This is a subject we have touched on briefly last spring but now it's a little more important. I need Maxwell to render with full global illumination with out the shadows. RenderZone does this absolutely beautifully, however, with the size of the project and number of objects in my scene, I can not wait for 4 days for RZ to render the scene. I need to use Maxwell so I can send it on to a Farm to render in an hour or so. Last spring Pylon gave me this option....."In Maxwell, disabling shadows is per-object, not per-light or per-scene. With the Pick tool, select an object which you do not want to cast shadows. In Pick Tool Options, Attributes Tab, select Maxwell Attributes... from the pulldown menu. In the resulting dialog, select Hide From > Global Illumination.
If you want to apply the same Maxwell Attributes to multiple objects, you can set them up on one object, and then use formZ's Copy Attributes tool to propagate to other objects."
This did the trick on turning off the shadows, but unfortunately eliminated all the great bounced lighting and the scene renders in flat shades similar to how RZ would render with out Final gathering and Ambiant Occlusion.
In short: How do I get Maxwell to render with global illumination with out shadow casting?