looking for tutorial or help on how to make chain wire fence wire
Chain wire fence wire how to
Posted 04 December 2017 - 01:31 AM
- Dwaynewees and CaPiToRqZ like this
Form Z JR
Posted 04 December 2017 - 02:51 AM
Have you a picture - how big are dimensions going to be and does it need to be fully modelled and how complex is the chain mesh?
Posted 04 December 2017 - 03:09 AM
What Smarttec said..
But, there is a predefined chainlink material already in the FormZ materials library.
Posted 04 December 2017 - 05:43 AM
Sorry i did try to upload picture but must have gone wrong i will try again i am trying to model it not a image with alpha channel but i will try to keep it as simple as i can to keep the poly count down
Edited by mark3d, 04 December 2017 - 05:46 AM.
Form Z JR
Posted 05 December 2017 - 03:28 AM
Ok a 3d model. It's on a grid, so you only need to model a spline one side of the square rotated 45º.
Then mirror copy the spline to get the square keeping in mind that the wires loop around each other in the YZ plane.
Then sweep a circle along the spline, maybe 2mm diameter. Once you have the makings of the "square", group it so you can multi-copy it.
Keep the resolution low as it'll get really big depending on the amount of copies you make.
Hope this helps.
Posted 05 December 2017 - 03:43 AM
ok thank you i will give it a go
Form Z JR
Posted 05 December 2017 - 08:32 AM
I did this with a loose path to simulate the sort of distressed wire in your reference image, where it sort of droops a bit.
Then I used a granite shader and fiddled with the colors to look like rust.
- Jaakko and etroxel like this
Posted 12 December 2017 - 05:49 PM
I don't know if it's too late, but here is a texture-mapped version of a chain link fence. This is great to use where you have a large amount of fencing in your scene.
I've also included the Maxwell textures for it.
- Des likes this
Posted 14 December 2017 - 07:15 AM
As the other approach: your wires are particular case of flattened helix:
chain fence.fmz.zip 525.8KB 11 downloads
Unless of course you need to RENDER the whole thing. In this case you might need to play with transparency and bump maps.
Edited by AHTOH, 14 December 2017 - 07:18 AM.
- FZnoob likes this
architect, interior designer, product designer.
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