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  1. Last week
  2. kim

    Bug

    Have you tried Reseting your workspace? If you have customized your workspace make you have saved a copy of it before resetting.
  3. cobrien

    Mesh lights

    Hi Justin, I do sometimes hide them but I like to keep them visible so they move with the objects they are associated with. I've just been working on a model that has a counter with a led strip light around the base (mesh light). I like to keep the light visible so when I move the counter it goes with it. For some reason when I created the mesh light it put the little box with x in it 9m in front of the light & 3m higher. If you select the mesh light & zoom to selection it zoom's to the little box rather than the light.
  4. Justin Montoya

    Can you make a way for VRay to reduce render time?

    Nice John! Thank you for sharing your workaround... That's FormZ ... you workAROUND it. So when you are exporting your animation from FormZ, may I ask what settings you are using? I find FormZ lack of modern codecs like mp4, and h.264/265 really bothersome. AVI is ancient and the uncompressed version is buggy. I also found exporting VRay animations troublesome since it would not use the Denoiser (Mild), which greatly speeds up rendering each frame. Are you utilizing your RTX 2070 to speed up your rendering? Hopefully when V-Ray 5 finally drops, we will have several new tools that will make this sort of job easier. First, there is the newer RTX based engine for RTX GPUs. This is supposedly significantly faster, though like the GPU engine, not all features are carried over from the traditional VRAY CPU engine. The faster RTX GPUs you have, the faster the rendering. Then there is the new VRay VISION, their real time engine. - And the new VRay Cosmos looks pretty sweet for integrating outside assets too - Now I have no idea if any of these will be implemented in our upcoming VRAY 5 for FormZ but I hope they are and especially if it adds enough interest here under the VRay for FormZ forum. TwinMotion is impressive and I'm happy it's coming to FormZ as a live link one day. Until then, I already know VRay pretty well and these new tools are exciting to expand our arsenal.
  5. Justin Montoya

    Mesh lights

    Under the lights palette, you should be able to turn them 'Not Visible' like any other light by clicking the 'Eye' column next to the Mesh lights. You could also just make them 'Ghosted' if that's your shtick.
  6. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Actually this project was done once in real time out of house. I'm redoing the whole thing in house because the real-time they tried to present was no where near good enough. We got the models from them, two days of polywrangling for each environment cuz polys alone kept choking my machine. I got the files down zippy and slick now tho. Be very nice to get nice real-time files. I am leaning toward Unreal.
  7. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Is it able to use all the lights as is in formZ or is it set them up again? I want stuff like ies. lights used. Does it do that? If so I'm trying it very soon.
  8. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Hi Des, The animation trick even convinced me. Once it starts moving, your eye can't settle on anything. The codec dumbs everything down anyway, for example it doesn't capture even the whole still quality. Thanks, I am certainly now at long last on the precipice of needing real-time. I have convinced myself it must now be explored. Now to convince my supervisors that we need 9. I really want super duper looking graphics. I dread the quality loss we'll see making this jump. I almost can't do it. Really I don't want to go real time until everyone goes, hey that looks the same. I do have the RTX 2070 so we were anticipating trying some real time stuff. I'll see what Twinmotion can do. Thanks and Cheers
  9. Des

    Can you make a way for VRay to reduce render time?

    Very nice image that and thanks for sharing your technique regarding the animation, I must try that! Have you tried Twinmotion yet? That might be an option to get animations in a matter of minutes. Although to get it as sharp as your image, you'd need a super duper graphics card.
  10. johnalexander1571

    Can you make a way for VRay to reduce render time?

    I actually solved my problem in a different way. I make stills, they take ten minutes to render, and then of course, the customer wants it walk-thru animated, and I am now of the mind to shut up and figure out how to deliver this. So the real time ship has sailed, they have seen the ten minute renders. What I did. I set up a camera moving down the hall. I rendered first frame at the high quality .005 setting. I rendered last frame at that too. I rendered 60 frames of the camera moving at .05 quality. There was obviously some grain in the moving image. I found a blur setting in Adobe After effects that allows threshold and radius setting, and by the time I encoded it down to .mp4 it works perfectly. I did the reduce render time dance with Arnold in Maya last year. That is set up so you can easily drop out stuff you don't need, but you still have to invest in the experiment part. That animation was so long we would never make shots that long again. This render settings dance is a whole facet of this I would rather avoid, because frankly it will all be some other controls different in a few years. I have to jump to pre-lit real time environments real soon. With the speed they want to see. Essentially they want real time walk-through, fully rendered. To them, admittedly, they can't see why that isn't push button for me when they see the content that's available now. Thanks for the offer, but I think I got issue sort of licked for now. I can make what appears to be fully rendered animations 1080p in VRay files with all the lights on!
  11. snow

    D5 Render

    + 1 for a direct Keyshot link. I won't even ask for a plugin. Just the ability to open .fmz files in the Keyshot program would be HUGE.
  12. cobrien

    Mesh lights

    Hello, Does anyone know if you can get rid of the little boxes that accompany v-ray mesh lights? Or at least have them centered to the mesh light? I'm forever grabbing them when selecting other things & accidently moving lights around. You also zoom to them rather than the light when you zoom to selected object.
  13. Justin Montoya

