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Map a single texture over multiple objects


hirscr

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Im trying to create a representation of the Eden Project in a pretty basic form.

 

So I did the "mesh google earth image onto object" instructions. So mapping it onto a correctly sized rectangle isn't a problem

 

post-327-0-33474100-1415716210_thumb.png

 

The problem comes when I want to bulge out the parts where it bulges in reality. I made a few spheres where they should go, then I made a union of the spheres and the bottom rectangle. I thought since it is one solid now after being united, it would mesh a single image over the whole object. It doesn't.

 

post-327-0-89829400-1415716213_thumb.png

 

How can I get it to mesh a single image over multiple objects?

 

 

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Hi Hirscr,

 

Spheres automatically get Spherical Mapping by default, but if you get the Map Texture tool, set this to Flat, and then click on your object, you can then use the Edit Texture tool to get what you want...

 

Does that help?

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Try this:  Pick the Spheres, click the Attributes Tab of the Pick Options, and uncheck the Render As Shaded Surface.  Then you can move them around as you like, and once you Union, then you can Flat Map everything as described above.

 

Does that get you what you want?

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