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  1. Yesterday
  2. ¢hris £und

    Display of Snap Points

    Wal, I do not seem to have a problem seeing my snaps when viewing in perspective. The one issue I do see is when guide snap is turned on, it overpowers all other snaps. ¢£
  3. Note to self If snap points do not display when editing or adding to a model, check that View > Axonometric is ticked. Snap points do not generally display in perspective views.
  4. Last week
  5. johnalexander1571

    Unreal 5

    Hi dpwr, Glad to hear you are back home and on the mend. Yes, I too had client demand for immediate visualizations, also the ability to change them immediately. Wow, using TM for stage lighting and so forth is going to be a tall order, but I have been quite impressed with TM lighting and GI. I think bloom and lens flares get intense very quickly, but just to have those things is way cool. The TM interface seems built around a bit of discovery and ease of use, all the basic controls are there and you dig down into each item to change settings. After a year or more on TM, I find myself zipping around quite confidently and daring to do all sorts of things.
  6. SJJ, I have to say that v 9.2.1 has been virtually rock solid for me. I can sympathize with you having problems, but form has been steadily improving in stability. Today is rare that I have any issues with Booleans, unless there's something wrong with the geometry. I would recommend that after running object doctor, you try remodeling any object that has geometry problems. I would also suggest that you use derivatives of your original geometry, that way the geometries match exactly, avoiding any problems at the time you boolean. Now that I think about it, I have run into the disappearing act when performing booleans. Workaround: Try boolean split, not difference. That may do the trick.
  7. Well, Illustrator is fine for drawing, but it's not "CAD precise". I wouldn't rely on Illustrator drawings for things further processed in a 3D file… and I'm doing a lot of work with Illustrator, and even take some of them to FormZ (for the looks, not the precision). This lack of precision has to do with Illustrator internally calculating in points (historically), which is then converted to the selected unit of choice. This won't work for booleans on things that are supposed to have identical shapes or curves. They probably aren't identical. Bernd
  8. dpwr

    Unreal 5

    I only had a little brain power to give this while I was in the hospital. I'm home as of Monday after 26 days inpatient care! I understand what your'e saying about animating objects that then move through the space. Sounds like an easy parent/child relationship they could add. I just went back and edited the word "easy" out of that sentence, because... what do I know? I mostly do concert venue and large events. For me, theatrical lighting that I can easily change color settings on to go with different screen options with the right atmospheric glow are important. Also having large LED walls that emit light onto the set around them. Having many instances of one component (audience seating) and importing different casual rental furniture arrangements are also common to my work issues in FormZ. I've been using V-ray which creates nice results, but the render times are not acceptable for clients that revise the request the morning of a presentation.
  9. Earlier
  10. Jaakko

    Example Images

    Hi! I want share few V-Ray renderings made about year ago. It is a salad bar concept in to the shopping malls. I can release them now as first bar has built in real life..
  11. Try using the Object Doctor on the objects before the boolean operation. If that doesn't work, please submit the file to support@formz.com for further analysis.
  12. I'm having a world of problems with v9.2.1! Since the covid pandemic I've had to expand the range of items that I work on and now make 3d printed tooling parts. My work flow is to use illustrator to generate the 2d drawings from which to derive the modelled elements in Formz. Man I'm finding it increasingly difficult due to problems within FormZ, trims that won't work (ID = SM.11:)and boolean operations that basically delete both objects which I suspect is due to previous operations causing issues with the model. I've used object doctor to no avail as it's informing of no issues but if you look at the model you can find defects that are then impossible to fix (see attached image)? Any help or work arounds for these kind of issues would be much appreciated.
  13. Jaakko

    High Memory Usage??

    I wan't add this observation. Today same file as yesterday tooks memory only ~500 MB for formZ. Actually the file is now bigger 184 MB. This is odd. I'm not an expert. What is happening here?
  14. Jaakko

    Materials not visable

    Hi! I use same method as Justin. Old days I used to save materials to the server in one location just to save hard disk space, but not any more.
  15. Jaakko

    High Memory Usage??

