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Showing content with the highest reputation since 08/28/2018 in all areas

  1. 5 points
    Tech

    forum update complete

    We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  2. 4 points
    Andrew West

    Example Images

    And another
  3. 3 points
    snow

    the instant alternative to hidden line

    hidden line is still awful and I was thinking "there must be a better way..." there is. and it's so easy I feel like a dunce that it took me 5+ years to figure it out. 1. Have a white background and turn off grid and axes. 2. Create a white material and set the reflection to constant. 3. Turn on Antialiasing in Shaded Options Done. Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH better results in regards to text (i didn't do a benchmark test on this, so please don't quote me). I'm literally never using the hidden line again and i am so happy about this so i needed to share.
  4. 3 points
    Andrew West

    V-ray troubleshooting

    To all of you out there that are using V-ray now and might be having some issues I have a generic solution to a lot of your troubles. As I get more heavily into materials and lighting I have noticed some really strange and unpredictable behavior. Things like the material editor really slowing down and material previews not showing. Then last week my ability to create and edit V-ray cone lights suddenly vanished. SOLUTION: Throw your Autdessys Preference folder in the trash can. When the program is relaunched the folder will be re created. To find this folder it is in an unusual place (at least for me) Go to : C_Users_(Your Computer Name)_AppData_Roaming_autodessys. Happy hunting. Andrew PS- One other useful tip is to never waste your time with the V-ray Proxy objects. I have been informed that this is an old tool that needed to be included for some reason. It does not work. You should create V-ray scene files if you want to bring in high poly models and keep your resources optimized. It works great for trees, bushes and people. When creating scene files you will find that the program creates a sun light with the scene model. When you import the scene you will need to disable the sun or you will end up with multiple suns in your project. To do this you need to to to the objects V-ray parameters and edit the sun out. Just an FYI
  5. 3 points
    pipo

    wip & recent renders

  6. 3 points
    AndyD

    Merry Christmas and Happy New Year!

    My last work made with formZ 8.6 and Maxwell 4: Andrea
  7. 3 points
    bmeissner

    Merry Christmas and Happy New Year!

    Happy Holidays :) Bernd
  8. 3 points
    Donald Wardlaw

    Measure distance tool.

    Doh. Object snap were turned off. I'm just trying to show I guess, how you can use this program for 25 years and still make your dog look smart....
  9. 3 points
    AHTOH

    formZ models exchange site!

    And since there was a demand there are two prebuilt kitchens on new Prebuilt kitchens page
  10. 3 points
    Justin Montoya

    Selection Tool

    Danko, I think once you get the hang of it, you will see that FormZ is much, much faster to work with than 3ds max. Key shortcuts and optimizing the interface will set you free. I personally think the toolbar should be on the right with the tool options to reduce the constant mouse movement between the two. I wish the Auto Pick tool worked better, as I have no use for it in its current form. Also, using the Isolate Objects and Reveal Objects shortcuts can be particularly helpful at working through complex scenes where accurate selection can be more difficult. You can access these from a right click after selecting objects, or by the shortcut keys (Shift+CTRL+I and Shift+CTRL+R), so you can quickly focus on only the parts you need to work on. I think this is a newer feature but it has become essential to my workflow.
  11. 3 points
    Hi All, I wanted to thank ADS for the SketchFab exporter. My employer wished to begin offering a 3d rep of the products offered embedded on the company website. I have found the SketchFab exporter to be very solid, it has worked for me every time, even after using the Mesh tool to reduce to triangles. Maps and mapping are amply exported. I simply set up specular or bump settings when I get into the SketchFab interface. This is a great feature that is not to be overlooked if you have a client wanting to display 3d models. We are doing noise control springs, so nothing too exciting, but for now you can so easily create a snazzy 3d version of your model/product that sales reps can show off. My employer is quite impressed. Thanks and Best Regards,, John Alexander
  12. 3 points
    rmulley

    Vray Sunlight

    Ahhhh, the blue filter, that's what it needed! Thanks so much.
  13. 3 points
    FZnoob

    sub D help

    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept. Looks like I am going to have to upload it in 2 files due to the size. Here's pg 1
  14. 3 points
    Tech

    displacement

    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
  15. 3 points
    Andrew West

