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Showing content with the highest reputation on 12/02/2021 in all areas

  1. 1 point

    frustration 3d modelling

    I would like to share my frustration on modelling with Formz. here is a sample situation I create some simple polygon circles with 60 edges a triangle poly then extrude them perpendicular to the reference plane. I use boolean to create a single shape now if I use the doctor things get really wrong. Unfortunately continuing to work without checking the mesh is wrong because you end up with problems with future boolean operations. Now, how can a simple circle object extruded can be wrong and result in missing face, non-planar faces, coplanar faces and at the end break the mesh with the doctor? I have to keep every piece alone for non-getting stuck, but double the time to perform more boolean. I don't remember in version 6 all these difficulties to model such a shape. When modelling I lose much more time in fixing than finishing the work straight forward. I once contacted formz support about another problem with the thicken tool that result in an object non-exportable in STL. the answer was and no solution answer was solved. Hi Fabrizio, It appears that this is a surface object, whereas STL requires solid objects. I'm going to look into this further to see why the Object Doctor isn't resolving the open holes in the model. Regards, fan-duct-hemera.fmz
  2. 1 point
    Justin Montoya

    Decals are not rendered

    Yes, Decals should be working in V-Ray 5 for FormZ. I'm sure they are working on getting it fixed as it was working in a previous build. V-Ray 5 is a substantial upgrade and worth every penny even without Decals IMHO. I was merely providing an alternative to Decals that is easier to use since Shaded display modes will also show it. I use Shaded Full a lot in my work, sometimes as conceptual development before moving to full V-Ray renderings and have been frustrated by Decals lack of Shaded (OpenGL) support. This alternative allows both Shaded Full and V-Ray to be used on the same project with logos applied to various objects. It's nice to have options isn't it?
  3. 1 point

    frustration 3d modelling

    Smooth modeling has its perks such that you can produce mathematically correct smooth geometry like cylinders, spheres, wires, NURBS, etc. BUT, for those saying "use smooth" have to understand in some industries--like the videogame industry--ALL modeling is polygonal and poly count is crucial for a successful project. Modeling in smooth and then select all convert to facetted is not an ideal option because you often want different resolutions per object. Objects in the foreground deserve more resolution than those in the back, so in order to keep from clicking and converting on every object in the scene, just skip the convert step and create in facetted. Also, smooth modeling in formZ is not without its problems. I personally prefer to work with smooth geometry (my models often go into solidworks, so keeping smooth edges helps give more accurate dimensions for engineering), and quite often smooth objects fail to be modified by moving points. Example: If I have to resize a bracket/wire /1" metal tube, I switch to wireframe view, set topological level to points, select the points on the edge, and MOVE the points. This fails about 20% of the time where FormZ just rubberbands the points and corrupts the geometry. then I have to switch to orthographic view, draw a line, split, move, and union. It's incredibly annoying. Modeling in facetted would not have this issue. Lastly, I'm on 8.6.5 on Windows 10 and I didn't have an issue with the object doctor destroying a 60 sided extruded polygon?
  4. 1 point

    frustration 3d modelling

    First I use facetted because I need to control polygon, how many faces, the way they interact with each other and the smoothing of course. So for me working in smoothing it's a major aspect, where if you freeze the mesh because soon or later you will need to export in whatever software, as for rendering or working with substance, marmoset, share with colleagues etc. The result is dramatic, imagine working on a mesh that you can't even use as low poly. But seriously as an example, make an extruded Polygon of 60 Segments and use the doctor and let me know how the doctor will destroy your cylinder without any reason. And you are obliged to use the doctor after a while with vertex left by boolean soon or later you will face a broken solid, so go and check where is the hole rebuild the face and fix with stitch I know that. I know that I need to work with 2-3 decimals not only with the problem of this message that you need to click 1000th times and have more precision. I know to use extend tool that was working in v6 also in wireframe and some time (often) it crashes, but now in v9 is a nightmare with this pre pick logic. This is my point here IMHO is very unproductive, If this is a normal behave of the software, well, I don't share the same value. @ZTEK If there was some mistake? yes and I can tell you, mostly because of the doctor that ruin the shape, but that's not the point, as in version 6 and even before there was no such nightmare in working in FormZ, you could face some nonplanar face or leave some vertex after boolean, but the doctor never destroys your work apart fix your error. In any case, if you fill to teach the right method show me a video working in Formz just curious. @Hugo so when you model you go directly on 3d you don't start by measuring shape what's so ever, you are already in VR concept well I am not sorry I need so badly 2d that you can imagine. In any case, I start to work in Formz before 2000 and use it in so many projects maybe I getting older so a loose logic but I am still perfectly fine in modelling. To demonstrate here some examples even in video games I use to model in Formz