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FBX export... let's discuss


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#1 -andrew-

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Posted 27 January 2018 - 08:01 AM

I have two primary programs I need to be able to use with FBX export... Blender and Unreal Engine.

 

Starting with Blender... I can't seem to get a successful import to Blender. What's the trick here?

 

Ok, Unreal now. I'm surprised at how few things I've found regarding Unreal when searching here; I haven't tried importing FBX from FZ yet - is there a "standard" procedure before I start experimenting?

 

thanks


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#2 Shibui Design

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Posted 27 January 2018 - 01:31 PM

FBX export works for mostly flawless in my workflow, which is export using default setting with the following changes:

 

1. Select "faceted" radio button (otherwise any smooth objects don't translate)

2. in Transformation, rotate -90 deg on X axis

 

Depending on the unit of measure, I sometimes need to change the "scale" values. Workflow is successful for exporting FMZ fully textured models to C4d. Materials, textures and geometry come thru cleanly. FBX import into FMZ has not been successful for me.



#3 -andrew-

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Posted 27 January 2018 - 03:00 PM

Hi,

 

I've had it set to Faceted, but it's not working... the model imports to Blender in the correct orientation, so I don't think the rotation is needed.



#4 Justin Montoya

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Posted 28 January 2018 - 08:12 PM

OBJ  may work better for you...



#5 etroxel

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Posted 29 January 2018 - 02:30 PM

I noticed with the latest build of the WIP that FBX isn't in there as an export option. I went back to 8.5.7 to try to get a model into Lumion and it had tons of missing faces and bad shading. I'm not sure what the culprit was. It seemed to work fine in an earlier build doing the same thing. 



#6 -andrew-

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Posted 07 April 2018 - 10:05 AM

Anyone else?

 

Considering how common UE4 is in ArchViz, I'm surprised there isn't more activity here.

So far, no luck importing a "clean" model from formz...



#7 bbuxton

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Posted 10 April 2018 - 02:13 AM

Missing polygons and flipped normals and other junk seems to be a thing with all of the FormZ polygonal export formats.

Sometime object doctor or triangulating all polygons helps a bit but normally I stick to Step format and convert to polygons outside of FormZ.

I use PowerTranslators for Modo (Not sure how active development is anymore but for now it works a treat)

Updating polygon import and export functionality is really overdue now. Particularly now that RenderZone now belongs to a bygone era.

 

If you have obj or dxf working then Autodesk fbx converter does a good job and can batch convert.

http://usa.autodesk....112&id=22694909

Also if you join the Datasmith beta you can bring step, iges, and lots of other formats straight into UE4


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#8 rich f

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Posted 11 April 2018 - 07:31 PM

Missing polygons and flipped normals and other junk seems to be a thing with all of the FormZ polygonal export formats...

For what it's worth I still model primarily in 6.7.3, all faceted solids, no smooth objects. Which is fine for architecture but I realize probably not ideal for all industries. The models that FormZ exports via .dwg or .fbx (intermediate step through v8) import perfectly into Rhino, Sketchup, 3dsMax - I've had users comment on how clean the geometry is. SKP works better with "acis" checked on .dwg export, Rhino likes it better with "acis" unchecked.

 

The only problem I have is that .fbx will not save out layers no matter what options I check.






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