David Lemelin Posted January 17, 2018 Share Posted January 17, 2018 Hi guys, I'm attempting to map a graphic onto a mesh object of a pillow. The mesh itself is fairly detailed to capture the folds of the fabric. I don't need extreme realism here, but I am seeking for a way that would allow me to project the image I have onto the pillow and control the mapping. Currently when I place the texture on the shape, it gets chopped up and distorted on each triangle face. Is there a mapping method that can help me apply a texture as a planar projection, or reorganize the triangles to be cohesive? I guess this is where UV mapping would be handy. Link to comment Share on other sites More sharing options...
setz Posted January 17, 2018 Share Posted January 17, 2018 Flat Mapping. Use the Map Texture Tool set to Flat Mapping. Adjust with the Edit Texture Map Tool. I made a proxy box to map on first (because it is a bit laggy on an object with thousands of faces) and then used the Set Attributes tool to transfer the settings to the pillow object. Pillow.zip Link to comment Share on other sites More sharing options...
David Lemelin Posted February 12, 2018 Author Share Posted February 12, 2018 Thanks for the tip! Link to comment Share on other sites More sharing options...
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