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  1. Today
  2. Justin Montoya

    Scene FIles and Proxy objects.

    Hey Andrew, Quick thought, on your large project, do you have the Open Fast File Optimization enabled or Smaller Files? I prefer the Open Fast setting as it also means Save Fast because it doesn't have to compress the formZ file when it saves it. I think this should be the default setting for formZ files, but Smaller Files is unfortunately set as the default.
  3. Yesterday
  4. Andrew West

    Scene FIles and Proxy objects.

    I need to finish a project that is due Monday and I have hit a wall. Figuratively that is. My model has a lot of furniture and as such it is taking upwards of 5 minutes for the program to save each time. Kind of insane if you ask me. Yes I have super fast SSD drives and I have Keep Textures turned off. I have limited the sizes of my textures a lot. The model as a whole is about 630,000 KB and I have 128 GB of Ram. So I thought I would explore V-ray scene files again which I have used successfully in the past. Unfortunately, it now seems to be completely broken in V9. Has anyone else had a chance to work with this lately? I even back saved to 8.6 to see if I could get that to work. The scene files save properly but when I bring it back into a new model the scene file is completely corrupted and blown apart into thousands of triangles. It is also worth noting that the sofa was 56K KB and the sofa scene file was 650K KB. I have tried all the V-ray settings on export and import to no avail. So now sene files, components and proxy images are all non functional. Any suggestions would be very welcome at this point. Thanks in advance. Andrew
  5. Justin Montoya

    Paste in place

    Sounds like you want a version of Paste based on how Components work, where you have to click to set the location. I wonder if there isn't a way to easily create this since the toolset already exists?
  6. Last week
  7. snow

    Paste in place

    it would be nice to see both in action: a paste that keeps the objects coordinate from which is was copied, and a paste that will insert the geometry wherever the user chooses based on the cursor location like in SketchUp.
  8. ¢hris £und

    Paste in place

    Seems reasonable enough for a script to handle.
  9. ZTEK

    Paste in place

    formZ copies and pastes using as reference the origin of the 3D world space (0;0;0), which is common in the world of CAD software. My recommendation would be to always work "close" to this origin and always place a relevant point of the project on it. This way you avoid problems in OpenGL and with other rendering methods. It also helps to reference, position, measure, or insert other objects with numerical input. To move inserted or imported objects that are distant, from another reference file, I always use a graphical reference object for translation operations (T-form). I commonly use a line, which I keep in a special layer for that purpose and that I only activate when I need it. This way, you can move these objects graphically by snapping to the endpoints of the line.
  10. malcineurope

    Paste in place

    I am using v9 and have not found it AsOne. Are you sure? Thanks for the tip re the AdReferenceFile Des. I had not used that.
  11. AsOne

    Palette dock FZ v9

    I have Material parameters located outside the dock just for this reason. It is too big for the dock.
  12. AsOne

    Paste in place

    I believe that in v9 FormZ has Paste in Place by default? It works that way when I am pasting between files in the latest build.
  13. Des

    Paste in place

    Agreed.. This would be a great feature. I copy and paste on a regular basis just as you described from imported drawings where the data is kilometres from the origin (usually survey drawings). For years I've been able to work around it but it would be nice to be able to do as you say. Just a quick tip using the "Add Reference File" function; This is useful when I get DWG files with xrefs Import the main dwg, > when it's imported move your cursor over the part you want at the 0,0,0 origin, > write down the coordinates at the top left of your screen, > close the file and save. Go to "Add Reference File" in the file menu, > select the file you saved and you'll be prompted with the placement coordinates, > put in the coordinates you wrote down with a minus in front and the file will be placed over your origin. Do the same for all the xrefs and they will all go in place. Any future updates to those dwg imports will automatically update. I usually do a bit of cleaning of the imported files first to get rid of unwanted rubbish and the stupid amount of layers that come with Acad files. Des
  14. malcineurope

    Paste in place

    When copying and pasting between models I want to be able to control where I put the item I am pasting. This is particularly true when the origin of the two models are very different eg. I may be working on a model where the position coordinates are to a National Grid and therefore very large (thousands of metres). If I want to copy an item from another model where the coordinates are local to that model i.e. metres then I need to be able to position what I am pasting. If not, they may end so far away that they cannot be seen on the same screen (It goes blank because both models end up so small if you try) so the pasted item cannot then be moved. This is such a basic requirement that I feel I must be doing something wrong so how do you do this?
  15. Smarttec

    V-Ray for FZ update?

    Oh and UnReal Engine 4
  16. Smarttec

    V-Ray for FZ update?

    Simple answer is get huge gifts from people like 'Epic Games' that also owns TwinMotion They gave them $2M
  17. allanjl

    Roaming controler

    No solution yet that I'm aware of. That bug annoys the heck out of me too.
  18. ¢hris £und

    Roaming controler

    David, These days Bug reports should be emailed in as they are using a CRM to track everything. Bug reports via the forum are bound to get lost. ¢£
  19. David Lemelin

    V-Ray for FZ update?

    Too bad FormZ users are prisoners to third party developers for a decent render engine. i wonder how Blender, which is free, manages to avoid this problem and still deliver a powerful rendered baked in at zero extra cost ... just say’n
  20. David Lemelin

    Palette dock FZ v9

    I’m working on a Mac, I’ve never had to fuss with video drivers, and I reboot daily.
  21. David Lemelin

    Roaming controler

    I’ve made a post a couple of years ago with regards to the controler widget migrating when copies of an object are made. This is most notable with repeated transformations as the controler widget get progressively further and further away from the objects it is tied to. this creates an annoying situation forcing me to recentrer the controler again and again with every duplicate object. I’m m disappointed to find this bug still alive in FZ9. In my original thread about this, several other users had this issue and your in-house team had been able to recreate it. is anyone else dealing with this sort of thing? Is there a solution or a fix I’m not aware of? thanks
  22. David Lemelin

    Palette dock FZ v9

    This UI is really underwhelming. I expected a much more streamlined experience, but maybe in FZ10...
  23. Des

    render a deformed cube

    In my experience this is down to object resolution so by converting it you inadvertently increased the res. But you'd need to upload the original model to really tell what's going on. One question about the design. The sides of the object looks concave which is expected when twisting an object such as this (parabola effect). If you want the sides to be at 90º, then copy one of the large faces (already twisted) delete the object, paste the face and add thickness. You can add different materials to faces by pressing the command key in conjunction with the paint tool.
  24. ingoerik

    FormZ and Affinity Designer

    It works, but i cant recommend it. You get no closed objects, just lines. Better wait till they have a dwg importer.
  25. hello, I deformed a cube, first bulge it, then twisted it. The result a mesh with a lot of triangles at the edges. See render below..was Then I converted the mesh to NURBS surfaces, converted it back, and exported it as an OBJ file. Now the render was perfect. And also you can give all the surfases different materials..
  26. In the public Beta of Big Sur the Render Zone Doesn't work at all, of course, is Beta, waiting for the new one
  27. bbuxton

    Palette dock FZ v9

    The UI for v9 is hideous. You can resize the pallet dock grabbing the left edge and dragging. The UI does not give any visual indication that you have grabbed the left edge so you have to hope for the best but it does work.
  28. Earlier
  29. Has anyone tried to use FormZ's SVG export and use it in Affinity Designer ? Usually i only do 3D renderings but now some clients ask me to do some simple floor plans for real estate agents too.
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