Jump to content


Photo
- - - - -

formZ models into Keyshot


  • Please log in to reply
4 replies to this topic

#1 snow

snow

    Advanced Member

  • Members
  • PipPipPip
  • 123 posts

Posted 13 March 2018 - 02:21 PM

So instead of waiting for ADS/Luxion to make a link/plugin, or waiting for .fmz files to be opened directly into Keyshot, I decided to explore the best workflow for this process.

 

The thing I like about this is that there is very little work to be done in Keyshot, you can essentially import your model, drop in an HDRI, maybe change the lighting scheme and you have a rock-solid render in a matter of seconds.  

 

IMO Keyshot is much faster than Maxwell or V Ray and it is much simpler if you're looking for something out-of the box, but still produces stellar results.

 

Anyways, export your model as OBJ.  The options to change here are...

 

Export Method > Plain Objects > Smooth : AS FACETTED 

and check TRIANGULATE ALL FACETTED

 

When importing, the OBJ, set the UP ORIENTATION to Y, Materials and Structure > check KEEP INDIVIDUAL PARTS, and Group by MATERIALS.

 

The only thing to look out for here is that your formZ model should not have shared materials for objects that are to be different textures.  That is, don't set the same plain white texture for a brick wall and grass if you are not going to use different textures in Keyshot.  

 

After this you can keep the rendering or use any of the preset materials to improve accuracy.  Transparency doesn't translate, so these are best replaced within Keyshot.

 

Not sure if this will help anyone, or maybe it'll give people another reliable option for a renderer with formZ. 

 

Screenshots attached.

Attached Thumbnails

  • Screen Shot 2018-03-13 at 1.08.25 PM.png
  • Screen Shot 2018-03-13 at 1.07.50 PM.png


#2 gordonjay

gordonjay

    Member

  • Members
  • PipPip
  • 15 posts

Posted 14 March 2018 - 06:05 PM

I have been using Keyshot to render all of my formZ models for almost a year with great results.  I export as an FBX with similar setting to what you are showing.  If you have two objects with the same material, you can unlink them in keyshot allowing you to apply different materials to them.  I have not however figured out how to change different surfaces of the same object to differing materials if I have not already mapped them in FormZ.   I do not have the pro version, so perhaps you can in that version. 



#3 snow

snow

    Advanced Member

  • Members
  • PipPipPip
  • 123 posts

Posted 15 March 2018 - 07:25 AM

The only way I've been able to map a single surface of one object in Keyshot is by using the Sticker/Decal tool, but this is rare because I usually do my mapping first in formZ. 



#4 Justin Montoya

Justin Montoya

    Advanced Member

  • Members
  • PipPipPip
  • 451 posts

Posted 16 March 2018 - 12:45 PM

Sounds interesting!  

 

Care to share any keyshot rendered examples??



#5 snow

snow

    Advanced Member

  • Members
  • PipPipPip
  • 123 posts

Posted 19 March 2018 - 07:59 AM

Hi Justin, 

 

Unfortunately all of my work that i've done using formZ + Keyshot has been for concept work at the office which is all confidential.  I have some work that was modeled in Rhino and then rendered in Keyshot, but I'm not sure if this is the appropriate place to post that  :P

 

They have a demo version available that I would highly recommend trying if you have the time.  If I can, I'll try to find some old formZ models that aren't work related and render them out and post here  :)






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users