...what the heck happened? In 6.x it is so simple: Textures and decals. Apply global textures to an object with texture mapping, and then to individual faces with decals. I could---and did frequently---apply multiple decals to a face.
I design point-of-purchase displays for a living so I use the heck out of this feature.
Where is the decal tool in 8.6.2? Please tell me they didn't do away with it. If the new version doesn't have a comparable function, it will be borderline unusable for me. And please don't tell me to create a separate object, apply the texture to that and group it. I want to be able to create a piece of translucent acrylic, for instance, and apply 3 different brand logos, screen-printed, on it. One object. In 6.x this is easy as cake.
Sorry for the rant. It just seems like they took something that was "fixed" and broke it for no reason. Thanks for any and all help.