    Hi! I have noticed something similar. From attached pictures you can see it takes 800 Mb when formZ is started, but when I open a 120 Mb unpacked file it takes 12 GB. After a while it has reduced to 5 GB. I have 16 GB onboard and Win 10. FormZ 9.2.0.1 (build A46A).
  16. Jaakko

    fZ vs a Real build.

    Very nice :) 👏
  17. johnalexander1571

    Unreal 5

    Hi dpwr, My prob is I don't do arch vis, I do building material product animations, and I can't for example, make a drill bit rotate while the drill is being pushed in at the same time, or a circular saw blade rotating while the saw moves. Actually, Twinmotion is not an object animation application at all, I am using hacks of animating already triggered objects in reverse in order to get the motions. There is no animation editor, etc. So if I were only doing arch-viz animations (by this I mean walk-thru or even drone type animations), it would be quite enough. I don't use it to replace large stills, but I have been tempted. I am surprised at how close I can get and I am suspicious most viewers would be just as happy with the real time image. If you have real reflections or other mirrors, or certain lighting effects, I have found limitations there as well, but I don't think Unreal 5 will correct all those. I enjoy using TM it is fun to make so many fly-thru cuts and be able to see them so fast. I keep giving my designers unexpected montages and they just flip.
  18. cobrien

    Materials not visable

    Thanks Des & Justin. I think the main problem is everything was saved on C drive on my old PC & my new one has the OS/programs on C & data on D drive. For some reason FZ will find the correct file path for Shaded view, D:\Work Files\... but for V-ray it will search C:\Work Files\... or vice versa! Justin, I'll give your Save a Copy As... suggestion a go, thanks.
  19. dpwr

    Unreal 5

    Excellent, jldaureil! Thank you for putting these up. I'll check them out and dive in!
  20. dpwr

    Unreal 5

    Thanks, John. I'll look into that too. What is features are attracting you to Unreal 5 over just using Twin Motion? I'm looking for renders that look nice but don't take as long as V-ray on my MacBook Pro. Animation is something I've done in the past, but being able to do it more quickly would allow me to do it more often.
  21. Des

    Spray point tool

    You need to email support
  22. Justin Montoya

    High Memory Usage??

    Good point!
  23. Anwar

    High Memory Usage??

    Yes, I reported it to them. The entire Windows operating system fits on an 8GB thumb drive, so I don't think formZ should be loading that many libraries into memory with no files open... I think something is using memory it shouldn't.
  24. Banyai

    Spray point tool

    I work under Windows 10. It doesn´t work. It doesn´t load.
  25. jldaureil

    Unreal 5

    https://www.youtube.com/channel/UCOjK8lWjcjDowBMKV7n3xhA
  26. jldaureil

    Unreal 5

    hi dpwr, Martin Krasemann's videos are in my opinion the easiest way to learn TM They are available on the Youtube channel Then there is an unofficial but very popular facebook page... For specific problems do not hesitate to raise the questions to the support If you see things that seem problematic and for which you can't find a solution, contact me jldaureil[at]alicepro.fr We can escalate to development manager through the restricted beta testing forum
  27. johnalexander1571

    Unreal 5

    hi dpwr, Thanks for answering, and sorry to hear you are down, I wish you a speedy recovery. I am actually a whippersnapper with Twinmotion, I just did a 4k animation for a product launch that two years ago would have been considered a miracle. I can't make combined motions, and I want to import .fbx animation into it from outside sources. This is why I know I must take the Unreal 5 road now. I just am not good with the new lighting in it right off the bat. I will look into GI/lighting tutorials for Unreal 5, it is really awesome.
  28. Justin Montoya

    High Memory Usage??

    Using Windows 10... and I see the same memory usage of 7 to 8GB RAM. I have to be honest, I never noticed this before, as I have 64GB RAM and it always seems to be sufficient these days. That being said, I just did a test and Rhino and 3dsmax both only use about 1/10 as much RAM with the same VRAY and Twinmotion plugins installed. 700-800mb. So it definitely looks like we may have a memory problem. Did you report it to Support?
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