Bartjuan Posted January 2, 2018 Share Posted January 2, 2018 I am exporting some models for use in a Unity VR project. OBJ seems to be more reliable than FBX at this point. One thing I notice is that when exporting with "picked objects only" and "textures" checked, FZ exports ALL of the files textures, not just those of the geometry selected. In a file with a lot of geometry this really takes a long time. Could we see an update where the material list is filtered before writing the .MAT file? Thanks! Link to comment Share on other sites More sharing options...
setz Posted January 3, 2018 Share Posted January 3, 2018 +1. The workaround I use is to copy / paste into a new file and then purge the materials but it takes extra time. Link to comment Share on other sites More sharing options...
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