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  1. Today
  2. Hey guys I thought I would throw in my five cents worth here We have been using Lumion since version 7.....but really only a usable option since version 9 The most important consideration is end use .... I don't consider Lumion as a tool for still images full stop , only for animation. The reasons for this are the GI is not advanced enough and the lack of ray tracing require reflection planes to be manually placed of which there are a maximum of 10. Don't get too excited about the "vast" libraries as realistically , only a fraction of this is of medium quality. That being said it is possible to produce animations of reasonable quality as long as you don't get to hung up on the correctness of the render quality. It is an extremely expensive app for what it does.......the updates are frequent but you pay a huge price each time for only very limited enhancements. See below a few examples.....I will post a few more recent ones done with the latest 10.5 when the projects become public so everything below is done with version 9.5
  3. Last week
  4. Gary

    Maxwell Cloud Rendering

    And Des, nice signage in that rendering 😉
  5. Gary

    Maxwell Cloud Rendering

    I will agree. Very easy to use—if it renders on your computer it will have no trouble rendering in the cloud. Reasonably priced as well. Not as fast as some of the other render farms I have used but the ease and integration is spot on. Gary
  6. ariel

    Maxwell Cloud Rendering

    Id like to second that. It is simple and amazingly easy to send a render. one of the best features in my opinion ! Thanks Next Limit
  7. Des

    Maxwell Cloud Rendering

    Just to give further info on the cloud render service in Maxwell. This is a job I did a while ago but had to remodel and render again for a redesign and had only two days to do it, so I had to render using the Maxwell cloud service. I gave each image here about 45 minutes. They reached an SL of 18.6 and 19.4 which is ok for the view distances. That calculates at about €3 ($3.50c) each. The original render sizes are 6000 x 4000 pixels and included an alpha and material ID channel with cars and some planting MXS references. Des
  8. I'm rendering with Octane for a few years right now and very happy with it. Workflow currently is to export into Cinema 4D where i setup scenes and render via the plugin. A direct connection would be cool, of course. Rhino has it, btw.
  9. Earlier
  10. Hi! This sounds interesting. Maybe someone can share some visualizations. Thanks guys for sharing!
  11. Timgarner-10, You don't need to redo everything. Bringing your formZ models to Lumion via sketchup retains the textures. Now, Vray materials are a different matter. Once in Lumion you can tweak the materials as you want, but at least you already objects texture mapped and the materials just need a little tweaking. Also, Lumion comes with it's own library of materials. like glass, wood, metal, etc. Animation is very easy. Just a matter of creating snap shots by moving the camera where you want it. Lumion creates a path based on this. You can edit them after the fact and refine them.
  12. New to this thread, I currently model in formZ and render using the Vray plugin. I'm definitely interested in other animation software options as formZ seems to be lacking & not very intuitive (I probably need to just schedule a class for it). But I had a big presentation recently that definitely could've used some animation and I just wasn't able to pull it off due to timing, also not being confident in even attempting it. I did some research and came across Lumion and it simply looks amazing! I'm going to look into twinmotion now as well, but definitely want to keep this thread going. I'm interested in how everyone exports their formZ files with vray materials into these other programs, or if you just have to use the materials in these programs? With image maps, etc. already all done in formZ it would be great if you didn't need to redo everything.
  13. jldaureil

    V9 update

    Yes snow We have the same problem here under 8 and 9 We work under 6 and export with 8 a. 9 (for me) Finally we work around this by using a special folder for Ou export to clean up these duplicated textures Don't know exactly if tho bug concern only the fbx export or other file type Hope autodessys can solve this I. Future release
  14. Hi Alan We work actually with twinmotion It's really a great software with a very dynamic développement and communauty I've already ask for a direct link with formz Actually we export Ou models in. Fbx À direct link could be a real p'us You can submit this idea Here https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration/submit-idea?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJlbWFpbCI6ImpsZGF1cmVpbEBhbGljZXByby5mciIsImlhdCI6MTYwMjYyODEzNiwiZXhwIjoxNjAyNjcxMzM2fQ.BE5PDnVgmhaImcxaP-msfBL6hcQPdGKVJAW5ZNamG7I Our YouTube channel https://www.youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg
  15. Hey Allan, I haven't tried Lumion, but I have used TwinMotion which is similar, but built on the Unreal engine. Similar to you, built and textured in FormZ then I exported into Rhino and used the FREE TwinMotion Live Link to create a quick presentation. The cool thing about TwinMotion was that it translated all my VRay materials, so I didn't have to redo them in Twinmotion. Enscape is lacking in that area among others. I'm curious if you have VRAY for Sketchup and can test if Lumion does this as well? Lumion was the king of this real time type presentation, but much more affordable options like TwinMotion have me testing those. Maybe you could download Twinmotion and give us a comparison? I agree a Live link in FormZ would be amazing too.
  16. Forgot to mention. Lumion's renderings are almost as good as Vray's, except they take a couple of minutes at most. Even when they are over 7k pixels wide. The advantage of Lumion is its large library of assets. In my case, trees, shrubs, flowers, cars, and people make Lumion very attractive. Files can get large though. I have a model of a five acre project. Complete with three buildings, parking, planting, cars and people. Some of planting has heavy geometry, yet it is still easy to navigate (must have a higher end video card). My project is 1.1 GB.
  17. As new options to render within FormZ come along, I have tried quite a few of them. One of them, which I think can be very powerful and convenient, is rendering in Lumion. While the software is expensive, it makes rendering and doing walkthroughs painless. Since it's so fast and intuitive (once you get the hang of it) it's virtually stress free. To use Lumion now I export my model via Sketchup. Once in Sketchup, using the Live feature, I am able to update my Lumion model by updating parts of my sketchup model. Having the Live feature incorporated straight into FormZ would be great!
  18. AndyD

