AsOne Posted October 23, 2017 Share Posted October 23, 2017 Could we get drag and drop for importing texture files implemented? Create new material. Click to set material to texture. Drag and drop texture file over Material palette from desktop or finder. Probably it would drop over the default "FormZ" image box or over the file folder image. This would replace having to click the file folder image to open Mac Finder, which I then have to manually located the file and hit enter. I have shortcuts in finder to make this process faster, but drag and drop would be even better. Typically on a separate monitor I already have a finder window open with my project folder open. Link to comment Share on other sites More sharing options...
AsOne Posted October 23, 2017 Author Share Posted October 23, 2017 Sorry meant to post to Suggestions, not Discussion forum Link to comment Share on other sites More sharing options...
Shibui Design Posted October 23, 2017 Share Posted October 23, 2017 +1 Improvements in material texture mapping handling would be very welcome. Link to comment Share on other sites More sharing options...
FZnoob Posted October 25, 2017 Share Posted October 25, 2017 The whole "decal mapping" thing is so antiquated. C4D has it right. Link to comment Share on other sites More sharing options...
snow Posted October 25, 2017 Share Posted October 25, 2017 I think if formZ was able to put two materials on top of each other... like a wood panel texture and then put a user-defined material on top of it (resize, un-tile and add alpha for to make the "decal") that would be a step up. The whole "decal mapping" thing is so antiquated. C4D has it right. Link to comment Share on other sites More sharing options...
Andrew West Posted October 25, 2017 Share Posted October 25, 2017 Stacking materials on top of each other is part of the rendering engine. Correct me if I am wrong here. The antiquated Lightscape plugin will not be updated any time soon. To do what you are asking requires a third party render engine like Maxwell or Vray. Pricey options but well worth it in my opinion. Link to comment Share on other sites More sharing options...
Smarttec Posted October 25, 2017 Share Posted October 25, 2017 This appears to be a 'RenderZone' issue, which being an old end of life 'Lightworks' technology. Any changes to RenderZone now is like putting 'Lipstick on a Pig'! It has its place, it produces nice results but it is not a modern renderer and will not be vastly improved - nor should be - there are much better options. Link to comment Share on other sites More sharing options...
AsOne Posted October 26, 2017 Author Share Posted October 26, 2017 Well even for Shaded Full, which I use extensively, requires texture mapping. Link to comment Share on other sites More sharing options...
snow Posted October 26, 2017 Share Posted October 26, 2017 Texture Map Edit Tool Options available in the Material Parameters would be a nice way to clean things up. I feel like I'm always remapping the same textures on multiple objects because if I edit a material on an object, then paint another object with that material, it goes back to default. I want to set up all options and keep them. I'm aware of the Copy Attributes tool, but I can't tell you how many times I click in the wrong order Link to comment Share on other sites More sharing options...
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