Designeer Posted April 11, 2018 Share Posted April 11, 2018 I am a very busy architect who has a side hobby creating parts for his custom motorcycle. I do not do any mesh surfaces in architecture but would like to a 3D model of a steering part I need, save it in STL and get quotes on having it 3D printed in metal. Which form of mesh surfacing is easiest to learn, edit, repair, cut voids in, etc........I see MESH and then NURBS...........seems like two different systems for shaping things? What have been your pros and cons for the two? THANK YOU :-) Link to comment Share on other sites More sharing options...
DanM Posted April 12, 2018 Share Posted April 12, 2018 Actually in newer versions of FZ you have 3 options. The 3rd is SubD objects. Mesh is the oldest and to my opinion less recommended method. You can use either NURBS or SubD depends on the shape you're modeling. Dan Link to comment Share on other sites More sharing options...
snow Posted April 12, 2018 Share Posted April 12, 2018 Dan, is that subD? very nice! Link to comment Share on other sites More sharing options...
DanM Posted April 12, 2018 Share Posted April 12, 2018 Thanks. No it's pure NURBS Link to comment Share on other sites More sharing options...
Designeer Posted April 12, 2018 Author Share Posted April 12, 2018 Thanks. No it's pure NURBS Well Dan since you used Nurbs to do that, I can focus my study efforts on that with what little time I have, you helped me tremendously, thank you !! Link to comment Share on other sites More sharing options...
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