    Maxwell vs Vray

    This topic should probably be under the Vray for Form.z category but regardless I am probably the one to answer your question. If you look under that forum you will find a few of my posts pertaining to this subject. At the risk of repeating myself here goes: In overall look and quality I actually think that Maxwell has a slight advantage. I also prefer their material editor since it has more flexibility and greater options. It is also less buggy but that will change as Form.z addresses some of the current quirks in their Vray integration. I am also a big fan of Maxwell's multilight function and its ability to change lighting scenes post process instantly. The other advantage to Maxwell is that their lights seem to be more predictable with realistic settings and their emitters work much better. The obvious downside to Maxwell is that it is painfully slow. Think hours instead of minutes and days instead of hours. I spent over $7k on my computer and still found that I had to spend thousands more every year on render farms to get an image in any realistic time frame. So quality comes at a cost here. Now for V-ray: First it must be noted that it is still a work in progress but over the last year they have made tremendous gains. So if you do buy this just understand that there will be some quirks but that is probably true of most any program. I have even crashed photoshop on occasion. As far as quality and performance is concerned there really is no equal. It is a hundred times faster than Renderzone and a thousand times faster than Maxwell. The quality is far beyond Renderzone and the material options are much better. Lighting takes a little to get used to but we are all working on that along with the material editor. Hopefully they will be greatly improved in the next release. For what its worth I think you need to assess your clients needs and expectations in order to choose what is right for you. I do architecture which is often viewed at a distance so super tight control over things like caustics and hyper realistic materials are not an issue. I think if I was doing product design I might use Maxwell more. What my clients are most concerned about is Budget, realism, and speed. That is why I use V-ray. The material editor is pretty straight forward, lighting is fairly easy to learn, the render settings are pretty obvious, the end results are quite realistic and I can produce top quality renders in minutes rather than hours. To summarize how I feel lets just say that I used Maxwell exclusively for 4 years and then when they released V-ray I did a mix for a year until things settled down. I have not opened Maxwell in over a year now and I probably never will again. All of our clients needs are different so this is just my two cents worth from my position. If you would like to see examples of images we have produced in V-ray check the forum here. I will post more soon. Andrew
  16. 2 points
    Snow A good tip, thanks!
  17. 2 points
    jwiede

    Can't load textures

    That's really a bug in my book. A "progressive" JPG is still a perfectly legal JPG image and should load as such.
  18. 2 points
    artyboy64

    Example Images

    I do a lot of restaurant designs, just wishing I was able to animate my scenes.
  19. 2 points
    allanjl

    Example Images

    Here's my latest design for a Master Bath.
  20. 2 points
    Andrew West

    Example Images

    love the new fur tool for pillows, throws and carpet. Pay careful attention to the scale of the individual hairs or fibers. Defaults are a little clunky.
  21. 2 points
    setz

    interface lag on MacOS

    Snap to Intersection can cause serious speed issues due to the millions of possible intersections in complicated files. The solution to be able to use this invaluable feature is to (with key shortcuts cmd+I and cmd+R) Isolate objects to be snapped and then Reveal all when the operation is complete. Justin - I always save files using Open Fast, I autosave large files often and I don't like the delays while FZ is saving. Is three notches over working well for you? I will try it for awhile to see how it goes. What was ADS' reasoning for that position on the slider?
  22. 2 points
    rmulley

    Example Images

    I like the sound of this. I'm going to see if I can figure out... I may come back with some questions. In the mean time, here's an example image I did lately....
  23. 2 points
    Andrew West

    Example Images

    Nice images Jaakko Are you working with the reflection channel much? Your images seem to need a bit of gloss to the hard surfaces. Or is that the look you are after? Here is one that is all about the reflection. Really wish I could figure out how to get Caustics to work. So far I am at a loss no matter what I try.
  24. 2 points
    FZnoob

    sub D help

    sorry for the double post. I thought it was too big. Anyways here's a final render as well.
  25. 2 points
    FZnoob

    sub D help

    Sometimes I look back over old posts to pick up a tip or 2. When I found this one, I realized I never did get around to doing a sub d tray. So I gave it a go this morning. After a couple of false starts I was able to produce this model using nothing but the sub d tools. It's a clean mesh with no triangles, which I always try to avoid.
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