I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this?
Unwanted material reflections
Posted 10 August 2017 - 09:59 AM
Posted 10 August 2017 - 10:52 AM
Thanks. That was my main problem. I was maxwell rendering the renderzone materials. I switched to the maxwell matte finish and it reduced the reflection but it still maintains a reflective glow. Which is my best option to get a true matte finish with out any appearance of a gloss surface?
Posted 10 August 2017 - 03:19 PM
Use the Translate Shaded matte hint, and then in the Shaded representation, turn the Specular Factor parameter down to zero.
Posted 10 August 2017 - 05:37 PM
Use the Translate Shaded matte hint, (done)
and then in the Shaded representation, turn the speculariy parameter down to zero. (not sure where to find this)
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