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Showing content with the highest reputation since 06/02/2020 in all areas

  1. 9 points
    palarsen

    Bergen, Norway

    Modeled in form•Z, hammered and polished in China
  2. 5 points
    ¢hris £und

    formZ Sub-D introduction

    Hey all. Here are my first videos regarding, well anything. The audio is poor, so my apologies. Kind of muffled, as my Mic got delayed in shipment. I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through. Unless I can find an equal or crappier robot voice... hmmm? Anyway, feel free to give an honest critique. I won't be able to improve unless I truly know how much I suck at it. Video 1: can possibly be skipped as it discusses Sub-D's in a more general sense. However, it does get into a little bit why sub-D's aren't for everything. https://youtu.be/9TX7GCH5bUw Video 2: "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh. Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating. To be honest, that was for me too. Regardless, it is about how to add a higher density mesh section to a lower density area. Critical knowledge for shapes that transition and for Polygon flow. It does start out with, a "Don't do this" scenario. Which it took me years to figure this little ditty out. https://youtu.be/hzmPa7lhi3Q Video 3: Not done, will be more of the above, but how to do it with different methods and in different situations. Of which, I allude to making this video in Vid2. I am just going to go ahead and do it. Just not tonight. Hopefully, tomorrow night will suffice. The audio will still suck though. Video 4: Will there be one? Anyway, as mentioned before, critique away! I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary. The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present. I hope this helps, even if you don't enjoy it! ¢hris £und - From Zero
  3. 4 points
    Hey All, Here is a second method to building the coke bottle. While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so. Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out) which would have yielded a smoother blend. Mostly, this is to show how to deal with lofts that have weird twists in them. And why you shouldn't abandon this technique when you do get them. I hope this helps! ¢hris £und
  4. 4 points
    ¢hris £und

    formZ Sub-D introduction

    Full List of Videos: Quality upgraded (sorry for my lack of YouTube Knowledge) Video1: Sub-D Introduction: Video 2: Sub-D adding detail part1: Video 3: Sub-D adding detail part2: Video 4: Sub-D Alternative method for adding detail and now a direction to be applied for the Coke bottle: Video 5: Coke bottle in Sub-D: Sub-D Playlist: Same videos, just grouped. https://studio.youtube.com/channel/UCSvzw5ulavnat2ua0zcPHpA/videos/upload?filter=[]&sort={"columnType"%3A"date"%2C"sortOrder"%3A"DESCENDING"} Apologies for the long drawn out process. Again, by all means, give me feedback! Good bad and ugly! Well, since I am ugly, I don't show myself.
  5. 2 points
    ¢hris £und

    Polygon cages for smoothing

    Yea, no worries! I started in graphics and illustration (illustrator and photoshop), moved to animation (Lightwave on the Amiga then onto Electric Image). Discovered I liked modeling over animation which is what brought me to fZ around 25 years ago. In my mind, if it something to be fabricated, it should be modeled from the beginning to be so. Why build a 3D visual only to need be rebuilt later. This is why I hate Max and sketch up. While quality models can be made, they don’t encourage it at all. I haven’t played with C4D I years. It never caught my attention as fZ did. Can’t say why. Modo, I do really like. Though only for characters and highly organic shapes. I find it a waist of time to do hard side modeling in. It’s rendering and surfacing are excellent however. Though, I don’t have a lot of use for rendering any more so I can’t compare it to vRay, as I have never used it. RenderZone suits for the little I do now. glad I could help.
  6. 2 points
    SJD

    Polygon cages for smoothing

    hey Chris well, if I were ADS I'd be on the phone pronto 😎 by way of reciprocity, here's my approach - a bit more basic but it gets me in the ball park. I'm sure you can see what's going on. Revolve a profile paying attention to points and segment count. Use the move tool to shift segments into desired shape down one side, repeat x 7 and add subd
  7. 2 points
    ¢hris £und

    Polygon cages for smoothing

    FZnoob, What is your name? Nice work! Here is the updated bottle, where the poly flow is corrected. My first attempt, I made it harder than it should have been. I will make a tutorial. My audio capture sucks on my computer, so I ordered a podcasting Mic. I should have it tomorrow. New Bottle.Copy2.fmz
  8. 2 points
    FZnoob

    Polygon cages for smoothing

    I did this Coke bottle with sub-d as a bit of a personal challenge. It's a 20 oz plastic bottle, and is a little different that the glass one. The real kicker was the bottom. Took me a little while to figure it out
  9. 1 point
    Is it possible that you might occasionally ask Matthew Holewinski to create a tutorial? Something like he did here:
  10. 1 point
    Trick

    V-Ray for FZ update?

    Well, it's not a mistake (besides the fact that VRay for FormZ is a joint development); It's just an observation. More VRay plugins for other apps have been under further development outside Chaos in the past, but this resulted in more problems than benefits and now most are under the Chaos umbrella. I am using VRay (since v1) in 3dsMax (since 3dStudio DOS v1) and would like uniform development for FormZ (since v2). Then I could apply materials during modeling and when finished transfer everything to Max. As things go now this is not quite possible. Thereby you pay the same prices for a product that is more than 2 years older!! If I would use both VRay plugins I also would need to talk to 2 different support systems. Maybe if you are only using FormZ this may work and you may even be "thankful" this option is there at all. But as has been proven in the past with the other plugins it will not work, especially since it is very expensive to maintain for a developer who wants to stay competitive. If there are enough FormZ users using another soft for rendering maybe Autodessys could make a deal with Chaos to offer the collection including the FormZ plugin (if you own FormZ!) and take a percentage.
  11. 1 point
    Thank you veru much of this tutorial Chris. This type of presentations are important.
  12. 1 point
    andrew

    V-Ray for FZ update?

