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Showing content with the highest reputation on 12/15/2020 in all areas

  1. 1 point
    We are pleased to announce AutoDesSys was a recently awarded an Epic MegaGrant to create an interface between form•Z and Epic’s Unreal Engine and Twinmotion. The Datasmith plugin for form•Z is the first product of this exciting collaboration. This plugin allows you to quickly and easily convert your form•Z 3D model for use in Unreal Engine 4 and Twinmotion. A Technology Preview of the Datasmith plugin for form•Z is now available here: http://www.formz.com/fzsite1219/products/unreal.html
  2. 1 point
    ¢hris £und

    Is FormZ working on M1 Macs?

    Imagix, Tech made a post recently where they mentioned that they are working on squashing some bugs related to the OS Big Sur version. Beyond that, fZ appears to be working through Rosetta2. Big Sur has made a number of under the hood changes where undoubtedly some of those will conflict with previous code. Once those are squashed, Look to Rosetta2 first. If you are looking for a native version, prior to that post, they did note that they could compile their code over with little issues, many of the components that they rely on have not been compiled over. Without these components, there is little sense. Think ACIS. The engine that is used for smooth modeling. Or, the Rendering engine LightWorks (though, I personally doubt this one will ever be ported for reasons outside of ADS' control.) Off the top of my head, I can't think of others, but as with most development these days, there are multiple dependencies. All or most of those dependencies will need to be compiled over too. How long that will take, it is anybody's guess. That being said, these bare-bones base models appear to be pretty damn impressive. While I do think there is a bit of hyperbole both with Apples marketing and with pundits, if one takes into account the market segment they belong in, they are impressive. One can hope that this is enough to shake those dependency devs into action if they consider what is potentially coming down the pipeline. ¢£
  3. 1 point

    Some pointers for Datasmith export

    Des, Regarding your tip #1, surface objects are properly imported into Twinmotion (and Unreal Engine), but are visible only when the surface normal faces the camera. If a surface is facing the wrong way, you can reverse its direction as you suggest (using formZ's Reverse tool), OR enable "Double Sided" materials in export options.
  4. 1 point
    Excellent news, sounds very promising! Congratulations on the development of this new plugin. 😜