sometimes it's like climbing up a glass wall, FZ seems to refuse to work as expected. not sure if it is a bug or if i am doing something wrong. in that case, please make it 'artist friendly'.
see 2 screenshots. both are surfaces, using axial sweep with pretty standard settings and the source set as centered. result is...not as expected. as you can see, the right side of the path poly has 2 closer points, but i don't understand why the result of the sweep is unusable. i used the object doctor on the path object before sweeping.
any hints? is it a bug? can this behaviour be fixed? in my long experience with FZ it is not the only case where construction and result of simple sweeping operations just don't match...
Edited by 3dworks, 08 February 2018 - 06:45 PM.