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Mapping on imported mesh objects


David Lemelin

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Hi guys,

 

I'm attempting to map a graphic onto a mesh object of a pillow. The mesh itself is fairly detailed to capture the folds of the fabric. I don't need extreme realism here, but I am seeking for a way that would allow me to project the image I have onto the pillow and control the mapping. Currently when I place the texture on the shape, it gets chopped up and distorted on each triangle face. Is there a mapping method that can help me apply a texture as a planar projection, or reorganize the triangles to be cohesive? I guess this is where UV mapping would be handy.

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Flat Mapping.

 

Use the Map Texture Tool set to Flat Mapping.

post-176-0-41779300-1516208541_thumb.png

 

post-176-0-90372200-1516208540_thumb.png

 

Adjust with the Edit Texture Map Tool.

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post-176-0-83015400-1516208539_thumb.png

 

I made a proxy box to map on first (because it is a bit laggy on an object with thousands of faces) and then used the Set Attributes tool to transfer the settings to the pillow object.

 

post-176-0-42143500-1516208752_thumb.png

Pillow.zip

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  • 4 weeks later...

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