    I really have enjoyed using the first release. So much promise in it, with so much left unfinished. I really wish ADS had enough development horsepower to keep us up with the marketplace. Still, I am grateful for the tools we have.
  13. 1 point
    SJD

    formZ Sub-D introduction

    hey Chris these are brilliant, haven't got through all yet but already I can see ways of using tools that I hadn't thought of ADS...hire this man! 👍
  14. 1 point
    ¢hris £und

    Polygon cages for smoothing

    Video 4 is up, and much better quality. has a 720p option now. https://youtu.be/qYdqacGKD6g
  15. 1 point
    Martin Malinski

    VRAY - Huge Material Problem!

    You can change the extension from .vismat to .vrmat and they'll open in formZ.... If the file contains functions that are available in SketchUp or Rhino but not in FormZ, the file will still open, but without those functions.... generally they work fine.... I've noticed that if you open and save in FormZ they respond better (not so many issues of invisible previews and flickering windows... once saved, the textures are saved to a 'maps' folder by default...so if the original textures were loose; you'll get a double up of textures, you can delete the loose textures. https://vismats.com/materials.html http://www.cadnav.com/vray-materials/ http://sketchupvraymaterials.blogspot.com/ https://www.sketchuptexture.com/search/label/VISMAT VRAY SKETCHUP
  16. 1 point
    allanjl

    V-Ray for FZ update?

    I'm really curious about this too. I read that for Max they have the equivalent of multi-light from Maxwell.
  17. 1 point
    Hugo

    FormZ 9.0.4.2

    I have many issues with this version. Although I know it’s better to report to the support team instead to complain on the forum. It’s just too frustrating.... The main complain is that many ‘solved bugs’ just not solved at all. It’s like a tube filled with balls, representing ‘solved errors’. As soon they put another ‘solved error’ ball in this tube, at the end a ‘solved error’ falls out. This process is going on and on.... I believe there is something fundamental wrong with the process of solving problems.
  18. 1 point
    ¢hris £und

    Polygon cages for smoothing

    Here is an SDS version, made all in fZ 9.042 back saved to 8.6 The locations where the indents meet the label area needs more work. The Polygon flow isn't correct. But it is a good start/indication. Coke Bottle2.86.fmz It wasn't too bad, but I think this is a case where Des's method would be faster.
  19. 1 point
    Hi SJD, Chris is giving you good guidance. I know this doesn't help, but I did do a job where we had to model existing bottles for clients. We started with a 3d scan that was very lame and needed modeled over totally, but there was no "sizing" possible with any program that could get to that level of accuracy. For the record, we used Modo for that. form.Z could do just as well. I tend to use the sub-tools to grow my models a row of polys at a time. I switch back to polys only when I run into a little detail area. I once had a key shortcut on the switch back and forth and it was the same as any other programs switch. With some malice of forethought, the sub creation tools are just fine in Z. Needs an add too selection in rows type of feature.
  20. 1 point
    Des

    Polygon cages for smoothing

    CokeBottleAttempt01v8.zip
  21. 1 point
    Tech

    Form Z Free update

    Sorry this is a typo on the web page. The installer will install the latest version. Thanks for bringing this to out attention!
  22. 1 point
    allanjl

    FormZ 9.0.4.2

    Is anyone else experiencing frequent crashes in full shaded mode, especially when turning clipping planes on and off? Compared to the 9.0.4.1, the newest release seems unstable in shaded mode to me. I transferred to a different workstation, for instance, and some textures where disconnected, if I tried to go to shaded mode (not full shaded) it would immediately crash! Oops, forgot to mention I switched to a 4k monitor, so I'm running 9.0,4.2 in 4k. Maybe a video card issue?
  23. 1 point
    ¢hris £und

    NURBS or SubD?

    Gyro, Here is a freeform design (no plan). Really it is just some ugly sci-fi nonsense, but fun to play with. It is far from complete with many areas yet to solve. But if you look closely, this is done with NURBS patches and a combination of NURBS blends, tang-lofts, n-bound and what ever else I could get to work. If you look closely, you can see on the bottom of the main fuselage, the section lines that I had to cut into the 1 NURBS patch in order to get the complex shape to be able to stitch in. The cockpit area could be water tight, but there are some areas that I just don't like yet, so it isn't there yet. First image is prior to splitting it. The rest show it split and using those splits to tang-loft to the intake cowling. Which had to be split because of the internal geometry of the intake. blah blah blah. Really, it is just an exploration of how far I can push some of these tools. Me being one of the tools.
  24. 1 point
    Andrew West

    Example Images

    Indeed it does. But with a little bit of work this is the end result. There were dozens of color tweaks and some dodge and burn which were made pretty easy by isolating those materials.
  25. 1 point
    Actually the reason why it takes a while prior to the progress bar is because it's preparing to save. Putting everything together prior to saving. The bigger the file, the worse it is. Also, I've noticed that if the file has been worked on for many days, the slower it is to save. If you actually copied everything to a fresh empty file, the first few times it saves it will be leaps and bounds faster.
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