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  1. Yesterday
  2. Justin Montoya

    Some work in progress

    Nice Anton! Still using Thea it looks like? The only thing I would change would be to reduce the DOF effect, as it messes with my eyes a bit. But that's a personal thing, the images and design are really cool!
  3. If you play with the measure tool, it is possible to use the options of that tool to set the scale of the object. pretty easy. Measure the distance, then change the value to desired in the options and tab out or hit the update button. The value you enter needs to be in the units of your project settings. Fz doesn't translate the units for you (or at least didn't used to)
  4. Hi vva, Many thanks for your reply. There are many horrible things in the world that I do not have much control over 🙂 In this case I can live just fine with this model: I do not have to alter it, I do not have to 3D print it. I simply put it in a garden and it renders just fine. I was just hoping for some scaling advice. It would surprise me if the model of an existing chair that's in production were modelled at an arbitrary scale. // Tom
  5. hello Tom, the best way to import sketchUp files , is never try to do it. the geometry is horrible and the time to correct it is ten times longer than building new in formZ good luck vva
  6. Hi, I'm confused about scaling an imported model, can anyone help me wrap my head around this? I'm bringing in a SketchUp model of a garden chair from caddetails.com (https://www.caddetails.com/Main/Company/ViewCompanyContent?companyID=4138&view=Models3D#vm70210-fermobusa-luxembourg-chair-3d). The model imports beautifully but I can't figure out the units it is in. I'm working in metric but the site is in Imperial. According to the specs, the chair should be 20.5" wide. When I bring it into FormZ, it comes out at 594.7cm. So there's a factor of 594.7/20.5 = 29. I don't recognize this factor as inches to mm, feet to cm. 20,5" is 52.07 cm. 594.7/52.07 = 11.42!? I realize I can scale to my heart's content but since I have to do more models it would be nice if they all came out the right size automatically. Any help greatly appreciated, Tom 4138-029 - Luxembourg Chair - SketchUp.skp 4138-029 - Luxembourg Chair - PDF.pdf
  7. allanjl

    Some work in progress

    Nice modelling. Do you do your own designs, or are you only producing for someone?
  8. Last week
  9. Justin Montoya

    What to turn off in VRay for animation?

    Pretty good hardware indeed, John. Though animations are going to still be very taxing on your machine. Can you share an image of the rendered scene so we can tell what we are talking about here? If I were you, I'd experiment with the GPU vs CPU engine. Your nice Nvidia RTX GPU can be used simultaneously with your CPU in Hybrid mode (only available in the GPU engine) that would nearly double your rendering speed, which really adds up when talking about all the frames of an animation. However, the GPU engine is not a 1:1 comparison, and you would likely have to adjust the scene lighting and/or materials to get it to be more similar to the CPU.
  10. johnalexander1571

    What to turn off in VRay for animation?

    Hi Justin, Thank you very much for that. Here is what I have, I'll try some tests next week. This is fairly nice hardware for a change I have let my boss know that I need to stop and research this so this we save more time in the long run...
  11. Justin Montoya

    What to turn off in VRay for animation?

    Very cool John! It'll be great to see when you are finished. Are you using the CPU engine? Are you using the Noise limit setting and the Denoiser? Those will make a big impact on your render times. If you are working with the baseline settings using the Quality slider, try Medium and a 0.1 - 0.15 Noise Limit (Medium default is .05) and set the Denoiser to Mild. Depending on your project, that's probably the easiest setup I can quickly suggest to speed up VRay renderings. The Quality slider set to Very High with the Noise limit raised to the 0.1 - 0.15 range will also produce nice results with a tad more time. You can render stills and run some tests with these settings to see what works for your scene. Hardware makes a big difference, what are your workstation specs currently? I've used several different machines with the VRay CPU and VRay GPU engines. Depending on the scene, CPU may be faster than GPU, or vice versa when using similar hardware. For Example, my AMD 1950x 16core is similarly as fast as my GTX 1080ti GPU, when rendered in the CUDA based GPU engine. But combined (Hybrid Rendering mode), they make the GPU engine almost twice as fast! Add in a couple of GTX 1070s, and the GPU engine is just so much faster, especially for really large images (4k+). One MAJOR problem with the current GPU engine is the lack of features, working or otherwise. Ambient Occlusion AO, and Bump mapping are not currently working on the VRay GPU engine in FormZ. It also seems to me that on smaller images, the GPU engine is at a deficit because it takes longer to start and load all the scene vs the CPU engine. This is where I've really started to appreciate the CPU engine lately. For smaller images, or those needing AO and bump mapping, the CPU engine is working great, and pretty fast when you utilize the time or noise limit functions with the denoiser on mild. I'm holding out hope that v9 and VRAY NEXT will get the GPU engine where it needs to be, so I can really start to crank out some animations much faster than the CPU ever could.
  12. johnalexander1571

    What to turn off in VRay for animation?

    Hi Justin, Thanks for answering. In contrast I have been going crazy with it. I have used the Imager to run my machine for 4 solid days rendering clips at 1080p. I so far am not using compression for the raw fan and .avi files. I am assembling in AE, then will export compressed at the end. Doing a 2 minute explainer video. I am past a minute now. I am able to confirm here that the .esc key and all methods to stopping a generating animation fail. As a result, I do workaround by planning and keeping files saved so I can kill the whole shebang if I need to. It is faster to kill it and relaunch. I have discovered too that once you do the first half of an animation without any visible noise you can lighten up on the settings and show a little grain toward the end. I am hoping to learn what I might do to run the clips a little faster. I am glad that the default setting for GI do not flicker like crazy when you make an animation like MODO's did. (went off to use that professionally for two years, now back with formZ) This is really the first time (since my first Infini-D class at OSU in like 1992) I have actually had a machine in front of me capable or producing nice 1080p animations. I am going to make animations all the time now! ps I am using AE for any motion blur. Once my animation is done in a few weeks it will be up on Youtube, so I will be able to link to it here.
  13. Justin Montoya

    Toon Material

    Thanks Jaakko!
  14. Justin Montoya

    What to turn off in VRay for animation?

