuts but on steroids. KeyboardMaestro, It has been out for a while now, but I have not come across it until just the other day. http://keyboardmaestro.com Warning, it is it's own rabbit hole. ¢£
  16. 1 point
    Are you talking about Auto Scroll?
  17. 1 point
    jldaureil

    Please welcome PowerCADD

    Will the next version of power cadd be available on windows?
  18. 1 point
    Bo Atkinson

    Mirroring Objects

    Ahah, so that is it. Always check for possible ambiguity, as in the word-name- 'face'. Make a new face, and don't plan on mirroring from the face of the object to be duplicated. They ought to add this explanation to the manual. Thanks Chris, I was trying to show this to an informal institute online, but got stuck, and the formzFree version doesn't have that tool anyway, (for them to try); and embarrassingly, Autocad had a free version which did the mirroring! Furthermore, the Autocad seemed to allow the smooth Booleans to remove the isoline-display, and therefore to look smoother. Whereas, even with the formZ menu/edit/preferences/modeling/always smooth option on, plus the Display Options, iso lines unchecked, formz still shows the facets as in this image.
  19. 1 point
    Tech

    9.1 components still buggy... any updates?

    Yes, all questions and issues regarding setup should come to support, not sales. If the license server is connected (as it was in your screenshot) but form•Z still does not recognise it, it means there is some sort of cached data causing a conflict. The instructions sent was a document from ChaosGroup that went through the process of a clean installation that would clear any of that cache that may be lingering on your machine. If you need any help getting V-Ray running, or have any files with problematic Components that you can send to us, please contact us at support!
  20. 1 point
    setz

    fz 9.2?

    Thanks for the early present Santa!
  21. 1 point
    santa

    fz 9.2?

    This reminds me of the who's on first routine:
  22. 1 point
    ZTEK

    9.1 components still buggy... any updates?

    I have been testing and trying to use the components intermittently from version 7 onwards, which I think has been the best so far to use them, but in the end, I have had too many problems with them in all subsequent versions to keep trying. My last serious attempt was with version 9.06.1, and it failed badly. Before posting, I did some simple tests with version 9.2 on my new Mac mini M1 with similar results. Just some extrusions plus some trees and silhouettes from the Components Manager without good results. The most important and serious problem I have had is that components simply cannot be used along with scenes without the risk they disappear for no apparent reason, and you simply lose them. This is already a big problem, but the worst was that sometimes it happened that I have lost other objects (not components) as a result. Maybe I'm totally wrong, but in the end, I think this problem between components and scenes could affect the structure of the objects within the Objects Palette of the file. There's no way to understand what's happening because it doesn't have any apparent logic. Also, I remember that I had some similar issues when I grouped them. Sorry, I'm not totally clear because it was some time ago, but probably it was again also related to the use of scenes. Anyway, I would be careful and not group them or do some tests before doing it. The other problems are less severe but annoying. Sometimes I use some silhouettes of trees and people in a controlled way, taking all the safeguards without grouping or adding them to my scenes. What happens is that usually, the link with texture maps associated with their materials breaks, and also they stop adjusting the rotation angle and looking perpendicular to the view. To resolve these troubles, you have to select and restore them, one by one, dragging their icons from the Component Palette to the corresponding icons on their parameters in the Inspector palette and reloading the textures for each material. All very tedious. With all of these problems, in no case, I use components for anything serious. Although with my regular work system for my architectural projects, I don't need them much. Or, well, from another less positive perspective, perhaps these problems with components could have forced me to adapt my methods over the years, which sounds a little disappointing looking backward. In my work, I organize all my projects with the Objects Palette, plus the Layers Palette, so if I need some components for my images, I have some workarounds, of course, to solve the actual situation. For example, I add the ones I need for my predefined views, positioning and rotating them at the right angles first, and then I explode them all to manage everything using groups and scenes. Also, since I only generate images in Shaded Full, I can do some easy edits to my exported images in Affinity Photo. Finally, regardless of the excellent way to handle and organize the objects in FormZ, with its Object and Layer Palettes plus other tools, I consider this is a serious problem that, at some point, needs to be solved by implementing a well-functioning component system.🤞
  23. 1 point
    Tech

    Happy Halloween

    There is a lot happening behind that door...Happy Halloween!!!! Modeled in form·Z and Rendered with V-Ray 5 for form·Z by Brandon Barber
  24. 1 point
    Justin Montoya

    Please welcome PowerCADD

    Amazing! Great to see FormZ growing!
  25. 0 points
    R2D2

    fz 9.2?

    9.2 has been working well so far - thx. Now playing around with the "mobile install": FZ 9.2 plus Vray floating window on the iPad via sidecar... 🙂
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