jsiggia Posted February 14, 2018 Share Posted February 14, 2018 It's been a while since I've seen anything on this so I thought I'd toss this in. The first two are pretty much self explanatory and found in many other 3D programs. Some you may have seen from me before. Your thoughts are always welcome & thanks for reading. Joe UV unwrapping Symmetry tool Object Name Visibility in Object Palette If a layer is hidden, then we should have the option for the objects on that layer to also be hidden in the object palette. The object palette could be greatly reduced in a flash, having only the objects of "visible" layers. A ghosted layer would have its objects names greyed out. Subdivision Edit Slider Could the slider start with 0 in the center, so we can move in the negative direction. This would help smooth corner points where edges meet. Saving out layers to separate files Would it be possible to add this option to the Save as menu item? Right click contextual menu? The files would save with the same name as the layer in the same folder with the master file. This would help with breaking up larger projects among individuals. (among other obvious benefits) Layers in groups would be individual layers in the new file. Drop down menu for operand destination layer (which, like any other, can be hidden, visible or ghosted). This should be on the uppermost level of the program with its current selection always visible (perhaps as part of the “Input Palette”) The menu could have a "delete", and "ghost on current layer". Template file Manager When a new project is opened from a template file, I think the name should be something other than untitled. Perhaps call it "template: file name". Something to indicate what is being loaded without digging into the preferences. Perhaps a file menu item "Open Template File..." An option in the save dialog to "Save as Template File" would be a nice addition. Change the length of the axis. Changing the size of the grid has no effect on these. In addition, a small set of axis in the corner of the modeling window would be a great help. Snap option check box This was dropped moving to V7, could it return please. Simple checkbox to match the snap interval with the grid. Link to comment Share on other sites More sharing options...
¢hris £und Posted February 15, 2018 Share Posted February 15, 2018 1. Yes Please! 2. Yes Please! 3. Ooooh! Ahhhh! 4. Could you give an explanation? 5. Absolutely! Could be done with a script, fairly easy, assuming that functionality ever comes back. 6. Yea, would clean up some time consumption artifacts. would have to deliberately attempt to use, it as I have so habituated myself around not having something like this. 7. Been wanting to do this as a script myself. I think I have asked for it in the past as well. If not, Brilliant! 8. Don't run into a problem here, but then again most of my work is relatively small. no larger than a small building. 9. Please! Please! Please! 10. SCRIPTING! Link to comment Share on other sites More sharing options...
AHDD Designer Posted February 15, 2018 Share Posted February 15, 2018 Should be obvious nowadays, all points. Especially since certain features in version 6 were still available… 11. Bring back DRAFT 2d workspace! Link to comment Share on other sites More sharing options...
jsiggia Posted February 19, 2018 Author Share Posted February 19, 2018 Hey Chris, Seems to me that the starting point should be in the center to allow a negative influence into the object. Not able to reproduce the edges I wanted to show right now. Thanks, Joe Link to comment Share on other sites More sharing options...
jsiggia Posted April 16, 2018 Author Share Posted April 16, 2018 Can we please replace the "auto pick" option (something I never use, but always seem to be active) with the "group" level that we had prior the V7? Life was splendid when this was the norm. Been a thorn in my side since. Thanks for reading, Joe Link to comment Share on other sites More sharing options...
barnabythebear Posted April 21, 2018 Share Posted April 21, 2018 Hiya, The UV unwrapping is a big deal. I've started to use Unity and I need to have a proper UV. Thanks, Nige. Link to comment Share on other sites More sharing options...
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