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Grass & foliage


nano

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I'm interested to know how others are finding the VRay fur functions for generating grasses and landscape foliage.

 

The results I've been getting so far have been generally OK but i'm having a lot of issues with scale and base length moving between models and projects.

The shape and style of base objects seem to vary greatly in the end results they generate with overall geometry effects.

eg. using a terrain, flat disc or hemisphere can alter greatly the look with the same geometry.

 

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