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  1. Past hour
  2. Tech

    VRay 5 beta material bug

    This is a very generic statement. Can you please clarify what does not work well for you. Please include as much detail as possible! Thanks
  3. Today
  4. flakie

    VRay 5 beta material bug

    +1 the material editor worked better in version 3. Please fix before beta 5 runs out on the 31st.
  5. fzadmin

    WDH Design

  6. If you go to the Epic Games Launcher and go to Marketplace, the type into the search Twinmotion, you'll see the Datasmith Twinmotion Importer Plugin. After you install that, install the Twinmotion Content for Unreal Engine (needed so any TM content already in your project will come in). Massive download! The links are on the same page. You can also import data smith files generated from FormZ directly into UE4 using the data smith button at the top but if it's an architectural project it's maybe better to go through Twinmotion first as TM gives more user-friendly control.
  7. Yesterday
  8. ZTEK

    Apple Silicon M1

    Some time ago, I postponed buying a Mac mini M1 while waiting for the second generation. In fact, I bought one and returned it without trying it, which I regret today! However, I've been testing formZ 9.2 beta on my wife's MacBook Air M1 16Gb/1Tb, and it has been working very well, although I haven't pushed it too hard. The new MacBook Pro+Max looks AMAZING in many senses, not just CPU and GPU incredibly powerful. I don't have any doubt that formZ 9.2 works great on them under Rosetta. Although, I don't have any idea about the reality of ACIS, Maxwell, and V-Ray. As a tidbit of interest on the subject, I recommend reading and listening to the interviews with Steve Johnson, Chief Technology Officer, Vectorworks, on architosh.com, and the podcast from September 26 on Inside the Apple Studio with Neal Pann. There's a lot of marketing in these interviews, of course, but it's interesting nonetheless. https://architosh.com/2021/10/the-arm-wars-vectorworks-2022-is-the-first-bim-on-arm-the-m1-interview/ https://podcasts.apple.com/cl/podcast/inside-the-apple-studio/id1568790267?l=en&i=1000536686644 Also, these days there are several interesting online events that I'm sure will include the topic of the new Apple M1+Pro+Max processors, such as the BricsCAD Sumit, Vectorworks Design Sumit, and Unreal Buil: Architecture. It's been a year of patient waiting, and for now, I decided to keep waiting a bit more for a fully charged next Mac Mini M1 Max. Only because I want a desktop computer, for a change. In the meantime, I decided to buy (again!) a Mac mini M1 to kill the anxiety, and I don't care if it doesn't make any sense! Last, about the question, below I'm quoting a previous response on 4/30/21 to the same question from Innes Yates, an architect from Vancouver. "Thanks Marcelo, I hope for an update for 9.1 as well, and eventually for a native version for apple silicon. Like you, we purchased the M1 Mac mini to replace on older Macbook and couldn't wait. The M1 mini is very snappy. It's completely silent and stays cool, I haven't even heard the fan come on yet. The performance is very good but with large models in FZ, complex drawings in Vectorworks, and rendering with Maxwell and Twinmotion, things start to lag a bit. With maximum RAM limited to 16 GB, it's not really a long-term solution for workstation-level performance. I'm looking forward to the newer higher performance silicon macs."
  9. Is there any tutorial about how to import the datasmith file and assets into unreal? I don't get this done without getting deeper into the matter. At least, it's not working drag and drop, LOL. Twinmotion seems to work well so far!
  10. Last week
  11. 3dworks

    Imager V9 not working?

    I could fix this by not using default prefs but loading my existing FZ modeler prefs in Imager preferences. Honestly i don't understand what this does exactly, but suddenly i could render everything...
  12. 3dworks

    Imager V9 not working?

    BTW in FZ 9 I'm also generally missing image options in the dialog when exporting rendered images, for some reason they have been removed - in V8.6 we still had them.
  13. 3dworks

    Imager V9 not working?

