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Showing content with the highest reputation since 06/09/2020 in Posts

  1. 9 points
    palarsen

    Bergen, Norway

    Modeled in form•Z, hammered and polished in China
  2. 5 points
    ¢hris £und

    formZ Sub-D introduction

    Hey all. Here are my first videos regarding, well anything. The audio is poor, so my apologies. Kind of muffled, as my Mic got delayed in shipment. I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through. Unless I can find an equal or crappier robot voice... hmmm? Anyway, feel free to give an honest critique. I won't be able to improve unless I truly know how much I suck at it. Video 1: can possibly be skipped as it discusses Sub-D's in a more general sense. However, it does get into a little bit why sub-D's aren't for everything. https://youtu.be/9TX7GCH5bUw Video 2: "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh. Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating. To be honest, that was for me too. Regardless, it is about how to add a higher density mesh section to a lower density area. Critical knowledge for shapes that transition and for Polygon flow. It does start out with, a "Don't do this" scenario. Which it took me years to figure this little ditty out. https://youtu.be/hzmPa7lhi3Q Video 3: Not done, will be more of the above, but how to do it with different methods and in different situations. Of which, I allude to making this video in Vid2. I am just going to go ahead and do it. Just not tonight. Hopefully, tomorrow night will suffice. The audio will still suck though. Video 4: Will there be one? Anyway, as mentioned before, critique away! I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary. The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present. I hope this helps, even if you don't enjoy it! ¢hris £und - From Zero
  3. 4 points
    Hey All, Here is a second method to building the coke bottle. While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so. Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out) which would have yielded a smoother blend. Mostly, this is to show how to deal with lofts that have weird twists in them. And why you shouldn't abandon this technique when you do get them. I hope this helps! ¢hris £und
  4. 4 points
    ¢hris £und

    formZ Sub-D introduction

    Full List of Videos: Quality upgraded (sorry for my lack of YouTube Knowledge) Video1: Sub-D Introduction: Video 2: Sub-D adding detail part1: Video 3: Sub-D adding detail part2: Video 4: Sub-D Alternative method for adding detail and now a direction to be applied for the Coke bottle: Video 5: Coke bottle in Sub-D: Sub-D Playlist: Same videos, just grouped. https://studio.youtube.com/channel/UCSvzw5ulavnat2ua0zcPHpA/videos/upload?filter=[]&sort={"columnType"%3A"date"%2C"sortOrder"%3A"DESCENDING"} Apologies for the long drawn out process. Again, by all means, give me feedback! Good bad and ugly! Well, since I am ugly, I don't show myself.
  5. 3 points
    palarsen

    Bergen, Norway

    There is a steel cylinder inside carrying the load. The sculptures are welded on to it and filled with concrete up to about one meter.
  6. 3 points
    Des

    Match view question

    It all depends on the lens/camera used. There are FOV (Field Of View) calculators available on line which allow you to input the sensor size etc. to get the angle. But I prefer to align the views manually using known reference points. It's very important to set your Image Options to the same aspect ratio to the original photo. I usually make a copy of the original photo (6000x4000) and reduce it to say 2400x1600 before importing as a background image in Fz, it's quicker to load etc. and I can resize later before I go to render. Take this example below of an older project; I knew the position I took the shot and was able to draw a circle on the plan. Draw on a reference layer with known features, go to perspective view and use Edit cone of Vision to point and adjust the camera lining up the known features and plan, sometimes the spin needs adjusting as well. As a check you can see the focal comes out at 28.33mm with an angle of 64.86º. If I open the original photo and check its EXIF data the focal length is 18mm but remember that each lens used has a "multiplier" number. Mine just happens to be 1.6, so multiply the exif data focal length by 1.6 and you get 28.8 which is not far off at all considering the farther away the centre of interest there is a slight bend in the angle. Also consider your camera height (eye level), if you have the level of the ground level great but it usually needs adjusting as well. So going back to the Match View tool, I only use it as a starting point for some projects where I have modelled a certain amount of existing features accurately (not usually though) so I have points to snap to when lining it up. It can be hit and miss though.
  7. 2 points
    andrew

    Windows 10 on ARM Support

    Here's an interesting writeup on the mac marketplace. https://architosh.com/2020/06/arm-macs-and-cad-3d-apps-apple-chip-readiness/
  8. 2 points
    ¢hris £und

    Polygon cages for smoothing

    Yea, no worries! I started in graphics and illustration (illustrator and photoshop), moved to animation (Lightwave on the Amiga then onto Electric Image). Discovered I liked modeling over animation which is what brought me to fZ around 25 years ago. In my mind, if it something to be fabricated, it should be modeled from the beginning to be so. Why build a 3D visual only to need be rebuilt later. This is why I hate Max and sketch up. While quality models can be made, they don’t encourage it at all. I haven’t played with C4D I years. It never caught my attention as fZ did. Can’t say why. Modo, I do really like. Though only for characters and highly organic shapes. I find it a waist of time to do hard side modeling in. It’s rendering and surfacing are excellent however. Though, I don’t have a lot of use for rendering any more so I can’t compare it to vRay, as I have never used it. RenderZone suits for the little I do now. glad I could help.
  9. 2 points
    SJD

