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Specular Map for Shaded Full


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#1 setz

setz

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Posted 20 December 2017 - 08:52 PM

Shaded Full is a great way of getting quick med high quality renders.  Adding a Specular Map option would add another degree of quality.


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#2 Justin Montoya

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Posted 21 December 2017 - 05:35 PM

+2    

 

Also would be wonderful to add emitter material option to Shaded Full, since it is supported by OpenGL.  I don't care if RenderZone doesn't support it, I only plan to use Shaded Full and Vray for rendering from here on out...






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