    Hi John, I've experimented quite a bit with VRay animations in FormZ, and have found them to be too unstable to put to production use. For Example, the Esc button does not correctly stop the animation, resulting in a necessary Force Stop or End Task of FormZ to get it to Quit. How else are we supposed to test our animations? We are also stuck with really old and terrible Codecs that make huge low quality files. I've put in several requests for this to be fixed, and haven't gotten a real response on a timeline for that. I suspect some of this needed the new core that FormZ 9 is being built on, and possibly the new version of VRay called NEXT. I'm withholding further testing until v9 and VRay NEXT are released with a major animation overhaul. I have several clients that would pay for short animations of my designs, but I cannot currently offer it to them until this gets resolved. It's things like this that get really bothersome when using FormZ as our primary software.
  15. Justin Montoya

    texture scaling

    You actually found a much missed feature from v6 and earlier. Texture groups. We've requested it to return since v7 was released. Let's hope ADS finally does that with v9! Short of that, you may need to make many different scaled maps of the same texture in Photoshop and then apply separately in FormZ. Maybe someone else can chime in here with some better advice for your particular situation.
  16. johnalexander1571

    What to turn off in VRay for animation?

    Can we make this a place where tips for speeding up VRay for animations can be placed? Does anyone have an idea what settings in VRay can be changed or set to 0 when not needed by the actual render?
  17. We would all like to see Maxwell for form•Z continue. As mentioned above we are in touch with Next Limit and discussing either us or a 3rd party picking up support for the plugin for future versions of Maxwell and formZ. We continue to encourage everyone to let Next Limit know how important this is to you!
  18. form•Z 8.0 and later (ie 8.0.x, 8.5.x, 8.6.x and v9 beta) will work with Catalina (a.k.a. MacOS 10.15). Catalina only supports 64-bit apps so older versions of form•Z prior to v8.0 and all bonzai3d versions will not work. Unfortunately this is beyond our control as these are 32-bit applications which Mac OS no longer supports. We also can not rule out the possibility of compatibility issues with specific features or plugins in formZ v8.x on Catalina. Note that if you try to update a system to Catalina and you have a version of form•Z 7.0 or earlier on your system you will get a warning before the update installs that form•Z is not compatible with Catalina, even if you all have a newer compatible form•Z (v8.0 or later) installed as well.
  19. palarsen

    FormZ & Catalina

    LAB plugins are not recognised as developer, and won't load
  20. AHDD Designer

    Fire Crashes at Activation of Render

    Meanwhile I have found it out for my self: In the Fire Preferences I have to check: Engine = CPU Draft / not Engine = GPU Now it works. Radeon Pro 580X 8 GB
  21. Has anyone successfully gotten an external Nvidia GPU on a Mac to accelerate Vray?
  22. Thank you Ben. I sure hope you will hear back from NL soon. I would be very sad not to have Maxwell support for upcoming versions of formZ. Actually, I will probably switch to C4D to be able to keep using future versions of Maxwell – so it's formZ I would be missing. Been a Z user since the early 90's 😢
  23. Many thanks for your very good job, Pylon! We will miss you so much. We still use Maxwell as our primary render engine and we expect NextLimit will continue to develop the plugin...
  24. Hi All, Unfortunately, I am no longer under a regular contract with Next Limit to develop the Maxwell plugin for formZ. Next Limit made it clear that they were quite happy with my development work; my understanding is that this was simply a business / market decision. I have truly enjoyed working on the plugin over the years. Listing to your feedback and gradually improving it was a satisfying process. As I'm no longer in the loop, so to speak, so for technical help with the plugin, consider contacting Next Limit through their customer portal, or else the Maxwell formZ forum here: https://forum.maxwellrender.com/viewforum.php?f=149 It's been a pleasure seeing all the amazing renderings you've made with the plugin! Ben
  25. After I have moved to a new iMac, the Maxwell Fire Plugin lets FormZ crashes immediately after activating the plugin window. The export to Maxwell standalone Studio and Multilight works properly. Thanks for any ideas. Maxwell for formZ 4.2.0.3 (OSX) | form•Z® Pro v 8.6.5 (Build 10275) | OS X Mach-O 10.14.6 Intel x86 64
  26. DADA_universe

    form•Z 9 beta

    Form Z 7 user here, feeling rather excluded.......... 😥
  27. tkastudio

    texture scaling

    Justin, many thanks for quick reply, actually, I didn't ask the right question. I am aware of that, what I was looking for is ability to globally edit texture size, lets say I use the same material for different things which need to be on different layers (layers representing different elements of architecture: exterior, interior etc which is how things are grouped as they come from cad drafting, in my case Vectorworks). So far I have been able to sort of globally edit textures by joining the objects and then assigning and defining texture in one edit. The tricky thing is that joining objects or surfaces is not changing layer assignment (which is great), however, joining is not a editable group - its not easy to take out or add elements to a group, as a result when updating a model it takes a lot of work (selecting, deselecting etc) to maintain the ability to edit textures.
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