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Showing content with the highest reputation on 11/01/2018 in all areas

  1. 1 point

    Derive Face from outline

    the easiest way to solve this is to use "Derive > Projection" to ground plain. vva
  2. 1 point

    Candy Bar Modeled with Subdivision

    Sure thing! I have some more sub-d tips for modeling common items. I have been doing it a long time with a variety of different programs. I came up with a few approaches that might be helpful. I sort of took what I knew and adapted it to FZ's toolset. When I get time, I will put a couple of them together.