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  1. Today
  2. SJD

    NURBS or SubD?

    thanks snow yes, I have tried that method and whilst it seems to work sometimes it seems a bit hit and miss depending on the shape that I difference from the main object. If I angle the sides or taper them I get error messages. I was hoping there might be a more accurate and reliable way to do it
  3. jeffgrune

    RenderZone in 8.5.7 Pro is missing

    The Register menu item is grayed. The FormZ application is registered as it was before, but not RenderZone. I don't see any way to register it.
  4. Andrew West

    Maxwell 5.1 Released!

    To all, I was a regular Maxwell user for several years until V-ray came out with their plugin. I own both but I found that to make an actual living I needed the speed of V-ray even if it meant I had to give up the quality and flexibility of Maxwell. In a perfect world those two companies would combine forces and make a program that had the best features of each. But that is not reality. Recently I have becoming increasingly frustrated with the material editor in V-ray and how the materials integrate with Form.z. I have experienced enough issues that I am considering switching back to Maxwell again. However, there is still the issue of speed. To my point now, what has been your experience with the new GPU rendering with the new release and what upgrades to your systems did you have to make in order to take advantage of this?. Are you stacking several $1K cards? Have the speeds been cut in half or more? What kind of projects are you working on for reference? I read a lot of posts on the forum and it seemed like there were a lot of issues and I am also curious if these have been largely resolved? Thanks Andrew
  5. ZTEK

    RenderZone in 8.5.7 Pro is missing

    You can re-register your copy of RenderZone in the plugin tab on Register... under the Help menu. This screenshots are from 8.6.5 but in 8.5.7 is the same. Of course, as Andrew says... you need the RenderZone serial number which, as you can see on my screenshots, is different from the number of formZ.
  6. Andrew West

    RenderZone in 8.5.7 Pro is missing

    Jeff When you got your FMZ registration codes they came with two sets of numbers. One for form.z and one for Renderzone. If you have a license for Renderzone and can't find the email link for it then contact Tech and they will resend it.
  7. Studio-Swaim

    Will a solid state drive speed up saving large files?

    Reading through this thread, Does any one have any good suggestions for SSD brand? Justin, it looks like you thumbs up the PCIe route over the SATA. Do any of you have brand and model preferences for optimal performance (MacPro 2010). Aside from saving files faster, what other areas will I see boosted with a SSD? I assume it will help speed up opening FZ. When we went to v9 it now takes forever to open vs the earlier versions. Our world of instant gratification.... Time is sanity, and money.
  8. snow

    NURBS or SubD?

    try starting with a large cylinder for the cap and a small cylinder for the notch and boolean difference the two objects. then use rounding to make the corners nice and soft.
  9. SJD

    NURBS or SubD?

    Hi I'm trying to get to grips with more complex modelling tools in FZ 8.6. I'm trying to construct something similar to the cosmetic bottle in the picture. I've used Subdivisions for the main shape but have found it difficult to construct the cap accurately with the same method so I am trying to use NURBS surfaces for this task. I've read that SubD's are great for concepts and more sculpted forms but NURBS are better for more accurate representations like product design. I've watched many of the FZ tutorials and have settled on this method but I'm still having trouble. Specifically, it's the indent in the cap (circled) - it looks so simple. I've managed to create the models in many of the tutorials without any problems so I must be missing something! The images just show some basic tests - I have created a basic cylinder and converted it to a NURBS surface. I've then created 2 options - a half circle indent and then a rounded square (more like the result I want). I then slice the profiles into the caps and try to loft or blend between the resulting shapes. The circle is fine but it's the square version I can't manage. I've also tried cutting a similar shape into a solid object and then using the rounding tool but again, no success. As always, any help would be greatly appreciated 😀
  10. I think what you are suggesting would be a cool feature! There is an image tab in the hatch options palette but I haven’t been able to figure out how to get it to load an image. One nice thing about the hatch feature is that the .pat hatching is converted to vector lines in HL.
  11. I had to reinstall FormZ 8.5.7 Pro from archives after a hard drive failure. It seems like everything is there, but now RenderZone is missing from Display Options. I have tried reinstalling it from a fresh downloaded copy, but the app says my trial copy has expired. That probably goes back years to when I was trying it out. There was never a dialog for entering the serial number. How can I enter the registration when it quits?
  12. Thanks Setz, it has been moved to object base, not material base. There are some good points by doing this, but I actually prefer material base better.
  13. Yesterday
  14. allanjl

