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#1 thecadman

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Posted 14 January 2015 - 10:38 AM

What is the best way to make a graphic 'glow' like you can do in Renderzone?

Can you do it without going into the Maxwell texture editor?


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#2 pylon

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Posted 14 January 2015 - 03:42 PM

To make a texture emit light without using MXED:

 

1. In the material's "Shaded" representation, use an HDRI image in the color channel.

Screen Shot 2015-01-14 at 12.38.43 PM.png

 

2. In the material's "Maxwell" representation, set the Translate Shaded hint to Emitter, and Color to HDRI.

Screen Shot 2015-01-14 at 12.36.36 PM.png

 

To create a glow around the objects, experiment with Maxwell's Simulens feature:

http://support.nextl...docsv3/SimuLens

http://support.nextl...pageId=16810286

 

Test image with the Simulens Diffraction value at 1250:
Maxwell_Diffraction_2.png

 

And at 1800:

Maxwell_Diffraction_3.png



#3 thecadman

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Posted 16 January 2015 - 07:39 PM

Thanks for the reply! That works a treat.






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