    D5 Render

    At this point, we already have VRay (v5 Update coming soon), Maxwell, RenderZone, Shaded Full, and now TwinMotion is coming soon. I don't see how another option is going to really work out well for our already swamped developers. I do believe they each have their place. However, RenderZone should likely be replaced with an updated High Quality open source render engine... Cycles. That would really add to selling FormZ's core product, which is fast and efficient solid modeling. Shaded mode could also be updated for higher quality and better lighting support (Emitter light materials are available in OpenGL, but not implemented in our Shaded render). There's dozens of other great rendering platforms out there, but there's simply no point in chasing down the obscure engines with our already small user base that is barely supporting the options we already have. Maxwell almost stopped making their plugin for FormZ because there had been so few users! So first we really need to add users to FormZ, then maybe one day they can chase after those cool new engines and plugins.
  14. Justin Montoya

    Can you make a way for VRay to reduce render time?

    John, That's a complicated request since there are so many variables that make up the render time. From the complexities of your scene, to lighting, to output image size, to computer hardware, to VRay Settings, there's a lot here that can change how long your rendering is going to take. Let's start by sharing an image you rendered so we can better understand the complexity of the scene. Then do a screen grab show what VRay settings you are using and tell us the output resolution you are rendering to. Finally, tell us what computer hardware you are using. Between all of these, we can likely find you a solution.
  15. Andrew West

    Can you make a way for VRay to reduce render time?

    Multilight is a miracle tool. Probably the single greatest time saver for my work. Lighting a scene takes a lot of trial and error. Now if we could fix the copy texture tool that would be another great improvement. Vray 5 is coming soon.
  16. Andrew West

    Bug

    Yes, I experience the same things from time to time. Not a reproducible bug unfortunately. The other thing I find strange is that Form.z will suddenly freeze in a weird way. The screen locks and I can't change views or switch tools. Saving the file makes everything suddenly start working again. Weird but livable. Actually forces me to save more often. Anyone else experience this behaviour?
  17. Can you make a feature for VRay to reduce render time? An example, I render a large scene at a certain quality with brute force settings. Does VRay now "know" what my image took to render? Can an app determine how to reduce the settings to produce the same image faster? I did notice that a Multi-light feature is in VRay 5! Yay!
  18. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I mean, there is only that ONE module. Way cool.
  19. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, Thanks for posting. This geometry is an entirely different animal than formZ can easily handle. Although obviously not exactly raw scan data, there are way too many polys to work with. The structure is nice, and mapping it would simply be a big job and would rightly be done be an experienced texture master in either ThreeDCoat, or MODO like program. One thing is that there is maybe an existing map you could paste your images onto? I would think too if this is a historical enterprise it's too bad you couldn't get some sort of scan data for geometry from the real capsule. If you can go back, look into scanning it like they do for sketchfab. I would think this a better direction perhaps than redoing the maps for this model. Just my thoughts.
  20. Gwyn

    Bug

    strange bugs. Working remotely to my desktop at work. 1) some times when i minimize and maximize window throughout the day. I find that some of my menus end up trapped in this upper bar. I have to Reset workspace to get back (as per image below) 2) Some times I find after I return from an extended break say overnight and I've left form Z on I find that all my active windows are gone. The only way to get it back is to save the file (as it is still active although not visible) and then close and reopen the file. Just venting - and reporting.
  21. Hi all We use fz and twinmotion from z6 to z9 and export to twinmotion with the datasmith plug-in From the latest news autodessys (sponsored with an epic grant) works to a direct link between fz and twinmotion... I don't know if this in good way ADS Anys news? I suppose this could be the decisive improvement for us to work with z9 Fz 9 draft + modeling interface wasn't completely ready for our workflow from our latest test I would like to try again with the latest built
  22. Earlier
  23. Andrew West

    Palette Problem

    I have never come across that one. I would throw out my preference folder and see if that cleans up the issue. This has been my go to fix for a lot of things over the past few years. AW
  24. DMclean

    Palette Problem

    Running formZ 9.1.0 on a Mac OSX 10.15.7... Whenever I open a new palette, it is replacing the last palette I was using rather than opening a new one... Anyone experienced this or have a solution? Thanks, Douglas
  25. ¢hris £und

    Simple Snapping Question

    Two, what version of fZ are you using? I created a script do do this for v9.x. the script still needs some work, as it is dependent on some changes to the SDK. But, it is functional. Sorry, only works on 9.x The script allows for a lot more positions than just center. Minimums, Maximums Middle and Center of Gravity of each of the objects considered. All of which should yield (if my logic/math is correct) 144 possible positions. The tricky bit, is it currently cannot use pick order but has to use object creation order. So, you have to Cut and paste the object you want to be displaced (this action puts it as being created last in the objects List) When the SDK allows for pick order, I will update the script. Hope this helps! ¢£
  26. Oops, try this: https://www.dropbox.com/s/x3mx5mnj6j74c30/CM-only shellV8.fmz?dl=0
  27. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I got the newer version message. I use 8.6 we still haven't quite got to 9 yet.
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