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Setting off multiple renders to reach the same SL level


pointer

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I've had this issue happening to me for a while now (on V4 and V4.1) and I cannot work out if it's a setting or something I am doing wrong. 

I set off multiple renders one after the other, leave them for the same amount of time, same settings etc and I end up with some of them reaching a good standard (e.g SL 17) and some still on SL6 etc.

 

Is this my PC prioritising certain renders over others? Certian view points requiring longer to reach the same SL, Or am I just doing something wrong? I don't seem to recall this happening before, but maybe I'm wrong.

 

Thanks

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Hi Pointer,

 

It sounds like you are rendering with Time-priority, not SL priority.

 

Maxwell will stop rendering the image when either the Time or SL parameters are acheived. So, in your case, if you want all the renders to achieve SL 17, set SL for that amount, and Time to a very high amount, such as 1000 hours, so it is sure not to be hit.

 

Also, running a couple renderings concurrently on one machine is OK if each is using only a small fraction of the physical RAM you have available. However, if you run out of RAM and your computer starts paging to disk, the rendering time will increase dramatically. Rendering sequentially or using Network rendering is recommended in this case.

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Thanks Pylon,   

 

I think the issue here is as you say Maxwell is stopping due to time running out alongside running out of RAM.  I need to read up sequential rendering as I admit I run multiple images on my own PC..

 

Thanks

 

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