    FormZ 9.0.4.2

    Hi Support, I suppose this newer release has some minor fixes. Could you please tell us a bit about it?
  15. Last week
  16. Select the object or objects you would like to have hatches show in the clipping plane. In Tool Options Palette choose the Cross Section Tab. Open the Hatch Palette and drag the desired Hatch from it into the Selected Hatch Option box. It should show a plus-sign cursor and assign that hatch. Note in the attached images that while an object is selected, the hatch in the cross section does not show up. Hope this is what you were describing and that this helps. Oh, and be sure that Show Hatches is checked in the Display Options for each of the display modes you want it to show with; Wireframe, Shaded Work, Shaded Full, and Hidden Line.
  17. Thank you, but actually I am looking for assigning hatch, Judy like the video What’s new in FormZ 7, not colors. So I can hatch concrete, wood, metal, etc, it was used to be in materials.
  18. Have gone back to using multi view windows and had a quick reminder why I stopped using this feature. When the cursor moves over the window it automatically selects the window. This is a cool feature but if you want to work in one of the lower windows and decide to change the view or change the display from wire to shaded this is a tough task, as the cursor moves over the upper displays they get selected and thus changed but not the lower window. I was wondering if anyone has a work around for this problem? Or if changing windows could be a key stroke that froze a selection? Thanks
  19. walo54

    Set View Jerky

    I have a feeling that my post is similar to the post "Picked object while rotating the model causes the movement to become jumpy". What I have found is that I do not have this problem when I use a 3D Connexion Space Mouse. However, I don not wish to carry the heavy Space Mouse with me when travelling. Any ideas?
  20. These are very helpful, thanks so much
  21. Andrew West

    Example Images

    Indeed it does. But with a little bit of work this is the end result. There were dozens of color tweaks and some dodge and burn which were made pretty easy by isolating those materials.
  22. Jaakko

    WEIRD SCIENCE FEM Solver leg modeled in form.Z

    Very good indeed!
  23. walo54

    Set View Jerky

    Sorry should have mentioned that I am using V 9.0.4.2 on W10
  24. walo54

    Set View Jerky

    Whenever I use Set View command (Ctrl + ;) using my mouse the movement is jerky. Is there a way to smooth it out? I couldnt find anything in the manual.
  25. johnalexander1571

    WEIRD SCIENCE FEM Solver leg modeled in form.Z

    Thanks for the nice comments all! It has been a long dream of mine to abolish horrible CG knees, and also weightless looking characters. There is NO morphing here. The outer fat/skin is a closed mesh with an inner and outer layer driven only by the FEM solved muscles, and those by the bones. I can feed any animation onto the simple bone rig and the sim leg will perform the skin under gravity. My mind is awash with possibilities. Here is a big update, fun for the long week-end--the animation: https://johnalexander2020.artstation.com/projects/qA4qGz This was modeled in form.Z with subdivisions before converted to facetted and then exported to the FEM solver. There would still be another layer on this where uv'd skin mesh with high frequency detail is "wrapped" to the fat layer you can see in the animation and renders. There are 86 digital attachments of muscle to bone or muscle to muscle or muscle to ligament I set up via vertex selection. There were SO many little values that are dialed in, I am the mad scientist. But this is getting closer, except for extreme folding behind the knee, which I will develop better moving forward. Cheers!
  26. pkcn

    WEIRD SCIENCE FEM Solver leg modeled in form.Z

    Great!!! Thanks for sharing. FZ needs more works like this to enlarge his audience!
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