    I read in older forum posts that Imager had some quirks which needed to be addressed. Il the latest V9 incarnation it seems not to work at all. if I load a scene and set image type to shaded work for all images, then try to render, I'm getting "The following entries in the imager set have a rendering type for which no exporter is loaded and printing is turned off. These entries will not be rendered. Select OK to proceed." I don't get any solution out of this dialog, also i cannot find exporter settings anywhere. What to do?
  14. AHDD Designer

    V-Ray 5 for form•Z Beta now available

    Considering the circumstances, I am actually very satisfied with the development of v9 - especially with the ongoing development of V-Ray. On my iMac (Mojave), FormZ 9.2.0b1 (build A439) and V-Ray 5.0.0.6 (build 1603) are running. Since the beta licence is about to expire, I wonder what will happen next? Will there be another update for the beta? When will these new versions be available for «regular» release?
  15. allanjl

    form•Z 9 beta

    I am very satisfied with v9. It is the most stable version I have ever used. To me, stability is key. I am not too concerned with the graphic glitches. I am most concerned with a crash and disappearing components. Thankfully, these major problems have been fixed to 95% of my satisfaction.
  16. AHDD Designer

    form•Z 9 beta

    Considering the circumstances, I am actually very satisfied with the development of v9 - especially with the ongoing development of V-Ray. On my iMac (Mojave), FormZ 9.2.0b1 (build A439) and V-Ray 5.0.0.6 (build 1603) are running. Since the beta licence is about to expire, I wonder what will happen next? Will there be another update for the beta? When will these new versions be available for «regular» release?
  17. AHDD Designer

    fz 9.2?

    Considering the circumstances, I am actually very satisfied with the development of v9 - especially with the ongoing development of V-Ray. On my iMac (Mojave), FormZ 9.2.0b1 (build A439) and V-Ray 5.0.0.6 (build 1603) are running. Since the beta licence is about to expire, I wonder what will happen next? Will there be another update for the beta? When will these new versions be available for «regular» release?
  18. Smarttec

    Apple Silicon M1

    Yes formZ v9 works fine in emulation mode and is fast- it not a native program yet. However the future will be when a native version is released with support for Metal, hyperthetically coming from Chaos and Vray - waiting for the new Apple M1+ with extra Neural engines. Apple has announcement later this month for new hardware. These new Apple Silicon machines are fast ( even in emulation) and now mean any reliance ) on Nvidia (not available on MacOS for GPU is being mitigated.
  19. Earlier
  20. 3dworks

    Apple Silicon M1

    same question here!
  21. Des

    Apple Silicon M1

    I'd love to know as well.. Those new M1pro & M1max chips announced today look seriously fast.
  22. AsOne

    Apple Silicon M1

    Does FormZ 9 run on Apple Silicon M1 chips natively yet? If no, eoes anyone run FormZ 9 on the M1 in "rosetta" mode or whatever they are calling it now? If yes, is it working well? Is it running fast? Thinking about upgrading to a new MacBook Pro and selling my 27" iMac.
  23. flakie

    Creating textures

    Is there a Tutorial or manual instructions for creating textures in the new beta V-ray. To me it seemed that you had more control in creating and editing textures in the previous version than you do now having it integrated into the software.
  24. santa

    at Setz finally, finally, finally, your trove

    I agree with you @snow and would like to suggest by user name, in addition. Most of us hide behind them on this forum which makes searching next to impossible.
  25. snow

    at Setz finally, finally, finally, your trove

    that's part of the problem with the gallery. some of the really good stuff is buried deeper than it should. no offense to the current and previous submissions, but really the gallery should put the BEST foot forward and organize by category i.e. architecture/interior design, product design, set design, tradeshow exhibits, engineering, exploratory modeling, etc.
  26. cobrien

    Imager - v-ray settings

    Hello, Does anyone know if the latest fz/v-ray beta fixes the v-ray settings in Imager problem? Also can you generate 360 objects with v-ray yet? Thanks.
  27. santa

    at Setz finally, finally, finally, your trove

    I never thought about looking under W, so thanks John and well done setz. Nice!!
  28. sbattleid

    Depth of field v_ray

    It would be nice if there were visual guides for the focal point similar to hither and yon
  29. johnalexander1571

    at Setz finally, finally, finally, your trove

    Hi santa, He posted some images of the concept work he has done for films over the years, they are in the gallery under W. I do have a Wacom tablet I do use with both ZBrush and formZ. I find I am quite a bit faster even with formZ on the Wacom pecking tools and settings (mouse is heavy after nine-million miles).
  30. AHDD Designer

    form•Z 9 beta

    I would like to take this opportunity to share with you that the beta of version 9.2 with the 5th update of Vray is running quite well. It is a pleasure to be able to follow these development steps. I work with iMac and MacOS 10.14.6 Mojave.
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