Advanced Open GL checked did not make a difference.
All my models are typically near 0,0,0.
However, it does seem to be related to other objects casting shadows. Not only ground objects and that is a problem.
I copied only the trellis to a new file with a flat ground plane drawn. When the ground plane (just a simple 2D rectangle) has cast shadows on I get jagged lines, when it is off I get good shadows. I also tried selecting all objects and turning off cast shadows for all objects. Then I turned on only the trellis beams and this solved the problem. Of course I need to go through the model and turn back on shadows for the other objects one by one to locate the problem objects. A very time consuming process. I hope for some improvement in this regard in v9, because it is VERY difficult and time consuming to figure out which object is causing the problem in a fully built model.
The problem is that it is not limited to objects on the ground. I have a very simple low wall built next to the trellis and toggling "cast shadows" on/off greatly effects the jagged edge of the shadow. The wall would cast a shadow in real life so I need it turned on. Some objects, including those on the ground seem to have no effect on shadows. Others have a great effect. I find no reason why some do and some do not yet. At times I have walls and roofs that also effect the shadow edge, but I need these to cast shadows!
Certainly I could use Renderzone, but what it is the point of offering Shaded Full it if does not work to its full potential? I have so many uses for Shaded Full that Renderzone, Maxwell, and V-Ray will not solve. I export all my building elevations, sections, and basic 3D views with Shaded Full - it is far too time consuming and unnecessary to use a proper render engine for that. I do live walk throughs at client meetings (on laptop and iPad) and I send clients Shaded Full animations for review of design work. Not finished, fully rendered animations, but rather quick videos during the design process so we can make decisions on the direction of the architectural design. I don't have time to do that in anything but Shaded Full. For someone only delivering rendered images via Renderzone, Maxwell, or VRay this shadow thing is not an issue. For me, as an architect doing design work using FormZ for everything but floor plans and notes, this is a huge issue.
Shadows is a really basic part of the program and they should just work. They have been broken since v8 came out. That is a long time!!! I have posted to the forum numerous times. "Massive" shadow setting was added in response at some point (thank you Support for listening!!!), but the problems persist in another form.
I would honestly rather have v7 shadow quality back. The edges were not as good as the Massive shadow setting in v8, but at least they were consistent and worked. There were no random objects that caused all the shadows to go haywire in the entire model.
I echo once again many of the comments that I hope v9 brings stability and consistency to the program, rather than just a bunch of new tools. We also need improved communication between FormZ and other programs to streamline our workflows.
Edited by ASONE, 02 May 2018 - 11:54 AM.