AsOne Posted November 23, 2017 Share Posted November 23, 2017 Is there a reason my 2 point perspective is turned into a 3 point when I enter the V-Ray frame buffer? Link to comment Share on other sites More sharing options...
AsOne Posted November 23, 2017 Author Share Posted November 23, 2017 Ok I see Vertical Tilt in the camera settings adjust this. Link to comment Share on other sites More sharing options...
ingoerik Posted November 23, 2017 Share Posted November 23, 2017 See, thats why i am looking for a Vray camera. A camera that you can move around and that you can have displayed in the working window. Me thinks there is still to many problems because Vray is added instead of integrated. It seems like texture mapping controls in FormZ dont work with Vray texturing, which is something similar. Link to comment Share on other sites More sharing options...
AsOne Posted November 25, 2017 Author Share Posted November 25, 2017 well V-Ray does use the FormZ camera and that is displayed in the V-Ray render window. There are additional camera controls in the V-Ray settings, but I don't think they control the view. Link to comment Share on other sites More sharing options...
Justin Montoya Posted November 28, 2017 Share Posted November 28, 2017 ASONE, I believe VRay can only render in 3 point perspective, just like real life. I know Thea was that way, so I'm assuming the same for VRay. ingoerik, With this Vray integration, it uses many of the common FormZ tools that share settings with the Vray tools. The camera for example. There is no need for a Vray camera, since FormZ has it's own powerful one you set using the Cone of Vision. Set your views in FormZ using the Cone of Vision as always. Save the views using the View palette. Exit the cone of vision. Initialize the view you want using the View palette. Render with Vray. Also, the texture mapping controls are working fine here, so I'm not sure what you are having trouble with? Can you elaborate and share screen shots and/or files? Link to comment Share on other sites More sharing options...
AsOne Posted November 29, 2017 Author Share Posted November 29, 2017 Adjusting the verticals with Vertical Tilt or in post-production in Photoshop is not ideal. I would like to be able to overlay linework over my V-Ray renderings using a 2 point perspective. It doesn't seem that V-Ray will generate a 2 point perspective except using Vertical Tilt. If we could get the FormZ 2 point perspective to come through directly in V-Ray frame buffer that would be awesome. That way I can use the Hidden Line render for an overlay without having to correct the verticals in Photoshop. Right now I have to render in V-Ray using 3 point perspective, generate the same view as a hidden line in FormZ for linework, overlay the linework in Photoshop, and THEN correct the verticals (which involves perspective tool and scaling in Photoshop). Hopefully that makes sense. Link to comment Share on other sites More sharing options...
AsOne Posted November 29, 2017 Author Share Posted November 29, 2017 or alternatively if I could get the FormZ window to match the V-Ray window with the Vertical Tilt added that would also work. Link to comment Share on other sites More sharing options...
Smarttec Posted December 1, 2017 Share Posted December 1, 2017 or alternatively if I could get the FormZ window to match the V-Ray window with the Vertical Tilt added that would also work. Good idea - make sure your report that one to vray@formz.com Link to comment Share on other sites More sharing options...
AsOne Posted December 2, 2017 Author Share Posted December 2, 2017 I did find that the workflow into Photoshop is repeatable. I can adjust the perspective and scale to exact numeric dimensions...so if nothing changes there is a way to overlay linework that matches a V-Ray render and FormZ hidden line render in 2 point perspective. Additional steps each time I need to re-render, but it is possible. Link to comment Share on other sites More sharing options...
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