Right now the obj's exported from FZ aren't coming in well into 3dc and there is now way to just create a new texture and load it back into FZ on the original model.
If I use 3dc for any uv mapping then I am stuck with the obj files for rendering.
Ideally it would be nice to have FZ use the applink to 3dc and have FZ uv mapping be retained (even if it created some proxy object in a temp folder) so users can simply port the model to 3dc, paint it, save the textures and have FZ update the model within.
This would make the workflow so much better especially for those using Renderzone.
If I need to export out and uv map obj files then I might was well go to a 3rd party renderer such as Maxwell, EIAS3d or what ever.
BTW I don't remember any program that can read in an N-Gon very well especially of vertices are welded.