Posted 27 August 2017 - 11:18 AM
Sounds like you're looking for a PBR.shader. You can create textures with PBR shaders in 3D Coat and then bring them back into Renderzone to render.
3D Coat creates an Occlusion Map and a Curvature Map and can then modulate it's shaders based on concave or convex areas as well as on top, bottom, lit, unlit, camera facing polygons etc. 3D Coat also has "Metalness" which exports as Gloss and Specular Color. Once these texture maps are made they can be applied to the FZ shaders. You can then render in Renderzone or in one of the FZ plug in Renderers. I believe ADS is considering writing a 3D Coat "App Link" plug-in which would export and import objects and textures to-from 3D Coat and FZ automatically making this process quite quick and effortless.