    Export as 3DM file

    +1
  19. setz

    Export as 3DM file

    +1 w/textures please!
  20. bbuxton

    Polymesh Problem...

    I would suggest exporting as obj the smooth mesh without attempting to reduce the polygon count in FormZ. Then import the obj into Instantmeshes https://github.com/wjakob/instant-meshes and reduce the poly count there. You will be able to retain a fairly good all quad topology, which is easy to UV in Maya or a UV editing application such as Rizom UV.
  21. bbuxton

    USD as file exchange module

    I don't think the ability to transfer CAD projects to 3D animation and rendering applications exists anywhere. Keyshot and Simlab have live-linking to mainstream CAD, but rarely does this happen without requiring reorganizing of your scene, recreating materials cameras and lighting etc. Vectorworks can send to Cinema 4D, but you will still have to reauthor your materials for Octane, edit lights and cameras etc. Any Animation will need to be done from scratch. But this is how things are in any transfer between CAD and 3D. VRML works well between FormZ and Cinema 4D. The Skp and FBX options are not so good. Generally, I use STEP for geometry and everything else that is not modelling I do in Cinema 4D. I would be happy if FormZ did not make a dogs dinner of object names, groups, components and layers when importing and exporting to Step. It would be time to celebrate if FormZ could import and export instances without issue but Autodessys cannot even manage to get components right inside FormZ. A working BIM solution via IFC is just wishful thinking on my part and perhaps a few others but not enough to make it a priority.
  22. andrew

    Export as 3DM file

    +1
  23. ZTEK

    Export as 3DM file

    +1
  24. Justin Montoya

    White Background Rendering - Cracked it!

    Good job. This is a pretty common 'studio' scene you've built. If you look up tutorials on how to create a studio scene in VRay, you will find many other options. Some where you create a large sphere with a floor (turn off shadow casting on these) to incorporate your whole scene. That way you you can quickly create views from all sides of your project without needing to rotate it. Now if we could just get back a properly functioning Cone of Vision...
  25. Justin Montoya

    vrmateditor

    Windows user here, but I think this behaviour is a part of our old VRay version that has been rectified in the newer release on other platforms. Hopefully we get and update soon too. The new VRay Asset Editor is incredibly more useful and efficient than our piecemealed version. I was told that this behaviour is out of ADS hands in our current version. I just got used to using the Generic VRay material editor built into formZ since the pop up editor feels cumbersome. That being said, once you get used to having to click on it a second time to get it to stay visible, it's a necessary workaround. If it's disappearing perhaps it's just 'behind' the FormZ window or minimized. You should be able to use Task View in Windows or Mission Control on Mac to find it again. If it's not there, then it sounds like it is crashing in your MacOS version and you need to report that.
  26. allanjl

    Export as 3DM file

    +1
  27. 3dworks

    USD as file exchange module

    i agree on your points as well, BIM support would be crucial for the future of FZ. the great strength of USD is that lots of platforms are adopting it right now and we need one reliable way to transfer geometry, materials (or at least coulors), layers, cameras and lights from FZ to other platforms. no current format is doing this well, especially if you consider camera settings. one format which could do it would be FBX, but it is reduced to geometry only in FZ. DAE collada as well. i also found the exported data missing correct material settings. these are long term and reported issues with the exporter plugins. it seems to me the only format currently updated with each version was and is DWG. in my workflow, i am modeling geometry and assign all materials + layers in FZ, then export the scene, import it into C4D where i do the setup and then render with the octane plugin render engine. the problem is: i cannot transfer my FZ scene as it is to C4D, just the geoemetry + materials + layers and only by exporting to LWO first, then importing this format into C4D. all other exchange formats are not working as well, because they are missing layers, materials or even don't export geometry as well.
  28. 3dworks

    Export as 3DM file

    +1
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