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#21 nano

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Posted 11 February 2018 - 05:06 PM

Yes i'm finding that most work time atm is actually editing and building new libraries of materials such as various types of glass, metal and plastics - especially translucent. The default glass and metal ranges just have not worked well for me for any of the architectural environments so far. I have had to build new ones for just about every base metal and surface finish. Although the default set are useful reference starters - it would be nice to have access to items like the Chaosgroup VRScans material libraries - but scanning my own textures atm seems to be working well so far - if a little tedious -especially the photoshop work. And deciding which base material setup to use takes a lot of reference reading... and then endless test renders.

 



#22 Andrew West

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Posted 13 February 2018 - 02:14 PM

For the record Corey has warned me a couple of times about using materials that we find on the web.  They can cause all sorts of problems and I can verify this.  I believe that the materials packaged with V-ray are okay but from my experience I too need to substantially modify them for my use.  There was not a single glass material that worked the way I wanted so I created a few.  The rest of my architectural materials can easily be used with the standard Generic translation engine.  Once I load my map I then change the reflection color to a lighter grey (black by default for some reason) and then I change my gloss factor to something realistic.  High gloss would be .95 and matte would be .25.  Correct me if I am wrong. 


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#23 Jaakko

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Posted 04 May 2018 - 10:33 AM

Here is one V-Ray rendering I wanted to share. Nothing special, just a WIP  :)

Hope to see others work too.

 

pharmacy.jpg

 

 

 


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#24 Andrew West

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Posted 14 May 2018 - 02:43 PM

One more from the archives of last month. I used a V-ray sun light for the shadows, a dome light for atmosphere, mesh lights to illuminate the interior and a few cone lights on the exterior.  It is worth noting that no matter how many cone and mesh lights I introduced I saw no decrease in performance on the render.  A weird but welcome discovery.  Now I can keep introducing lots of light sources without fear of waiting until I grow old to see the final render. 

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  • Kurisingal Final.jpg

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#25 Jaakko

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Posted 15 May 2018 - 02:45 AM

Very nice rendering Andrew. I like the athmosphere and how the building blends to the background.






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