    Polygon cages for smoothing

    hey Chris well, if I were ADS I'd be on the phone pronto 😎 by way of reciprocity, here's my approach - a bit more basic but it gets me in the ball park. I'm sure you can see what's going on. Revolve a profile paying attention to points and segment count. Use the move tool to shift segments into desired shape down one side, repeat x 7 and add subd
  10. 1 point
    Is it possible that you might occasionally ask Matthew Holewinski to create a tutorial? Something like he did here:
  11. 1 point
    dpwr

    Polygon cages for smoothing

    Hi, everyone. I wanted to say thank you and that this thread is excellent! Thank you for the tutorials and discussion. I'm looking forward to watching them and experimenting with this. I've been away from FormZ for (more than) a few weeks as designing events for 30,000 to 100,000 people has been a little flat.
  12. 1 point
    pipo

    Match view question

    Des , yes all very precise info Best to work with a full frame 35mm , no need for multipliers Our methods are pretty much the same , match view I really only use for aerial montages from drone photography
  13. 1 point
    SJD

    Rounding Question

    no worries, bound to be something I picked up on this forum years ago 😁
  14. 1 point
    AndyD

    Bergen, Norway

    This excellent works remember me at a low level this my military monument (made whit formZ and Maxwell):
  15. 1 point
    palarsen

    Bergen, Norway

    Stainless polished. Welded from smal pieces.
  16. 1 point
    Jakob, It is appreciated to know that this is appreciated! €£
  17. 1 point
    Trick

    V-Ray for FZ update?

    Well, it's not a mistake (besides the fact that VRay for FormZ is a joint development); It's just an observation. More VRay plugins for other apps have been under further development outside Chaos in the past, but this resulted in more problems than benefits and now most are under the Chaos umbrella. I am using VRay (since v1) in 3dsMax (since 3dStudio DOS v1) and would like uniform development for FormZ (since v2). Then I could apply materials during modeling and when finished transfer everything to Max. As things go now this is not quite possible. Thereby you pay the same prices for a product that is more than 2 years older!! If I would use both VRay plugins I also would need to talk to 2 different support systems. Maybe if you are only using FormZ this may work and you may even be "thankful" this option is there at all. But as has been proven in the past with the other plugins it will not work, especially since it is very expensive to maintain for a developer who wants to stay competitive. If there are enough FormZ users using another soft for rendering maybe Autodessys could make a deal with Chaos to offer the collection including the FormZ plugin (if you own FormZ!) and take a percentage.
  18. 1 point
    Thank you veru much of this tutorial Chris. This type of presentations are important.
  19. 1 point
    andrew

    V-Ray for FZ update?

    I really have enjoyed using the first release. So much promise in it, with so much left unfinished. I really wish ADS had enough development horsepower to keep us up with the marketplace. Still, I am grateful for the tools we have.
  20. 1 point
    SJD

    formZ Sub-D introduction

    hey Chris these are brilliant, haven't got through all yet but already I can see ways of using tools that I hadn't thought of ADS...hire this man! 👍
  21. 1 point
    ¢hris £und

    Polygon cages for smoothing

    Video 4 is up, and much better quality. has a 720p option now. https://youtu.be/qYdqacGKD6g
  22. 1 point
    Martin Malinski

    VRAY - Huge Material Problem!

    You can change the extension from .vismat to .vrmat and they'll open in formZ.... If the file contains functions that are available in SketchUp or Rhino but not in FormZ, the file will still open, but without those functions.... generally they work fine.... I've noticed that if you open and save in FormZ they respond better (not so many issues of invisible previews and flickering windows... once saved, the textures are saved to a 'maps' folder by default...so if the original textures were loose; you'll get a double up of textures, you can delete the loose textures. https://vismats.com/materials.html http://www.cadnav.com/vray-materials/ http://sketchupvraymaterials.blogspot.com/ https://www.sketchuptexture.com/search/label/VISMAT VRAY SKETCHUP
  23. 1 point
    ¢hris £und

    Polygon cages for smoothing

    FZnoob, What is your name? Nice work! Here is the updated bottle, where the poly flow is corrected. My first attempt, I made it harder than it should have been. I will make a tutorial. My audio capture sucks on my computer, so I ordered a podcasting Mic. I should have it tomorrow. New Bottle.Copy2.fmz
  24. 1 point
    FZnoob

    Polygon cages for smoothing

    I did this Coke bottle with sub-d as a bit of a personal challenge. It's a 20 oz plastic bottle, and is a little different that the glass one. The real kicker was the bottom. Took me a little while to figure it out
  25. 1 point
    Actually the reason why it takes a while prior to the progress bar is because it's preparing to save. Putting everything together prior to saving. The bigger the file, the worse it is. Also, I've noticed that if the file has been worked on for many days, the slower it is to save. If you actually copied everything to a fresh empty file, the first few times it saves it will be leaps and bounds faster.
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